RimWorld

RimWorld

2,909 ratings
Harvest Organs Post Mortem
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
413.294 KB
Nov 18, 2017 @ 8:51am
Apr 13 @ 11:20pm
26 Change Notes ( view )

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Harvest Organs Post Mortem

Description
Harvest Organs Post Mortem (HOPM) is now available in 1.5.

NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod.

Supported Languages:
- Simplified Chinese
- French
- Brazilian Portuguese
- Russian
- Spanish

Note that the mod require a hugslib.


How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.

Can't get it to work? Try the How to Use/Troubleshooting discussion for help. Happy harvest!

Non-Steam Link (Here you can find B18):
https://github.com/DenJur/RimwoldAutopsy/releases

A17 Link:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121625983
Popular Discussions View All (14)
186
Mar 13 @ 8:06pm
Bugs and Troubleshooting
Smuffle
1
Feb 3 @ 7:49pm
Option to Remove all Bionics
Music Cunt
9
Mar 15, 2021 @ 2:00am
The How?
Gun_Shy
1,088 Comments
Soltys Apr 22 @ 3:13am 
Cool. Thank you very much! :)
OMGSplat  [author] Apr 21 @ 9:30am 
My current guess:

It looks like the LoadFolders.xml in No Sympathy for Prisoners is missing information for 1.5. I posted a note over there to see if it gets updated.
Soltys Apr 21 @ 4:25am 
Heya. The mod seems to disable the No Sympathy for Prisoners thing. Any idea why or how I can solve it?
ウィリャム Apr 19 @ 12:18pm 
Thanks you for the update :)
여정 Apr 17 @ 4:59am 
My sxx is here
Genaeve Apr 16 @ 10:38pm 
Thank you so much!
Number1 Bean Apr 15 @ 6:54am 
Nice update homie, you're most appriciated
OMGSplat  [author] Apr 14 @ 9:18am 
@smuffle (and others) Glad to help keep the mod going.

In regards to helping, I can work with basic bugs but if it comes to reading error logs that can be a bit beyond me. In the end I'm cool with whatever.
THANKS and thanks @OMGSplat
AngryCarp Apr 14 @ 8:04am 
Thank you thank you thank you so much for the update!!!!