rFactor 2

rFactor 2

25 ratings
Monsterly Energized CUP Car Mod
File Size
202.947 MB
Nov 29, 2017 @ 6:49am
Dec 13, 2017 @ 2:45pm
16 Change Notes ( view )

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Monsterly Energized CUP Car Mod

Version 3.01:
- Many AI changes (AI heat rate increased, AI grip lowered on superspeedway tires)
- Speedway step decrease (AI make wider lines)
- And many other changes

Version 3.0:
- Massive Oval updates (cornering/cornering speeds/default setups)
- Road A.I cornering caution significantly increased
- howitzer155mm skins added!

THANK YOU SO MUCH for the skins!!




Amazing car skins!!!!

I tried to make these cars FEEL as much like the actual NASCAR Sprint/Monster series as I possibly could.
My mod is to make the user FEEL like they are driving a real Monster Energy/Sprint Cup car... Lap times, especially on Ovals will likely be very different from the real thing.
I never liked the Stockcar_2015 mod, so I made many changes to make it more similar to the real-life counterpart..

850hp Cars (ISI's have 655hp)
9900RPM Accross all engines (Preset for A.I)
Engines are much tougher
New audio with many tweaks over original
Improved Physics
New tire heating/cooling/wearing properties for tight, fast and hard racing!
New track configuration bases for A.I
Much More tuning options

2017 Monster Energy Templates (Provided by DaREALMastaD)




Popular Discussions View All (1)
Dec 15, 2017 @ 12:24pm
Improvements, Issues, or any Suggestions!
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Poopenshnapples  [author] Mar 13 @ 11:22am 
Total ratings 25
Positive ratings 24 (96% of total)
Negative ratings 1 (4% of total)

Thank You community!!!
(Why steam rates 3/5 stars.. I will never know!)
Poopenshnapples  [author] Mar 2 @ 8:07am 
I recently found my car selection pictures were slightly out of the allowed range in the menu.
I will likely not be updating this since it doesn't warrent a full re-download for anyone who has subscribed.
Poopenshnapples  [author] Feb 5 @ 5:00pm 
Anytime! :)
Dale Bob Feb 5 @ 12:13pm 
Thanks Poopenshnapples!
Poopenshnapples  [author] Feb 5 @ 6:12am 
Dale Bob,
In the Upgrades.ini you will find [Engine] and hp/torque multiplier(s)

It has been a while since I have modded in RF2, but I believe a value of 1.0 will yeild approximately 650-700hp...

The Upgrades.ini is an HDV override
Road, Short, Speedway and SuperSpeedway all have their own Engine hp/tq multipliers.. so you can, or may have to change all but the SuperSpeedway Engine multipliers.
Poopenshnapples  [author] Feb 5 @ 6:07am 
Yes... this is an issue that I cannot fix...
On road, short-track and almost every SpeedWay this sound issue should not be noticeable... but on SuperSpeedWays it is, unfortunately, quite easy to noitce.

I copied and editted the audio from 2 different YouTube videos of Nascar cars on Dyno's... and they never hold their engines at a steady RPM.
Dale Bob Feb 4 @ 7:58am 
How did you edit the hdv? I want to turn the hp down.
Luv the mod but pref stock 725hp.
[DAA520]GoldenBear Feb 4 @ 3:53am 
The sound files are messed up. On the superspeedways the sounds of the revs keep dropping and re climbing although the car is at a constant speed. Had to uninstall until a fix is made. It ruins the experience.
Poopenshnapples  [author] Feb 2 @ 6:36am 
One of the reasons why I named them "Monsterly Energized" rather than Monster Energy...
And more power = more excitment!

Based more on the Sprint Cup cars, but with many Monster Energy Cup skins!
Derohk Feb 1 @ 9:00pm 
real cup cars have 725HP. just thought you should know.