Left 4 Dead 2

Left 4 Dead 2

8,883 ratings
Urban Flight
 
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File Size
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191.145 MB
Jan 17, 2013 @ 8:18pm
Jul 30, 2013 @ 4:54pm
5 Change Notes ( view )

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Urban Flight

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Description
The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the other side of the river. It's a straight path down the main boulevard, but nothing is ever simple. Crashed cars, blazing fires, police barricades, and the city itself all stand in their way.

Urban Flight is a four-map campaign that features interesting environments, dynamic pathways, and a unique multi-stage finale. It supports singleplayer, co-op, versus, survival, and scavenge gameplay.

Notes
TURN ON INSTRUCTOR HINTS! This campaign uses the Instructor Hint system to explain important crescendo and finale event information. The Game Instructor can be enabled under Options > Multiplayer.

Scavenger Hunt
To add an extra level of entertainment, the campaign features 10 minor easter eggs hidden throughout the environment. See if you can locate all of them. They are:

A pack of gnomes
A news-worthy drive-by
A gunshot suicide
A ridiculous notice
A cocaine habit
A shipment of beef
A floating upgrade
A BYOB workday
A spinning plate
A shipment of tank
Popular Discussions View All (14)
53
Jun 14 @ 1:22pm
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Kirby
27
Jul 12, 2017 @ 10:51am
Urban Flight crashes game
SaLaHaDiN_PL
9
Mar 31, 2017 @ 6:11pm
The Easter Eggs
๖lucia
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1,424 Comments
oneofseven Aug 18 @ 12:52pm 
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BluGemSton2001 Aug 15 @ 10:04pm 
My apologies for the horrible formatting of the review, it was meant to be in one post but since Steam allows for only 1,000 characters, I had to break it up into parts. I'd suggest starting from the bottom of the posts and building up to the top.

Until then, I hope you all have a nice day!
BluGemSton2001 Aug 15 @ 10:02pm 
My overall rating would have to be a 9/10, a good starter for all first time mod players, though a few things were only used to bring a scare tactic to others. Again, that depends on the player themselves.

All in all, while I would play this campaign again a few times, I would like to suggest it to any and all who would like to get their hands on their first modded campaign. For starters, I would easily bring them to this campaign since it's a very Valve-esqe type of map.
BluGemSton2001 Aug 15 @ 10:02pm 
And this brings us to the finale, which I have to say it is very unique amongst other maps in L4D2. While The Parish's finale had you running to the other side of a bridge (which admittedly I would go back to from time to time), this one causes you to preform multiple actions in order to get to the main exit, which is a plane driven by an NPC. First you have to turn on the generators in order to turn on the power. This can be time consuming since you need to fill the generator with 5 gallons of gas. Then you have to run towards the power switch in order to activate the hangar doors for the NPC mentioned earlier.
BluGemSton2001 Aug 15 @ 10:02pm 
In a basic nutshell, the events in the levels themselves were planned out with heart and care into them, with one of them making you blow up an area in order to make a bridge to another area. And what's better is the fact that there can be multiple cresendo events happening within the same level, with the AI Director sometimes making them hectic for the player and the survivors ahead of them!
BluGemSton2001 Aug 15 @ 10:02pm 
After blowing it up it will obviously cause the infected to chase after the survivors, but with a twist! In order to pass the newly formed bridge, you have to wait out the fires that had started from it, meaning you have to survive a few waves of the infected in order to cross this bridge.Other campaigns have tried to do this before, but this one makes you blow up a portion of an area in order to cross it, making it somewhat unique compared to other maps.
BluGemSton2001 Aug 15 @ 10:01pm 
While this is very reminescent of that, this one would take many by surprise and may even shock the players thinking that their safe. Another one of these events, albiet a small one, is when you begin the 2nd level and after you exit the safe room, the lights will begin to burn themselves out to make the room darker. This is a really good way to make a map into a terrifying one, if the event happened with the main themes of the map being much darker than what we were presented with beforehand. Although that's just based on how the player reacts to it. A final one that I will mention will have to go to one of the cresendo events where you have to blow up a tower in order to make a bridge across another building.
BluGemSton2001 Aug 15 @ 10:00pm 
*SPOILERS AHEAD IF YOU WISH TO PLAY THE MAP YOURSELF AND ENJOY IT WITHOUT THEM!! SKIP OVER THE NEXT PARAGRAPH IF YOU WANT TO HAVE A TL:DR OF WHAT IS MENTIONED BELOW!!*

One of the many things that seperated this campaign from other Valve Created L4D maps goes to a dynamic event where one would think that there would be a safe room ahead of them, although if you do go near the bright, red, and obvious door, a Tank would smah itself through the door and proceed to attack the survivors. This is like The Train Car from another Valve Creation, "The Sacrifice", where one would need to open a train car in order to proceed in the level, only for a Tank to go through it all the while.
BluGemSton2001 Aug 15 @ 9:59pm 
This is just a small review for Urban Flight, as I wanted to have my input on this campaign.

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I really enjoy Urban Flight when it comes to it's maps, as the tone of the levels usually stays relatively the same, albiet a very chaotic type of experience to handle. It reminded me of Dead Air, which had orange skyboxes due to the flames encompassing the city around the survivors. Urban Flight follows this example with only a few moments where it breaks off of this tone, resulting in moments where it is dark and gloomy (although to be fair those were only inside of buildings on rare occasions and a small sewer system area in the first level of the campaign). The levels themselves were fairly large in comparison to other maps created by Valve themselves. One of which was so large that if new players were to go through it the map would seem like they would get lost in it. Although to be fair that is just for the players that have never played the campaign before, like I have before them.
TuncaIchizo Aug 7 @ 12:59pm 
Have more bugs....