1,459 ratings
Warhammer 35M
File Size
1,107.938 MB
Dec 1, 2017 @ 4:25pm
Apr 8 @ 4:04pm
8 Change Notes ( view )

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Warhammer 35M

In 1 collection by kamil19976
My Warhammer 40k Mods
6 items
Warhammer 40k Total Conversion

If you enjoy playing this mod you can like and favorite, so even more people will be able to enjoy playing it :)


2.0.2 Update

1. New events
2. Events happen much faster than before
3. Bug fixing
4. Performance improvements
5. Performance version of map with 75% amount of systems and 50% of planets
6. Events dificulty adjusted for new combat system
7. 2.0.2 mechanic adjustments
8. System names and information was removed from galaxy map - they cause huge lag, there is no other way to fix this

1. Game take a while for initial start(save/load is fast don't worry)
2. There are 2 small initial lags and 1 huge initial lag. 2nd day, 3rd day and 31rd day from game start. Just wait and do nothing. It will work fine after that. On weaker pc you can experience freeze at the end of the month between ~5sec on average.

1. Use of new mechanics like wormholes, gates etc
2. Planet destruction imnprovements
3. Balance changes
4. Split imperium - each segmentum is different empire (you can purge xenos together with friends :) )

𝓣𝓪𝓫𝓵𝒆 𝓸𝒇 𝓒𝓸𝓷𝓽𝒆𝓷𝓽𝓼:
𝟏. 𝓤𝓼𝒆𝒇𝓾𝓵 𝓵𝓲𝓷𝓴𝓼
𝟐. 𝓦𝓱𝓪𝓽 𝓲𝓽 𝓲𝓼?
𝟑. ℱ𝒆𝓪𝓽𝓾𝓻𝒆𝓼
𝟒. 𝓓𝓲𝓼𝓬𝓵𝓪𝓲𝓶𝒆𝓻
𝟓. ℋ𝓸𝔀 𝓽𝓸 𝓹𝓵𝓪𝔂
𝟔. 𝓒𝓻𝒆𝓭𝓲𝓽𝓼
𝟕. 𝓓𝓸𝓷𝓪𝓽𝓲𝓸𝓷𝓼

Wiki page:

It's a Warhammer 40k Total Conversion. A fan made modification to the stellaris that change many aspects of the game to provide a campaign in universe of Warhammer 40k. You will lead mankind or xenos to the galaxy domination. Mod change so many things that it feel like different game.

- Added Static Galaxy with almost 1200 solar systems

- 1000 already owned systems with planet class/units/buildings etc for example Vraks Prime - Armoury world with few IG regiments, big fortifications and Huge armoury

- Added 35 Prescripted Empires

- Added 37 new planet types (hive, forge etc.)

- All major factions now have their own ship sets

- Added unique armies for every Race

- New buildings and technologies

- New crisis such as Tyranids hive fleet and Warp Storms

- Dozens of new events (black crusades, age of apostasy etc)

- new ship class/special ships for example craftworld, eternal cruseder etc

- new animations for example Planet Killer firing his armageddon guns or Blackstone Fortress use laser to destroy planet

- New Music - Galaxy Aflame, HMKIDS and from TTS YT series

- Endless war and other new mechanics for example no ocupation or warp damage

- many more changes to make the game feel like Warhammer 40k

For specific information check wikipedia.

GW, Games Workshop, Citadel, Black Library, Forge World, Warhammer, the Twin-tailed Comet logo, Warhammer 40,000, the ‘Aquila’ Double-headed Eagle logo, Space Marine, 40K, 40,000, Battletome, Stormcast Eternals, White Dwarf, Necromunda, Space Hulk, Battlefleet Gothic, Dreadfleet, Mordheim, Inquisitor, Warmaster, Epic, Gorkamorka,
and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likenesses thereof,
are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

Read before playing!

Use only this one mod. No other mods. No other mods I made since everything is already here. Other mods will cause bugs.

