Arma 3
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Gruppe Adler Trenches
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Data Type: Mod
Mod Type: Mechanics, Terrain
File Size
Posted
Updated
15.915 MB
Dec 8, 2017 @ 6:08am
Aug 27 @ 12:38pm
50 Change Notes ( view )

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Gruppe Adler Trenches

Description
Gruppe Adler Trenches (short: GRAD Trenches) retextures ACE trenches based on the ground texture. Therefore trenches look more naturally and to blend into the environment.

Features:
- Camouflage your trench with small bushes
- Place trenches in 3DEN and camouflage them directly
- New trenches to place by 0Y0 & max1048
- Giant trench where soldiers can stand behind
- Vehicle trench to cover vulnerable parts of tanks
- Short trench to quickly provide cover for 1-2 soldiers
- Long Trench to give cover to more people

This project is also hosted on GitHub: https://github.com/gruppe-adler/grad_trenches
Feel free to report issues and submit pull requests there.
There will be no non ACE version.

License: https://github.com/gruppe-adler/grad_trenches#license
Popular Discussions View All (4)
2
Aug 1 @ 4:54am
Feature Request: Trenches Take Damage
Whitsel
0
Jul 21, 2020 @ 8:41am
Requesting permission to bundle
Dystroxic
0
Jul 2, 2020 @ 3:57am
Camouflage and Variants
FusterCluck
< >
615 Comments
bradp191 Aug 31 @ 8:14pm 
@Salbei I was about to start adding vehicle digging, but I see there's already a branch for that on GitHub. Do you plan to merge it any time soon?
Illu Aug 16 @ 10:17pm 
is this fine? from rpt

13:14:52 Error in expression <gress", 0];
_progress = _progress - (1 / (((_decayTimeMax - (_decayTimeMax - _d>
13:14:52 Error position: </ (((_decayTimeMax - (_decayTimeMax - _d>
13:14:52 Error Zero divisor
13:14:52 File x\grad_trenches\addons\functions\functions\fnc_decayPFH.sqf..., line 60
13:14:52 Error in expression <gress", 0];
_progress = _progress - (1 / (((_decayTimeMax - (_decayTimeMax - _d>
13:14:52 Error position: </ (((_decayTimeMax - (_decayTimeMax - _d>
13:14:52 Error Zero divisor
13:14:52 File x\grad_trenches\addons\functions\functions\fnc_decayPFH.sqf..., line 60
spiderhouse Aug 13 @ 4:41am 
with the meds in the + category in the loadout menu
Pepe hellcase.org Aug 11 @ 1:55pm 
@Salbei yes
Salbei  [author] Aug 11 @ 11:27am 
@Pepe do you have ACE loaded?
Pepe hellcase.org Aug 11 @ 9:26am 
@Salbei and where i can see the ACE Entrenching tool in editor mode,like when im editing the loadouts
Salbei  [author] Aug 11 @ 8:52am 
@Pepe you have to have an ACE Entrenching tool in you inventory or in 3den or Zeus under Things -> Military -> Trenches
Pepe hellcase.org Aug 11 @ 7:49am 
how can i create a trench
[+| CL rautamiekka Jul 23 @ 5:54am 
@Terrified Uh, how does ACE No Medical relate to this ? O.o
Terrified Jul 22 @ 10:50pm 
Can there be a version of the GRAD Trenches that can work with ACE No Medical (https://steamcommunity.com/sharedfiles/filedetails/?id=1800891712) ?