Stellaris

Stellaris

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All Crises Happen
 
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0.010 MB
Dec 7, 2017 @ 9:30am
May 22 @ 8:48pm
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All Crises Happen

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Description
A simple mod which allows every crisis to happen in a single game. This includes War In Heaven and the Marauder crisis (which is incredibly sensitive).

Modifies:
crisis_trigger_events.txt
Several different events accross the crisis_event files
fallen_empire_awakening_events.txt
marauder_events.txt

All Precursors
Everything Spawns for Vanilla
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5 Comments
Tent Apr 4 @ 1:14pm 
Thank you very much
That One Communist Fellow  [author] Apr 4 @ 12:47pm 
Well, the Marauder crisis is a bit of a special case. Technically, it is pretty random whether it will happen or not. I just made it so if they are attacked and brought to the verge of defeat then they will have a guarantee to awaken (assuming their capital system isn't one of the systems destroyed). The conditions are still the same, I just made it certain to occur in the above circumstance. I changed nothing as to its timed activation. I should add that though...
Tent Apr 4 @ 11:53am 
i set middlecrysis (marauder) at 2225
but they don t come out now(2300)
can you marauder come out at 2225? that i setting year
That One Communist Fellow  [author] Apr 4 @ 10:03am 
What do you mean? All it does is allow them the opportunity to arise. It doesn't mean they will all come out at the same time.
Tent Apr 4 @ 5:43am 
Thanks for your modding
Can you get it to come out correctly in the year that i set up the endgame year?