Garry's Mod

Garry's Mod

392 ratings
Type: Map, Addon
Tags: Fun, Realism
File Size
59.780 MB
Nov 11, 2017 @ 5:23pm
Nov 15, 2017 @ 3:50pm
2 Change Notes ( view )

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In 1 collection by AFE_Foreman
Matt2468rv's Server Collection
1 item
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If you like the map, please give it a

You will only need Counter-Strike: Source (CS:S) to properly use the map.
This is a requirement for the Trouble in Terrorist Town gamemode[] that the map is designed for.

The final version of TTT Nuclear Power is here!

Celebrating reaching 200,000+ subscribers for version beta 2 and being played by top YouTubers like PewDiePie and Funhaus, I decided to give back to the community by polishing the map off with V4. I've fully optimized the map (no more lag issues!) and added a lot of new features, gameplay improvements, and aesthetic improvements. This is Nuclear Power in its finest form - add it to your TTT server now!

TTT Nuclear Power, AKA Vanguard Nuclear Power and Atomic Research Facility, is a large-scale Trouble in Terrorist Town map for Garry's Mod.

Map Features:

• Teleporter system – easier to move around the map & more playable with less players
• A wide variety of traitor traps (with one VERY large trap)
• Reactor meltdown traitor objective (see instructions below)
• Traitor tester - activated by a power cell hidden in a random location
• Large main lobby area with restrooms and break room
• Reactor control room area with futuristic nuclear reactor
• Anti-gravity testing chamber
• Lower and upper lab areas
• Toxic waste disposal area (must put on a radiation suit to enter)
• Working escalators, elevators, and playable elevator shafts
• Supports up to 46 players (expanded from 32 in previous version because why not)
• Sandbox compatibility – map automatically detects Sandbox or TTT gamemode and allows access to traitor areas/objectives in Sandbox mode
• Secrets / Easter eggs (let's see how long it takes for you to discover them :)
• Fidget spinners (wait what?)

Click here to view the full changelog

Map Objective Instructions:

1. Find a randomly generated vault door code, written on a random bulletin board in the map each round.
2. Type the code into the vault keypad to open the vault.
3. Open the safe toward the rear of the vault to obtain the keycard.
4. Innocents - destroy the keycard using the dematerializer machine next to the safe. Good job -
you just prevented a nuclear meltdown!
5. Traitors - bring the keycard to the reactor core control panel and put it into the card slot. (NOTE: Bringing the keycard outside the vault is considered a traitorous act and will sound an alarm)
6. Press the button to cause a reactor meltdown that kills all innocent players!
7. (optional) If you are in Sandbox gamemode, there is a green flashing button on the control panel to reset the reactor to its normal state.

Note on objective balance: The objective is balanced by spawning the vault code in a random location and also having the code more likely to appear farther away from the vault. Also, the Innocents with their larger number (75% of players) are more likely to win the objective by getting the keycard first and destroying it with the dematerializer right next to the safe. Given these circumstances and the randomness of the code, it is not likely that rounds will be repeatedly (or quickly) won by Traitors, and the Traitors must be skilled to pull off this objective.

Special Thanks:

Facepunch Forums - Mapping Help
Bad King Urgrain - Bugfixing TTT code
Dr. Freeman - Ideas & Beta Testing
Violation - Beta Testing
404 - Beta Testing
Aerin - Beta Testing
Loponstorm - Beta Testing
El Grewzo - Ideas
Mattrius - Ideas & Bugfix Testing
Ich mag Züge - Bugfix Testing
[cG] Danny - Bugfix Testing
^3Options - Bugfix Testing (and the solution to the issue!)
PK02 Texture Pack - Textures
TopHATTwaffle - Textures
Acegikmo - Textures
BabyFawnLegs - Labware Models
PCMod - Laptop Model
Goldeneye Source - Models, Textures

Other Links:

Facepunch Release Post[]
Direct Download (Dropbox)[]
Direct Download (Gamebanana)[]

Feel free to add this to your TTT server! You don’t need my permission, as long as you don’t modify the map or claim it as your own.

Thanks, and have fun! :)
Popular Discussions View All (6)
Feb 24, 2018 @ 11:49am
Feb 24 @ 3:05pm
Fidget spinner locations + purpose?
Apr 4 @ 10:20am
Where are all the bulletin Boards?
braindead weeb
< >
AFE_Foreman  [author] Jul 10 @ 1:32pm 
If someone wants to take a crack at it, here's a link to the nodegraph editor:

Unfortunately I don't have the time to do this myself at the moment.
AFE_Foreman  [author] Jul 10 @ 1:30pm 
The reason I haven't done that is because I want to keep the map consolidated into one map file rather than having different versions floating out there that are essentially the same map (besides AI nodes). And since AI nodes could be added to the current version of the map via the nodegraph editor, it would make more sense to do it that way.
♫Joe Blaze♫ Jul 10 @ 1:22pm 
that has nodes?
♫Joe Blaze♫ Jul 10 @ 1:22pm 
You can make a different version of this map? a sandbox/roleplay version?
AFE_Foreman  [author] Jul 10 @ 10:15am 
Version beta 1 has AI nodes, but I took them out from beta 2 onward. Unfortunately, AI nodes were causing servers to crash in some situations - usually when a server used some sort of AI-based addon (like TTT turtle bombs for example). I didn't want to remove them (I enjoy AI battles in single player) but ultimately I had to make a decision to make the map more stable for multiplayer.
♫Joe Blaze♫ Jul 10 @ 9:58am 
AI nodes please?
AFE_Foreman  [author] Jul 7 @ 2:48pm 
I composed the song myself! It's called Enigma. Here you go:
TCM464 Jul 4 @ 1:00am 
Can you tell/link me the song you used when you deposit all 6 fidget spinners into the thing (Your map watermark) and the U L T I M A T E S P I N N E R appears?
AFE_Foreman  [author] Jun 30 @ 5:44pm 
Great, glad it's working for you now! Have fun!
gstump3 Jun 26 @ 5:04pm 
i fixed it i think the thing didn't download properly