The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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The People Of Skyrim Complete LE Version - A World Overhaul Mod
 
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642.149 MB
Nov 16, 2017 @ 12:36pm
May 24 @ 11:17am
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The People Of Skyrim Complete LE Version - A World Overhaul Mod

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Description
*WARNING YOU MUST READ THIS PAGE - FOLLOW THE INSTRUCTIONS - DON'T SKIP IT*
INFO & HELP IN IMAGES TO: CANNOT GET LOD INFO ON THIS PAGE OUT OF SPACE.

IMMERSIVE WORLD OVERHAUL MOD


HELP WEBSITE ALL PLATFORMS:
https://thepeopleofskyrim.wixsite.com/tpos

PATREON:
https://www.patreon.com/thepeopleofskyrimcomplete

TPOS Complete had been revamped, corrected, optimised; fps friendly, expanded upon and is a no compromise mod which I have developed and I am still building upon for immersive pleasure and game play experience. Over 5900+ hrs have been put into this classic version.

Summary:
: A one hundred percent navmesh mod. Take your followers anywhere.

: Linear & nonlinear gameplay.

: Every town city and village has been modified sympathetically to the times and events. The mixed cultures
and agendas.

: Civil War skirmishes reflecting the probing nature of war. Most of these will be played out before the events
of the CW come to an end. One off skirmishes across Skyrim, land and sea.
Does not affect the vanilla CW quest and is independent of it.

: The landscape changes are many, varied, with opportunities of gold, blood and death! You will find many
new tests to face.

: New forested areas across the Tundra and beyond.

: New caves, forts, bandit camps and enemies, some of which will spawn only at times of main quest
completion.
These spawns are triggered based, hand placed in the world, so they should not conflict with mods like
Immersive Patrols and such. Refer to load order advice.

: New merchants with lots of gold and a thiefs merchants near dragon bridge, which comes within the new
settlements across Skyrim.

: As for player houses I have accommodated for all player types in game. Vampire, thief, warrior, mage, or
collectors, you will find what you need.
In some of the Taverns in the game you will find a diary with info on all the abodes and other helpful tips to
boot.

: Skyhaven Temple will provide a more immersive experience for you, as you progress through the
questline. Complete the Esbern Skyhaven Temple questline for the new changes to apply.

: There are new followers of every type dotted around Skyrim. Some you can get married to.

: New road travellers, horseback and foot.

: The caves, ruins, forts, of Skyrim have been altered for a more interesting experience. You will become
careful once more, or you will pay the price in some cases and you will not be so sure of your steps, as you
once was.
( Still Under Development. About 20% Done. )

: New ruins, dwemer, nordic, imperial, and so on. Reflecting the ancient history of Skyrim.

: There are many other small touches to this mod. For example when dragons attack you will come across
farmhouses burnt out, they are complete beforehand but with no interiors. When you come across them
they will have 'Key Required' when trying to access the doors and you will come across burnt corpses on
the roads and such.
Just some of the many new features of the game. I sincerely hope you enjoy the experience.

: Now for the controversial. There are cheats in the game; a high powered sword which can be obtained
early on, ( found in Dova Hall ) home's to.
Please if you are a purist, just leave these items and homes until you feel the time is right to engage them.


Requirements:
The latest edition of Classic Skyrim.
All DLCs
USLEP

Load Order
Place tpos_ultimate.esm (not an esm file by the way ) at the bottom of your load order. Ensure it stays there! Use loot and give tpos a high global priority.

This mod author doesn't support patches for other mods. Please ask the author of a mod for support. I have 
enough to do looking after this beast and finishing it off.

As for other immersive mods I strongly suggest that you play with this mod on it's own. Get to know it before you add new landscape mods, homes, villages and the like


Q: Why do you not patch anymore?
A: Because I do not have the energy or the time. I gave this community all I had the first time round. I can only give you what I have now. Also, one mod maker will find a patch a lot easier and less stressful to make than me patching 100s... However I have patched for a few well known mods.
https://thepeopleofskyrim.wixsite.com/tpos


Q: I do not want to ruin my play through or upset the load order it took me ages to get it right!
A: When I want to try something new all I do is rename my meshes, texture files, scripts etc, meshes000, scripts000 and so on, something like that and then install the new mod and its meshes, textures, if applicable. Then I disable all mods but the one I want to use, ( untick in mainmenu, mod list ) the new one of course. Start a new game..Test...Then when I am satisfied I reverse the process re enable the mods and run loot...Done!
Or I build slowly around that mod adding the new files I think I can get away with. If it frustrates me I delete the f***er and go back to what I was doing!

