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[XND] Relevant Mechanoid Surgery
File Size
0.671 MB
Nov 23, 2017 @ 8:35am
Feb 15 @ 6:55am
3 Change Notes ( view )

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[XND] Relevant Mechanoid Surgery

Direct download from GitHub[github.com].

Should work fine with every other mod out there.

Relevant Mechanoid Surgery does pretty much what is said on the tin: make the 'mechanoid surgery success chance' stat relevant again!

In Beta 18, there's a multiplier on the operation bill for scyther blade removal that makes it impossible to fail. This means that it doesn't matter if Urist Mc. SuperBionicLevel20Crafting performed the blade removal, or if the guy in the thumbnail did the removal; it'd always be a success.

That completely trivialises the acquisition of scyther blades and therefore gain of silver, maybe other than the RNG element of whether the blades get damaged or not. That's not fun at all and imbalances the game.

This mod makes it so that scyther blade removal has a standard success rate multiplier like it did prior to Beta 18, so failure of removing scyther blades is possible again and what you see with the 'mechanoid surgery success chance' stat is what you get!

In terms of impact on the game's difficulty, this mod potentially makes the mid-game harder since you can't just have literally anybody who can craft just effortlessly remove scyther blades.


Marnador for their great RimWorld-style font!

As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so either through here or Ludeon Forums, and give credit where credit's due.
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Caines Apr 16 @ 11:09pm 
Doesn't seems to work.
XeoNovaDan  [author] Dec 13, 2017 @ 2:15pm 
@carewolf Nope. They're vanilla.
carewolf Dec 13, 2017 @ 2:04pm 
Huh? When do you get scyther blades? Isnt that from another mod?
XeoNovaDan  [author] Nov 27, 2017 @ 5:52pm 
@Drizzly Those are very motivating words, thanks a lot! :)

Glad my mods are helping to improve your experience that little bit more!
Drizzly Nov 27, 2017 @ 5:49pm 
Also I just want to thank you for all of the work you've put into your mods. Many of them are staples for my games!
XeoNovaDan  [author] Nov 27, 2017 @ 5:43pm 
@Drizzly No problem!
Drizzly Nov 27, 2017 @ 5:41pm 
I was wondering why I got so many scyther blades now. Thanks
XeoNovaDan  [author] Nov 23, 2017 @ 3:37pm 
@Vroom In my books, yes.
XeoNovaDan  [author] Nov 23, 2017 @ 11:42am 
@Garr Incorporated Yeah, that's definitely being reflected. I personally really dislike the change.
Garr Incorporated Nov 23, 2017 @ 11:39am 
Some people might like simplified version of B18. Then again, you need to know how to unattach the blades, otherwise you're just gonna break them. I download this mod because it makes sense.