Total War: WARHAMMER II

Total War: WARHAMMER II

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Boyz will be Boyz - Please Don't Die edition [x1.5 hp]
   
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Tags: Mod, Battle
File Size
Posted
Updated
1.648 MB
29 Nov, 2017 @ 5:42am
20 Aug @ 4:38am
185 Change Notes ( view )

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Boyz will be Boyz - Please Don't Die edition [x1.5 hp]

In 1 collection by Cataph
Cataph's Mentions of Honour/Testing ground - WH2
107 items
Description
Submod for Boyz will be Boyz.

It simply multiplies all final hitpoints by 1.5x and therefore slows combat. You can start/stop using it in campaign at any time.
Update: it now also increases base ammo by 1.5x. This effect for CAMPAIGN ONLY to not aggravate maintenance further.

NOTE: external compat. submods by Schubiduh are not currently supported for 1.5x for slight technical issues to be planned out.

tags:
- slower combat
- more hitpoints
- boyz
- sexy boyz
- cute kittens
- how do I delete internet history



THIS IS NOT A STAND-ALONE. GET THE MAIN MOD TOO.
The larger hp pools WILL change some create a slightly different power balance compared to the main mod, for example drastically nerfing anything that relies on burst damage like ranged and shock units. It's sort of inevitable, but if you want slower combat, here it is.
ALSO, if you are going to provide feedback, DO MENTION YOU ARE USING THIS VERSION.
Autonomously supports units added via the optional pack.

Can be stacked with YpsiNine's submod for even longer combat (or this can be used alternatively, your call).
Once again, using both submods will DEFINITELY alter balance so I am not responsible for how it goes. :P


PS: no, while I can increase the multiplier here I won't make even more versions, each submod slows down updates considerably.
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64 Comments
Bad_ash02 3 Aug @ 4:16pm 
oh ok when will it be able to be fixed?
Cataph  [author] 3 Aug @ 4:00pm 
it completely failed to update today, it seems.
Bad_ash02 3 Aug @ 3:44pm 
Mod is crashing right now i disabled all my mods except for the main boyz will be boyz mods so i have this mod and 2 others enabled and my game is crashing on startup any help?
Cataph  [author] 3 Jul @ 6:02am 
forgot to update for that one, this submod is on a bit of lower priority when I'm busy.
Ahriman 3 Jul @ 5:40am 
Doesn't affect Jade Wizard Lord from Mixu's mod
Cataph  [author] 3 Jul @ 5:35am 
yes
Ahriman 3 Jul @ 5:00am 
Does this also affect ALL custom units that the main mod supports? (Mixu's, ChoasRobie's etc.)
Lampros 31 May @ 9:21am 
Sexy,

Cataph's mods tend to be direct translations of tabletop rules. So the balance is mostly directly taken from the tabletop rules, even if translated into a PC setting.
Cataph  [author] 31 May @ 8:55am 
Your expectations, possibly. Lots more skeletons, and mummies are much tougher than the squishiest lords (elves) in the setting.
Sexy Dangers 31 May @ 5:21am 
Why do my highelf Spears have 9k hp but tomb kings spears have 14k. Imrik 3.5k hp and normal tomb king lord 5.5k hp ... is something wrong