Left 4 Dead 2

Left 4 Dead 2

3,567 ratings
Diescraper Redux
Game Content: Campaigns
File Size
148.424 MB
Jan 18, 2013 @ 1:03am
Sep 17, 2016 @ 9:09am
4 Change Notes ( view )

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Diescraper Redux

After being firebombed, the survivors must flee their safehouse, and find their way to safety.

A 4 map campaign playable in all game modes. Extensively tested on Versus.
Now playable on offical servers (possibly running outdated versions).

Supported mutations:

Holdout (including exclusive objects)
Gun Hunt
Gnome Guardians

This campaign might be underoptimized for low-performance computers.
In your first playthrough, please enable the instructor. Some areas can be confusing without it.

Current Version: 3.6
Popular Discussions View All (2)
Jul 27, 2017 @ 8:23pm
How I make an Private Game Server with Custom Maps, without crashing the Game?
Dec 27, 2014 @ 12:14am
More dialogues
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alexthemonster Aug 10 @ 6:11pm 
raptorace413 Jul 28 @ 1:51am 
Another great campaign by an author who takes time to ensure a good gameplay experience for the users who decide to play this campaign. This campaign plays like your typical valve style campaign, but has a more unique enviorment to traverse through.

The skyscraper is custom and has a unique layout that offers great gameplay. The finale is you're typical wait and escape type deal but that's not a bad thing whatsoever, especially with the option given to you at the final wave. The tense music also adds to the experience when you're trying to escape.

Overall I'd say it's an enjoyable experience, and I'd definitely recommend this campaign.
mikeyspikeys21 Jul 25 @ 4:54am 
thanks i have it working its a cool map :)
Rectus  [author] Jul 25 @ 3:00am 
Resubscribing, or verifying the game cache from the Properties menu might help.
mikeyspikeys21 Jul 25 @ 2:52am 
It wont load for me :(
Kebab Jun 15 @ 10:29pm 
lol at Ellis' in that poster
以死亡的灵魂 Mar 12 @ 3:12am 
ASSKiSS Feb 28 @ 3:56pm 
豆豆 Feb 25 @ 11:49pm 
a good map but only 148mb,wow,so good:steamhappy:
Rectus  [author] Feb 10 @ 8:52am 
Oh right, the first map has materials/correction/checkpoint.raw in the safezone. The normal color correction is set to Master so it should be the default one, but maybe it's bugged. It's been at least 8 years since I set it up so I can't really remember how it's supposed to be.