rFactor 2

rFactor 2

30 ratings
Monsterly Energized CUP Car Mod
 
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202.947 MB
Nov 29, 2017 @ 6:49am
Dec 13, 2017 @ 2:45pm
16 Change Notes ( view )

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Monsterly Energized CUP Car Mod

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Description
*******************************************************************************************************************
Version 3.01:
- Many AI changes (AI heat rate increased, AI grip lowered on superspeedway tires)
- Speedway step decrease (AI make wider lines)
- And many other changes

Version 3.0:
- Massive Oval updates (cornering/cornering speeds/default setups)
- Road A.I cornering caution significantly increased
- howitzer155mm skins added!
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THANK YOU SO MUCH for the skins!!


DaREALMastaD


chrisi2174


howitzer155mm


Amazing car skins!!!!



I tried to make these cars FEEL as much like the actual NASCAR Sprint/Monster series as I possibly could.
My mod is to make the user FEEL like they are driving a real Monster Energy/Sprint Cup car... Lap times, especially on Ovals will likely be very different from the real thing.
I never liked the Stockcar_2015 mod, so I made many changes to make it more similar to the real-life counterpart..

850hp Cars (ISI's have 655hp)
9900RPM Accross all engines (Preset for A.I)
Engines are much tougher
New audio with many tweaks over original
Improved Physics
New tire heating/cooling/wearing properties for tight, fast and hard racing!
New track configuration bases for A.I
Much More tuning options



2017 Monster Energy Templates (Provided by DaREALMastaD)

Ford:
https://drive.google.com/file/d/0BzECPS01R6UHZWVlN01tM2h5alk/view?ts=5a2b1b88

Chevrolet:
https://drive.google.com/file/d/0BzECPS01R6UHUnl4VFFxSFJLak0/view?ts=5a2b1b67

Toyota:
https://drive.google.com/file/d/0BzECPS01R6UHb252SWRqbkxxZ0E/view?ts=5a2b1ba3

Popular Discussions View All (1)
0
Dec 15, 2017 @ 12:24pm
Improvements, Issues, or any Suggestions!
Poopenshnapples
< >
27 Comments
Poopenshnapples  [author] Mar 13 @ 11:22am 
Total ratings 25
Positive ratings 24 (96% of total)
Negative ratings 1 (4% of total)

Thank You community!!!
(Why steam rates 3/5 stars.. I will never know!)
Poopenshnapples  [author] Mar 2 @ 8:07am 
I recently found my car selection pictures were slightly out of the allowed range in the menu.
I will likely not be updating this since it doesn't warrent a full re-download for anyone who has subscribed.
Poopenshnapples  [author] Feb 5 @ 5:00pm 
Anytime! :)
Dale Bob Feb 5 @ 12:13pm 
Thanks Poopenshnapples!
Poopenshnapples  [author] Feb 5 @ 6:12am 
Dale Bob,
In the Upgrades.ini you will find [Engine] and hp/torque multiplier(s)

It has been a while since I have modded in RF2, but I believe a value of 1.0 will yeild approximately 650-700hp...

The Upgrades.ini is an HDV override
Road, Short, Speedway and SuperSpeedway all have their own Engine hp/tq multipliers.. so you can, or may have to change all but the SuperSpeedway Engine multipliers.
Poopenshnapples  [author] Feb 5 @ 6:07am 
GoldenBear,
Yes... this is an issue that I cannot fix...
On road, short-track and almost every SpeedWay this sound issue should not be noticeable... but on SuperSpeedWays it is, unfortunately, quite easy to noitce.

I copied and editted the audio from 2 different YouTube videos of Nascar cars on Dyno's... and they never hold their engines at a steady RPM.
Dale Bob Feb 4 @ 7:58am 
How did you edit the hdv? I want to turn the hp down.
Luv the mod but pref stock 725hp.
[DAA520]GoldenBear Feb 4 @ 3:53am 
The sound files are messed up. On the superspeedways the sounds of the revs keep dropping and re climbing although the car is at a constant speed. Had to uninstall until a fix is made. It ruins the experience.
Poopenshnapples  [author] Feb 2 @ 6:36am 
Derohk,
One of the reasons why I named them "Monsterly Energized" rather than Monster Energy...
And more power = more excitment!

Based more on the Sprint Cup cars, but with many Monster Energy Cup skins!
Derohk Feb 1 @ 9:00pm 
real cup cars have 725HP. just thought you should know.