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106 ratings
de_wildwood
   
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Game Mode: Classic, Deathmatch
Tags: Map
File Size
Posted
Updated
7.777 MB
12 Nov, 2017 @ 10:38am
22 Apr, 2018 @ 4:41pm
16 Change Notes ( view )

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de_wildwood

Description
[Work In Progress!]
[Greybox!]

5v5 competitive defusal map.
Set in the forests of the US Midwest.
Popular Discussions View All (1)
1
19 Nov, 2017 @ 8:12pm
Skybox
papit on fenga
30 Comments
Gauss  [author] 24 Apr, 2018 @ 10:41am 
@Bungalow I removed the accidental spawnpoint, thanks. I will work on the mid jump later when I create my own rock assets to fit the map theme, it will be slightly easier but should still be "failable" sometimes if you understand :)
uzhanockaA))10 24 Apr, 2018 @ 9:15am 
I really like this map,You need just to fix the textures and it`s all done!:steamhappy:
Bungalow 20 Apr, 2018 @ 1:34pm 
There's always a T spawing in mid to b connector and you should make the jump from the mid rocks to A a bit easier, but not to easy
dootspooker 25 Jan, 2018 @ 8:16pm 
@Gauss Thanks for the update! It's looking really good and it's nice to see that you are still working on this great map!
Gauss  [author] 25 Jan, 2018 @ 1:58pm 
@lucasasdf Thanks! Clipping is a pain to deal with as I'm still constantly changing the layout. But I have "color coded" the map so players can know what not to jump on. Anything with a solid orange texture will eventually be clipped off, so just tell people to avoid those areas for now :)
dootspooker 21 Jan, 2018 @ 11:06am 
Great map!
My only issue is that you can boost your teammates, or yourself on B site, to the top of the walls and scale the whole map with that and it seems a bit unfair.
piratekingpoppet 25 Nov, 2017 @ 2:19am 
good fun, keen for finished version
underwaterfrog 22 Nov, 2017 @ 9:48am 
I love the idea for this map, I'm not a professional so I can't say much about the layout / design, but I do love the concept for this map, and I can't wait to see what it looks like in the end! :D
Kral Docs 22 Nov, 2017 @ 1:18am 
gıdsfguodfgbdsıusbfdghgfdhdfghdhdfhdfghdfhgf
belovedswami 21 Nov, 2017 @ 1:59pm 
.. How do I start this? Augh. 1 https://imgur.com/dy4jy6b I would move it so T/CT's can jump to that sniper spot, 2 https://imgur.com/PhAlbtx Make this sniper spot usable, 3 https://imgur.com/5uZ5GDv please add some cover cause T's are too vulnerable when they rush there, 3 https://imgur.com/a/iBpyA Faster way up there, 4 https://imgur.com/a/xDeJV People entering the door (where the arrow is) are way too vulnerable. 5 https://imgur.com/a/7q6S7 T's are way too vulnerable, If you don't do one of these mark the number next to the image link okay. (BTW IDK YOU'VE SEEN THIS IF YOU HAVE JUST INGORE THIS).