XCOM 2
566 ratings
[WotC] Useful Autopsies - Viper
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
216.051 KB
Nov 27, 2017 @ 7:24am
Jul 30, 2018 @ 10:31am
5 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WotC] Useful Autopsies - Viper

In 1 collection by ArcaneData
[WotC] Useful Autopsies - Complete Collection
4 items
Description
Makes the Viper Autopsy worth your time - unlocks the Gas Grenade in Engineering!

Ever wondered why your engineers need to waste elerium cores in the Proving Ground to invent a gas grenade, while the Viper autopsy sits useless and unfinished in the lab? No longer!

Features
  • gas grenade is no longer obtained through Experimental Grenade Project; it is now unlocked by the Viper autopsy
  • gas grenades are built in Engineering for 35 supplies and 1 viper corpse; they upgrade to bombs as normal
  • Nanomedikit unlock is unaffected, and is still obtained through the autopsy
  • research texts have been modified, so the mod feels like just another part of the game

The mod has been thoroughly tested for bugs, so it shouldn't cause any issue with your campaigns. I aim for my mods to be of high quality, and to integrate seamlessly with the base game.

Compatibility
This mod doesn't override any classes, so it should be compatible with almost everything. The only things to worry about are other mods which modify the experimental grenades project, or otherwise alter how gas grenades are acquired.

It is compatible with existing saves, even if the autopsy is already complete, and works with new campaigns as well. This mod will detect the presence of Tier III Grenades by Farkyrie and make the appropriate modifications for full compatibility.

Looking for other Useful Autopsies? Click here for the full collection. Have any suggestions for future mods? Make a comment here.

Are there any other autopsies you feel aren't worth your time? Make a comment and share your ideas. If you like the mod, give it a thumbs up, and enjoy!
Popular Discussions View All (2)
0
Feb 1, 2019 @ 3:31am
Simplified Chinese Translation
zxc2008
52 Comments
Wulf Sep 29, 2023 @ 7:21pm 
Does not work with LWOTC. Won't crash your game, but won't affect proving ground/research.
jat11241976 Feb 12, 2023 @ 8:07am 
Anyone know for sure if this (and the other Useful Autopsies) are compatible with:
https://steamcommunity.com/sharedfiles/filedetails/?id=2259746446 - Proving Ground Overhaul v2? I can adjust the ini files there, but I dont want to change if it is compatible. Thank you for these excellent mods!
Kanario97 Sep 21, 2022 @ 6:17am 
Spanish Translation:

[AutopsyViper X2TechTemplate]
-Summary="This creature is clearly reptilian in nature, although it appears to be not only sentient, but also highly intelligent. Still, the underlying physiology is remarkably similar to a number of terrestrial species - including the venom sacs, which we might be able to synthesize and incorporate for use in our medical supplies."
+Summary="Esta criatura de naturaleza claramente reptiliana, no solo parece sensible, sino también muy inteligente. Sin embargo, la fisiología subyacente es notablemente similar a la de varias especies terrestres, incluyendo los sacos de veneno, que podrían incorporarse a nuevos suministros médicos, así como a potentes explosivos químicos."
SgtoPereira>>> Dec 19, 2021 @ 9:08am 
Hi. Compatible with LWOTC? Thanks.
EvilPolygons Aug 15, 2021 @ 10:40pm 
@TheDuke37, if you have all of his grenade mods, then the Proving Grounds project will end up more or less emptied of grenades. The point of ArcaneData's mods (I guess) was to make getting grenades reliable and less based on RNG, and make autopsies a little more useful. However, some other mods can override his mods, causing one or more grenade types to be added *back* to the Proving Grounds.
TheDuke37 Aug 15, 2021 @ 1:20pm 
anyone else having an issue where you can still get them through Proving Grounds, and its the ONLY thing you seem to get when you try to get a grenade/ammo?
vandujr Feb 4, 2020 @ 3:46pm 
but the viper's autopsy is already useful? I mean i get that it's kinda small (just better medkits) but still, that's totally worth it.
lokigod Oct 30, 2019 @ 12:26pm 
Dear ArcaneData
I find your work quite creative. However, there are mods for grenade production in Workshop (from elerium cores, but it works). So, I want to offer you next ideas:
1) the last acid grenade make from andromedon autopsy
2) experimental grenades project have to unlock grenade production in Workshop
3) compile your full "useful autopsies collection" in one final mode
Hope it will be useful for you.

Sincerely,
I am ))
EvilPolygons Sep 17, 2019 @ 12:40am 
@ArcaneData I like your Useful Autopsies mods too much to get rid of them at this point. If I can find a decently-balanced mod with some new experimental grenade types, then great. If not, then so be it.

The problem is that so many weapon mods on the Workshop are grossly overpowered.
ArcaneData  [author] Sep 16, 2019 @ 8:45am 
@EvilDastard - That's okay, I had planned for other Useful Autopsies that would remove the experimental grenades project completely but I haven't gotten around to that yet.

I haven't personally used any mods that add more experimental grenades, though you could skip the viper or purifier Useful Autopsy mod to keep multiple options in the list if you so wished.