The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

184 ratings
Enhanced Game Play 2 (EGP2)
File Size
34.018 MB
Jan 16, 2013 @ 2:09pm
Feb 6, 2013 @ 10:52pm
12 Change Notes ( view )
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Enhanced Game Play 2 (EGP2)

In 1 collection by Iztari
My Personal Collection
15 items
Enhanced Game Play 2 is Back, and with a vengeance.
Version: 1.4206

Don't for get to visit the Website[] at Facebook, and like this.

Skyrim 1.8+

An updated beta version is also available at:

What is this mod?
Enhanced Game Play 2 is a major overhaul of the game, with a lot of new features,
bug fixes and improved AI. It started as a weight changing tweak, but as grown a lot.
EGP 2 is lore friendly, and tries to fix all the things that wasn't incorporated into the original game.

F.ex: Now you can learn Ingredients effect by reading recipes, or Alchemy books or you can only harvest ingredients from certain creatures after reading how to.

It's STRONGLY recommended that you start a new game, to avoid crashes and conflicts...

This is a WIP (Work in progress) project...

What does it do?
There are too many changes to list them all separately, but some of the major changes are:
- Improved AI and Packages.
- Dynamic Time Scale.
- New Spells and Potions.
- Boatload of items are now marked as "Obstacles"
- More randomized behaviors and less "I'm standing here with no clue what to do..."
- Some characters have new or modified equipment.
- Since Patch 1.8 has reduced the amount of dragons, Dragon Priests also yield a Dragon Soul.
- Incorporate Hearthfire items, for those of you who has it installed.
- Incorporate Dragonborn items, for those of you who has it installed.
- The ability to give gifts to almost anyone.
- The player can now be more then Friends with people, up to Ally.
- A couple of new quests and fixes of old ones.
- New weapons including a Silver Bow.
- Slightly darker nights.
- More Randomized weather.
- Some locations have been changed to be in the correct Hold.
- A "Background" to your character where you can select a class.

I can keep this up forever, but all it boils down to is that you have to download it yourself and see if you like it.

If you have many Mods installed, or just want to boost the performance of the game try this:
(It reduced the weight changing time from 10 min to about 5 min for me.)
- Edit [X]:\Users\[Username]\Documents\My Games\Skyrim\Skyrim.ini
- Under the [Papyrus] section add:

General Information:
A NOTICE: There is a in-game function called SetState(x) that handles quest stages, and starts quest. After patch 1.8 many quests doesn't start with this method. That is why the Dragon attack might not start. There are other quests that refuses to start this way as well.

Version: 1.4206
- Dragonborn items included.

Version: 1.44x
- Added (hope fully) all missing scripts to a new BSA file.
- Changed Skooma visual effect.
- All Dogs can open doors (so they can follow you or their owner).
- Fixed DA16 (Walking Nightmare Quest) bug that prevented the quest to move on after you handed over the book of Vaermina's Torpor.
- Correct flags at White River Tower.
- Fixed a trigger for MQ101 (Main Quest)
- Changed Extended Behavior start to after the Unbound Quest.
- Fixed DA15 (The Mind of Madness) Freeze Crash issue .

Version: 1.43
- Fixed some items categorization (Mostly Food items with wrong keywords)
- Renamed Raw Food items.
- Tweaked the weather.
- Added Dayspring Canyon Mapmarker (Entrance for Dawnguard Fort)

Version: 1.42
- Tweaked behavior scripts even more.
- Added scroll usage to behaviors.
- Added more Road Markers.
- Fixed some vanilla quest conflicts.
- Fixed some noob scripting errors, I created when I should have been sleeping.
- A lot more...

Version: 1.41
- Fixed a couple of typos that caused the new behaviors to fail.
- Added a couple of "fail safes" to improve script performance.
- Fixed a typo that prevented the bonus Restoration perks to be added.
- Manually checked and corrected all NPCs scripted data.
- Optimized New Behavior scripts for less CPU and Memory usage.
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That_Happened_Azura Jan 19, 2017 @ 6:01am 
The armor is the Royal Vampire armor from the Dawnguad DLC. You faker.
pseudonym Nov 17, 2016 @ 3:10pm 
Seriously ridiculous that this mod basically stops the main story quest line in its tracks. I was having so much with my game until I realized I couldn't make dragons spawn with the kill on Mirmulnir being messed up. Will subscribe and reinstall when/if it is fixed. :steamsad:
toosoon2u Sep 19, 2016 @ 3:44pm 
An iteresting mod so far but there are a few problems like no matter how it's done the golden claw quest will never start and the dragonstone quest i have to use the counsle codes to get the claw. I can always just find the dragon at bleak falls but comands to the dog like stay will not appear.
capt_temeraire Sep 16, 2016 @ 7:14pm 
For some reason it shut my game down 6 seconds after I launch it. HELP!!!!!
~NagZ~ Jul 11, 2016 @ 9:14pm 
im thnking of adding this mod, but it seems to alter a lot of things from the version without any mods ... starting a new character is a bit hard atm since i have already 3 character and im on level 50 for the third guy. does adding this mod affect anything? will it make some conflicts in the game?
Sleg0 Jan 18, 2016 @ 1:28pm 
yo when i restarted my game and computer at least 5 times alduin still DOESNT come
n00b Jan 18, 2016 @ 5:01am 
Silverhand - vampire armor? Seriously? They fighting Werewold for Arkay sake i think they should have dawnguard equips, that should be more fit.

BTW Idea great and i like it and looking forward to that
posus Jan 3, 2016 @ 11:01am 
Iztari  [author] Jan 3, 2016 @ 10:12am 
@posus: I've got a little to less information on why it CTD, it could been a Skyrim/mod bug, mod conflict, write error, RAM/VRAM difficienty, overheating, etc...I just gave you my best guess.
posus Jan 3, 2016 @ 10:07am 
i got 8 gigs of ram