Outcast - Second Contact

Outcast - Second Contact

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Quick tips and references
By A Reaver
Just want to have a guide with some tips for new players and some useful quick references.
 
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Ammo Crafting
These are the cost PER box, which you can order in stacks of six:

HK-P12
1 Green Helidium
1 Metal

UZA-SH1
1 Green Helidium
1 Metal
1 Shell

SLNT-B
3 Rammu
2 Green Helidium
1 Mool

HAWK-MK8
3 Green Helidium
2 Red Helidium

LN-DUO 500
2 Red Helidium
1 Fae Tree Fruit

FT-74
4 Green Helidium
4 Red Helidium

You turn crafting material into ammo you go to the region's recreator


Many resource locations respawn over time though at different rates. If you haven't been near an area in awhile it's worth checking to see if there is more.

Green Helidium - Plentiful and found around edges of buildings, hills, or almost any edge.


Red Helidium - Rarer and generally only in small quantities. Found in hard to see/ get to places or in dangerous areas.


Metal - Found around rocky areas - The area where you first enter Shamazaar is a good early spot


Shells - Found underwater - Moats around the temple Fae in Shamazaar are a good spot.


Rammu - Purple plants generally found around water


Mool - Krakit's salivary gland - Kill Krakit (spiders)


Fae Tree Fruit - The shown Fae tree in Shamazaar is the only one outside of the region of Okaar
Weapons
HK-P12 Standard Issue Sidearm
Basic gun, carried at all times. The reload occurs automatically when one stops aiming or also when the magazine is empty.
Level 0 upgrade: Six bullet magazine.
Level 1 upgrade: Magazine's capacity is doubled to hold 12 bullets.
Level 2 upgrade: Maximum magazine with a 24-bullet capacity.



UZA-SH Tracer Gun
Sophisticated and powerful, it should be used with caution in enclosed areas.
Level 0 upgrade: The number of bullets per minute is not very high.
Level 1 upgrade: The rate of fire is very rapid, however, the weapon overheats quickly and the firing rate slows down. The weapon must be given time to cool off at this point.
Level 2 upgrade: The rate of fire is average, but the bullets ricochet against obstacles.



SLNT-B Dart gun
A more strategic weapon, it fires lethal poisonous capsules. A telescopic targeting system makes it an ideal weapon for long distance combat.
Level 0 upgrade: Puts the enemy to sleep for a short period of time.
Level 1 upgrade: Puts the enemy to sleep for a longer period of time.
Level 2 upgrade: Puts the enemy to sleep for a long period of time.


HAWK-MK8 Perforator gun
An extremely powerful missile-based weapon system when confronting more tenacious enemies. The weapon must be loaded with the secondary action button before it can be fired. Once the weapon is loaded, it's possible to take advantage of the inertia of the barrel and to fire several times in rapid succession.
Level 0 upgrade: Long loading time, slow bullet speed, uses one charge.
Level 1 upgrade: Average loading time, average bullet speed, uses two charges.
Level 2 upgrade: Short loading time, rapid bullet speed, uses three charges.



LN-DUO 500 Boomer gun
This awesome piece of firepower is ideal if you want to break up a crowd. The Boomer Gun utilizes a mortar-style trajectory to reach obscured targets as well.
Level 0 upgrade: Launches antipersonnel mines which are automatically triggered when someone passes near them. These mines turn themselves off after awhile.
Level 1 upgrade: Fires a grenade that explodes after several seconds.
Level 2 upgrade: Fires a shell that explodes as soon as it hits to the ground or touches an obstacle



FT-74 Flame-thrower
Devastating and deadly, be careful not to play with fire, or you might get burned. This weapon is composed with two parts: the first part allows to adjust the delay between start up and actual firing; the second part allows to regulate the weapon's.
Observation: This weapon is damaged when Cutter finds it. Nevertheless, it is possible to repair it with two parts: the first part allows you to adjust the delay between start up and actual firing; the second part allows you to regulate the weapon's discharge and to thus extend the length of the flame.


Middle mouse button brings up a weapons menu where you can change the weapon levels of the UZA-SH and the Hawk-MK8 as well as see how much ammo you have.

The upgrades for the Hawk are done through quests not bought.

**Sources: Online Lexicon (for some reason it's much better than the in-game lexicon) https://outcastthegame.com/lexicon

For all of the weapon levels I took the information from the original Outcast manual. They pretty much copied it word for word so unless they changed something with how the upgrades work it should still be accurate.
Items
E.V.D.: Enhanced Vision Device: Magnifying up to twelve times, the binoculars can also function in "X-ray" mode allowing to see through walls. A "lock" function allows to lock onto someone and automatically follow his movements

F-LINK: It is comprised of a "departure" device and an arrival platform. Use this object by first placing the arrival platform on the ground. Then, when you activate the departure device, you can be transported to the arrival platform and the transporter will be recovered and automatically returned to the backpack. Be careful, the energy beam of a transporter does not allow it to function from one region to another.

C4-PE (Dynamite): Explosives. While they lack a delayed-triggering device, these packs of dynamite will nonetheless be very useful. You can set them off either by firing at them, by using a long-range detonator, or by using a THNDR-STP33 Tripwire detonator.

CLAPR-T: Detonator. Very handy, it allows to stay away from danger by triggering the packs of dynamite (C4-PE) placed in the active area.

THNDR-STP33: Tripwire device. Placed on the ground, this special detonator, with a presence detector, triggers the explosives situated (C4-PE) within its range when someone passes nearby.

PROXI-130 HF: Tracker. Once activated, it informs of the direction of the closest enemy

PPS: Proton Phase Shifter Allows to become invisible for a few dozen seconds. Warning: while we can use objects when invisible, we cannot collect them, use a weapon or fight with bare hands

Ubik-0A: Hologram device
Random Tips
Any shamaz can heal you to full health but you don't have to sit and wait while they channel you can run off and even start conversations but still get healed. If anything interrupts his channeling such as a fight or threatening him he will have to start over.

USE THE MINI-MAP! The full map is also really really handy finding any particular talan you're searching for.

The HK-P12 and UZA-SH1 are your primary go to weapons effective for the entire game. During the early game you can go to Talanzaar and find the first two or so weapon traders when going along the right side you can find the first upgrade for the HK-P12 and get the UZA-SH1. It's a good idea to get both before finishing Shamazaar.

Read up on what the items do or you'll never use them. Not that you need to. The hologram is arguably the most useful.

If you need to heal and aren't next to a shamaz you likely have way more med-kits than you'll ever need so might as well top off.

Middle mouse button brings up a weapons menu where you can change the weapon levels of the UZA and the Hawk as well as see how much ammo you have.

Personally one of the first things I did was turn off the auto-targeting. Plays much closer to the original and feels a lot better with a mouse. They did improve the projectile size and hit detection from the original so there are more opportunities for hard shots.
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1 Comments
michael.schonert Feb 5 @ 7:20am 
thanks a lot for the summary, i was almost about to search my old manual :)