Q: Why does it have to be activated after Helgen?
A: Why do you think? To avoid any potential conflicts. 

I have removed four objects from the game. The reasons are to improve fps and these vile creations suited that agenda. If you wish to re engage them just go into SSEEdit and delete the branch named 'tree' 
Go into creation kit, save the mod, exit and then run ssedit...Clean file...Done..

TreePineForestSnowL05Dead
TreeTundraShrub08
TreeSwordFern02
TreeVineMaple01Snow

I intend to listen to reviews on the in-game features and add or adjust as required, for example,
I have added a sea battle or two in regards to the civil war. I will add more in time depending on performance reports and likeability. It is a lot of work for one off battles of about 2 minutes or so.
The same can be said for the new traps in the caves, dungeons, and ruins. I also feel the need to add some finishing touches to some of the towns, but again I await for feed back for now.

Until the new Elder Scrolls is released I will slowly add to the features of this complete version,.


YOU CAN GENERATE YOUR OWN LODS, IF YOU KNOW HOW, OR DOWNLOAD MY LODS HERE YOU WILL NEED TO MANUALLY INSTALL INTO DATA FOLDER.

https://www.nexusmods.com/skyrim/mods/87687/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D87687&pUp=1

Regards
Nesbit.

Credits:
Tlaffoon's Rugs and Tapestries
Strotis Craftsman Tools
Modder's Resource Pack
Lolicept Resources
Mr Siika Seagulls
Gallows - Just Another Resource
Elder Statue - Level Asset
Ducks and Swans Resource V 1_1
Stroti's Mushroom House Resource
Rockinghorses 1_3
Stroti Lighthouse
Strotis Treebench
Wicker Set
Strotis Spinningwheel Resource 1_1
Strotis Rustic Furniture Resource 1_2
Antique statue
Static dishes and food resource
Celtic Decor for Skyrim I
Strotis old cabin resource
Strotis Old Mill Resource
Strotis Small House Resource
Jokerine's Misc Resources
Strotis Ovens Resource
Open Books Library
Alchemy Clutter Resource
BookSets Resource
FoodContainer Resource
Ingredients Wall Art Resource
OpenBooks Resource
Strotis Outdoor Toilet Resource
SSELODGen
Nexus
All music belongs to it's respective owners.
Bethesda

You may not redistribute this file in whole or part without my EXPRESS permission. Uploading this file to other sites without my consent is an act of theft and gross misuse of this material.
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155 Comments
Nesbit  [author] May 21 @ 11:58am 
Thanks Sky take your time it is massive and there is my website with videos and help for all platforms
https://thepeopleofskyrim.wixsite.com/tpos
SkyCap May 21 @ 10:05am 
This mod is amazing
antoncatedrales Feb 18 @ 11:05am 
Roger Nesbit will try
Nesbit  [author] Feb 18 @ 4:40am 
HELP WEBSITE, VIDEOS PATCHES AND SO ON
https://thepeopleofskyrim.wixsite.com/tpos
Nesbit  [author] Feb 18 @ 4:40am 
Have to keep posting this guys it will help you...Lots of videos above to help..
Please follow this guy's example thanks folks!

"Truly great mod.....once I re-read the very clear instructions and did as I was instructed, it worked perfectly. Took me a while to get used to seeing things where I was used to seeing nothing for years. So far no major conflicts, but to be on the safe side I de-activated a few house mods until I could see what was happening in my "New World". Thank you Nesbit for a new outlook on the game. My only hint to long term players would be follow the quest markers and do not assume you know best..... I did for a while LOL.
Now I know better!
I cannot praise this epic mod enough..."
Nesbit  [author] Feb 18 @ 4:39am 
Place after tpos and test well, I have had no reports of conflicts so far on the Nexus. All vanilla components.
antoncatedrales Feb 17 @ 3:55pm 
What about use it with survival mods??? Anybody try it???
NECEROS Feb 17 @ 2:24am 
ooooo
Nesbit  [author] Feb 16 @ 3:57pm 
New Updates SOON.....Will require a NEW GAME START....
Nesbit  [author] Feb 5 @ 2:03am 
No lighting should not be an issue...May I make a point, go to your load order disable all mods load just mine, start a new game and test....Check for patches for your mods here...
https://thepeopleofskyrim.wixsite.com/tpos

and watch some of the help videos and so on... Take your time it is a massive mod.