Cities: Skylines

Cities: Skylines

239 ratings
Invisible Pedestrian Path
 
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Assets: Road
File Size
Posted
Updated
5.805 MB
Nov 26, 2017 @ 11:50pm
Nov 29, 2017 @ 10:46am
3 Change Notes ( view )

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Invisible Pedestrian Path

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Description
歩行者用の舗装路から舗装・橋桁・柱を除いた、見えない歩行者パスです。
TOKACHI269氏のペデストリアンデッキとの使用を想定しています。
発想次第では他にも使い道があるのではと思います。

This is an invisible pedestrian path.
I removed pavement, girder and pillar from Pavement Path.
You can use it together with Pedestrian Deck props by TOKACHI269.
I think that there are other uses for it.

Placement Tips
そのまま引こうとすると、道路自体が見えないので引きづらいです。
そのため、一度普通の舗装路を引いてから置き換えで設置するのをおすすめします。
This path is difficult to place because it's invisible.
I recommend to place Pavement Path first. Then replace it.

Currently Support
Ground/Elevated
6m(lane width:4m same as default) / 8m(lane width: 8m) / 16m(lane width:14m)
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23 Comments
UguuDoki Aug 21, 2018 @ 9:22pm 
Custom Assets: 1213488864.Pedestrian Slope0: Duplicate prefab name
Custom Assets: 1213488864.Pedestrian Tunnel0: Duplicate prefab name
ako_ako  [author] Jun 23, 2018 @ 12:44pm 
@Imparfecto
Probably, I won't to make it, sorry.
Imparfecto Jun 18, 2018 @ 2:22am 
Hey ako,

Is there any chance that you would ever be adding a 2m width option foor narrow pedestrian paths? :)
ako_ako  [author] May 20, 2018 @ 6:16pm 
@TABOOX
Sorry for reply late.
In my cities, decals don't disappear after replacing.
Are you continue disappearing after Page Up/Down in the Moveit mod?
TABOOX May 9, 2018 @ 10:52am 
decals arent show up after replace pavement path ,can prop any decal up to this invisble path?
benzoll Nov 30, 2017 @ 12:09pm 
@ako_ako[JPN] - Sorry, I did not see the differences, now yes. :komhappy:
ako_ako  [author] Nov 30, 2017 @ 11:55am 
@benzoll
Which one of the meaning of "same"?
1. looking width and lane width(Pedestrian walking width) are same
2. looking width is correct, lane width is same
3. looking width is same, lane width is correct
In my pc, look like works fine so I can't figure out ...
benzoll Nov 30, 2017 @ 7:59am 
"Updated: Tried to fix duplicate errors." Work :btlthumbup:
But 3 road are same. 8 and 16 behave like the original road
ako_ako  [author] Nov 29, 2017 @ 10:54am 
Updated: Tried to fix duplicate errors. How is it?
*I renamed Elevated0/1, Slope0, Tunnel0 with binary editor for unique numbers.
alborzka Nov 29, 2017 @ 8:50am 
@ako_ako[JPN] the notification I receive from Loading Screen Mod is:

1213488864.Pedestrian Elevated0

Duplicate found: /home/alborz/.local/share/Steam/steamapps/workshop/content/255710/1213488864/Invisible Pedestrian Path 8m.crp /home/alborz/.local/share/Steam/steamapps/workshop/content/255710/1213488864/Invisible Pedestrian Path.crp

This same error is also for 1213488864.Pedestrian Elevated1, 1213488864.Pedestrian Slope0, and 1213488864.Pedestrian Tunnel0. Basically the names of the 8m and 16m versions have to be unique, otherwise duplicate error shows up.