If you need a video then here it is:

Youtube video


If you have good pc you can plays as anyone otherwise:

1. Choose Imperium.
2. You must set the ai empire to 34(max)
3. Choose insane difficulty and agressive AI

1. Someone must! choose Imperium.
2. I recomend someone to choose:
- Eye of terror
- Ghazkull
3. Choose insane difficulty and agressive AI
4. You must set the ai empire to 34(max) and -1 for each player (not counting host) example 5 players - 30 ai empires

There is a huge lag on the second day. It happen only once. Many events are triggered. Just wait a little and don't worry.
There is a smaller lag at the end of the first month. It happen only once. Just wait a little and don't worry.
There is a small lag at the end of each month. It's not big nuisance but still. There is no way to overcome it since there is a huge galaxy with many empires, planets etc.

Everything: Kamil19976 more often know as kamip123

Half of the models: DanTheMan // I have his permission
Editing his models a lot(dozens of hours(textures, normals etc)) to fit stellaris: Kamil19976
Necron ships will be replaced by new models made by another team and improved by DanTheMan. Textures made by Kamil19976

Technology Tree(wip):
coding and plan - Kamil19976
ideas/descriptions - AdamTheSlav

Wikipedia: Kamil19976 with Jim help

Portraits and namelist: Creators of 40K: Twilight of the Imperium Cosmetic Mod they allowed me to use theirs mod

Animation was made based on ISB animations. Thanks for creator for allowing me to use his code. (blackstone and planetkiler lasers)

Teachers: G-man and Shaggo Creators of ST:New Horizons Mod ( they teach me many usefull things :) ) thank you friends

So as you can see I'm almost one man army, jack of all trades ;) If you have skill and want to help don't hesitate to message me! But think twice if you really have time to work on this.

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TheTrueEmperor Nov 14 @ 9:35am 
Emperor protects!
Astartes Nov 12 @ 12:46pm 
Your job is amazing mate. I hope you will upgrade it sometime :KneelingBow:
steellegion Nov 9 @ 1:48am 
I have a problem where my game freezes when it hits the 1st day of the 2nd month of the game
it's odd, didn't have it before
even left it overnight to see if it would just work its way through
any ideas?
I've just started a new game, didn't have this issue with my older saved game
malthric Nov 8 @ 1:08pm 
will updat it to handle the 2.2 version please like the warhammer ships
Twofud Oct 31 @ 5:52am 
Really nice mod mate love the warhammer 40000 universe,have you any plans to update it or finish your planned aditions would like to see the imperiam split up as you wanted would make for a realy good match with a couple of mates or single player,less strain on the pc aswell little to large to manage the imperium at the moment it bieng so large.Keep up the great work mate.
tolaburke Oct 22 @ 3:41pm 
I imagine you're waiting for 2.2 like everyone. But the Dark Eldar don't start with any ship mods in their government. Not evan a clone of the Eldar. They have only default armour and shields and maintenance.

While we're at it, I'm not sure whether the evasion mods by government mod are working. Been watching the combat logs, and nothing has been evaded by anyone. There have been misses, but nothing evaded. Which is ridiculous when the generics have 50%, and the Eldar have 100%. Of course, every ship also has 0 baseline evasion, even with better engines.
Kasia Oct 18 @ 5:36pm 
Thousand Sons? Can I "Make the Imperium Great Again"?
CoreChara Oct 16 @ 10:57pm 
Is the split of the Imperium going to be completely different empires? Or are they going to work like a Dominion, with the Imperium ruling over sub faction? Will Imperial civil wars be possible?
tolaburke Oct 16 @ 9:02pm 
There are issues, sometimes. Example: You can build all the Eldar recruiment buildings anywhere. However, away from the Craftworld, you in fact can only build the basic units, Cobras, Falcons, and Wraithlords. Phantom Titans and Wraithknights are unavailable even if you build the building. Still sort of vaguely exploring the mod over the past few days. Mostly as non-Imperium.
Reichmar Oct 16 @ 5:23pm 
The amount of work in designing everything in this mod is pretty intense. Well done. Just wish the engine supported your mod better.