RimWorld

RimWorld

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RTGs
 
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0.202 MB
Dec 4, 2017 @ 10:46pm
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RTGs

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Description
This mod adds a new power generator to the game. An RTG (Radioisotope thermoelectric generator). It uses Uranium as part of it's building requirement and produces a steady amount of power at all times. It produces 750w of power.
Since it is an RTG, it also produces heat. You'll need to keep the room it is in cool otherwise it will cause fires.
This mod also adds an ASRG (Advanced Stirling radioisotope generator). It requires a heck of a lot of research. It produces 1500w of power.

Special Thanks:
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Itchyflea - Original Author/coder
Rilamus - RTG Texture
jacob814 - ASRG Texture
Aeo - A10 Update
KapTaiN_KaVerN - A15 to B18 Update

Download link[ludeon.com]
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Original author's donation link[www.paypal.com]
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If you want to donate, please give it to him, I just updated the mod
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25 Comments
Thundercraft Nov 3, 2018 @ 5:17am 
Any plans to update for 1.0?
Levictus Oct 25, 2018 @ 1:54pm 
Any idea if this works with 1.0?
RayBloodyPurchase Mar 12, 2018 @ 3:17pm 
for some reason I don't need to resarch anything to access these items. Mod incompatiblity or is there supposed to be research for them?
patupi Jan 21, 2018 @ 4:53pm 
And I'm getting confused. Ignore my comment on fuel use. I was thinking of another mod that had an RTG using fuel per day. Sorry.
patupi Jan 21, 2018 @ 4:50pm 
I know, just terminology, and I suppose I'm nitpicking, but that was the main point to NASA using RTGs. They'd last the decades they'd need for a probe to go out to the outer planets and all they'd have to do is compensate for the power continually, and slowly, dropping during it's life. No maintenance required.
patupi Jan 21, 2018 @ 4:49pm 
I don't know the exact details, but generally RTGs have fairly low power outputs for their size, most I've seen mentioned have been at most a few hundred watts, but their life span is measured in decades. The life though depends on the material used. Strontium 90 based ones I believe have a half life (when the power drops to half when it started, and another of this time period it halves again, etc) of about 28 years. Some are a bit shorter, some longer. But the main thing is, to make them feel like RTGs they should use radioactive fuel in creation, not to 'fuel' them on a per day basis. RTGs should be low power, but last for a long time. Reactors, they should be fueled, and have a high power output.
james76543 Dec 21, 2017 @ 8:19pm 
@kaptain_kavern I was just doing some really rough calculations, and based on wood and chemfuel in real life, the energy density of uranium, and the early RTGs, I would estimate 1 unit of uranium could run a 20kW generator for about 7 days. That's 180 days or your .750kW generator per unit, but scaled down to something reasonable in the game I was thinking of modifying it to about a unit per season per 1kW.

@patupi maybe if the RTG is damaged or it is destroyed, then the material inside the core is released and results in moderate or severe fallout poisoning in the surrounding area? Kind of like the zombie mod when the poison zombies explode?
patupi Dec 9, 2017 @ 4:57pm 
As far as radiation sickness goes, real RTGs have very varying results in this, depending on the fuel source. Some have next to no real radiation issues (just the container wall can stop the radiation from them) though toxicity if the thing leaks might be an issue. Others have some radiation and SEVERE issues with toxicity. Look up Strontium 90 vs Calcium and how the bodies handles that *Shudders*.

If you are just going with some form of Uranium based fuel source you might think of some kind of conversion. A process to make fuel (probably Plutonium or Polonium based) from the Uranium prior to making the RTG

Or I could be going way OTP on thinking this through :D
DaRealGunslinger Dec 9, 2017 @ 8:37am 
Is this inspired from The Martian?
cSynapse Dec 9, 2017 @ 5:30am 
Thank you for updating to 0.18! It's been ages since I've had RTGs in my base!