XCOM 2
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Heavy Weapon Tweaks - WotC
 
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Nov 8, 2017 @ 2:12pm
Nov 8, 2017 @ 5:33pm
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Heavy Weapon Tweaks - WotC

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Description
Why should shredstorm cannons be the obvious choice for your heavy weapons?

For WotC.
This mod attempts to balance out which heavy weapons you will take on missions. Each with their own pros and cons.

Flamethrower and Hellfire Projector:
-Much wider cone of effect, approximately 60 degrees! But less range, about 10 tiles. Comes with 2 charges instead of just one!
-Does +1 damage relative to vanilla. Still causes burning on enemies! (duh)
-Does less damage (per shot) than other heavy weapons, doesn't shred or pierce armor. Not effective against robots. But remember, you can use it twice!
-Highly effective against Lost. Might see if I can make it quieter so it doesn't attract the lost swarms.

Plasma blaster:
-Now the highest single shot damage of all, and it pierces (ignores) just about any armor you will face.
-Does have the most restrictive targeting, only a straight line 1 tile wide (this is unchanged from vanilla).

Shredder and Shredstorm:
-Even better armor shredding. Best in the game, hence the name.
-Slight (15-20%) decrease in shredder/shredstorm range so it's not ri-god-damn-diculous anymore.
-Spread angle tightened up a bit.
-A little less armor piercing (ignoring) than vanilla.

Rocket and Blaster Launcher
-Unchanged

Ini file changes. Will likely conflict with any mods that change the weapon stats I've listed as being changed above. I don't know of any other mods that do this at the current time.

Feel free to incorporate this mod into any more comprehensive mods of your own. Would appreciate a citation in the readme if so.
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14 Comments
Postmaster  [author] Apr 29 @ 5:06am 
@Anubis-Bastet Yes you could do that to further change things
Anubis-Bastet Apr 27 @ 7:58pm 
The commented out portions of your config file; those can be uncommented and put in the same - and + format of the other options to further customize it?
Dragon32 Dec 10, 2017 @ 4:25pm 
@Cake_Knight:
I doubt it, this one (as it says up there) only edits values exposed in the .ini files
Cake_Knight Dec 10, 2017 @ 2:12pm 
Will this conjflict with the new Purifier Autopsy mod?
Postmaster  [author] Nov 17, 2017 @ 11:16am 
In general, I think it does
Alex zu Heltzer Nov 17, 2017 @ 12:37am 
I know ADVENT flamethrowers don't pierce cover too well, does this one?
RisenPhoenix Nov 11, 2017 @ 7:43pm 
personally id imagine the shredder and shredstorm to have wider cones but shorter range. sort of like a superpowered armor piercing shotgun in a way
Traveler Nov 11, 2017 @ 5:54pm 
Umm, I always took the rocket or blaster bomb.
Jim Raven Nov 11, 2017 @ 1:42pm 
I find it kinda funny how you mention why should u use only shredstorm. But blaster launcher is unchaged:P IMO blaster launcher is by far the best
sebkulu Nov 10, 2017 @ 4:29am 
I think it is even safe to load a tactial save, because it will just extract values from INI at load time, but I'm not sure.
It's gotta be tested to say for sure ^^

I'm quite interested in this rebalance, I might try it when I got the chance to play the damn game (gotta finish my mods first :-p )