Arma 3
393 ratings
BoxLoader - Vehicle in Vehicle loading
Data Type: Mod
Mod Type: Equipment, Mechanics
File Size
28.866 MB
Nov 12, 2017 @ 7:50am
Nov 13, 2018 @ 3:07pm
67 Change Notes ( view )

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BoxLoader - Vehicle in Vehicle loading

In 1 collection by vurtual🥆
Vurtual's Logistics Mods
6 items
BoxLoader is a mod based around Arma 3's Vehicle in Vehicle loading, adding actions to support loading of ammoboxes and containers into vehicles with Vehicle in Vehicle transportation space. Boxloader works with both vanilla and mod vehicles that are properly configured with VIV transport capability, such as some vehicles from RHS or CUP. As Boxloader uses the existing Vehicle in Vehicle technology, it supports virtually all ammoboxes in theory, as well as many physics objects. Boxloader exposes the existing internal ammo box compatible system.

Boxloader also features retrofitted Vehicle in Vehicle support for some vanilla Arma 3 vehicles, allowing you to load cargo and vehicles into cargo vehicles and on quad bikes. Vehicles feature the ability to switch between their normal infantry transport mode, and a new cargo mode. The quad bike has two different cargo racks, and the IDAP van's roof rack is also usable.

Boxloader includes a few new objects, primarily cargo pallets, allowing for more advanced use of cargo loading. You can load several small objects onto a pallet, transport them as one object, parachute them as one object, and sling load them. Pallets also allow you to optimize usage of space in larger vehicles, where cargo must be loaded from the center front.

Popular Discussions View All (2)
Feb 13, 2018 @ 6:59am
Quick list of supported vehicles and mods
Feb 25, 2018 @ 1:13pm
PINNED: Boxloader quick start guide
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Seoge Jan 14 @ 10:27pm 
cannot load texture

that's the precise error message.
Seoge Jan 14 @ 10:21pm 
i got some paa file missing error after the mission file load. that was like "boxloader_explosive_ usmc.paa" something. i'll let you know got some more detail.
vurtual🥆  [author] Jan 7 @ 10:23am 
If they don't already have VIV transport, then attaching an extra object to load the cargo into would risk them exploding if you turned the plane with loaded cargo.
Dentist Jan 6 @ 8:08am 
can you add support for pook russian cargo planes from his bomber mod?
Mikkel Dec 29, 2018 @ 4:28pm 
Cheers, I'll try the work around, the mod otherwise works great.
vurtual🥆  [author] Dec 29, 2018 @ 7:31am 
3DEN doesn't want to let you load non-vehicles for some reason, even though Zeus can do it. If it's super necessary you can name the pallet and use setVehicleCargo to do it on mission start, but doing it in the right order is more work, etc.
Loading pallets into vehicles is actually kind of screwy given that it "stacks" attachment(cargo > pallet > vehicle), so they're more of a proof-of-concept/toy than anything else.
Mikkel Dec 29, 2018 @ 4:27am 
Hello, How do I load the boxes onto the pallets in the editor? Cheers.
Nichols Dec 21, 2018 @ 8:29am 
@Maj Santos we also found several issues where the vehicles would spawn in with cargo loaded from past persistence saves and in places where the vehicles had been in previously but not necessarily when they were saved by ALiVE saves. It functions but as Vurtual says its not perfect for ALiVE. We do as you are thinking and utilize Zeus actions to build items then do a server save and move on.
Bish Dec 7, 2018 @ 3:05am 
Hi this a game changer! especially for realistic vehicle recovery mechanics! AWESOME work! ...

I had a question regarding vehicles placed ontop / in other vehicles. For example I managed to load a "Hardtop FFR" 3CB landrover in to the back of a RHS HEMT ( which looked mega btw) however I dont get the load option on the WMIK's , Softtop or snatch landies?! is there something I need to change or am I just being an idiot and not looking hard enough?


MAJ Santos [1SFG] Dec 3, 2018 @ 7:45am 
I’ll give it a test tonight and see if it gives me the same result. We only just last night got persistence working and still have a few changes to make. Worse comes to worse the guys build what they want and I follow behind in Zeus and replace it with operational stuff.