Cities: Skylines

Cities: Skylines

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Elevated Wall Train Track and Arch Bridge - Part 1
 
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File Size
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18.245 MB
Nov 8, 2017 @ 8:14am
Nov 9, 2017 @ 4:40am
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Elevated Wall Train Track and Arch Bridge - Part 1

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In 2 collections by SimoG
- LakeValley -
885 items
Simog - Radena
657 items
Description
This asset is in 2 parts , two type of Elevated Train Track. They are traceable like any vanilla rail track, the wall will follow the curve of the track!

This is the first Part, the main asset, over a Solid Wall: An elegant way to connect your Elevated Train Staions to the Railroad.

The second Part is an Alternative version, over a Arch Wall. Is designed to be matched to Solid Wall version, to open doors and pass with your Roads or other Rail Traks. (you can find It on the right in required content)

Both versions, allow you to build a beautiful Arch Bridge over Rivers and Valleys.


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The bridge work only if it straight. If you want curve it, you need to force the bridge segment with Fine Road Tool Mod.

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IMPORTANT: If you have subcribed it before today (09/11/2017) probably you need to unsubscribe it and resubscribe, if you encounter problems. Why?:

UPDATE 3: Now the two versions are separated. The asset packs (as it was before), do not work properly with the Roads
I apologize for the inconvenient.

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Thanks to Luigi from CSL italia group for the icons.

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Other Version Aviable:

Two-Lane Road: http://steamcommunity.com/sharedfiles/filedetails/?id=1186715899

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Tech data:

Segments:
Elevated Part 1: Triangles: 1692 (Vanilla one: 2069) LOD: 428
Elevated Part 2: Triangles: 1460 LOD: 264
Bridge Segment (Mesh condivided for Part 1 and 2): Triangles: 1596 (vanilla: 1760) LOD: 370

Textures 1024*2048 The same for all segment type.
Textures LOD 128*256 same as above

Nodes:
Elevated Part 1 and 2 Same mesh: Triangle: 1178 LOD: 172
Bridge: Triangle: 1474 LOD: 308

Textures 1024*2048 The same for all node.
Textures LOD 128*256 same as above

Then, all optimized for loading screen mod, when it will support the streets. :-)
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119 Comments
SimoG  [author] Feb 3 @ 3:04am 
@I AM BORG is the normal operation of CSL and is the same reason that makes the roundabouts deform when you connect a road between two nodes (the circles on the road when you have the roads tool selected).

I use the "trick of junctions". I draw the road against the wall to get the reference, then i draw on the railway 2 intersection, now i transform the center section with the arch from part2 of my railway and delete the intersections.

I hope you understand because English is not my native language and I used an online translator.
I AM BORG Feb 3 @ 2:43am 
When I connect the arched section (for over roads) with a solid section, it ruins it, it changes it into a solid section through the road. Also the same if I have a solid section first and then place an arch section, part of the neighbouring solid section changes into an elongated arch, instead of leaving the solid section as it was and giving me a nice little arch section over the road like it's supposed to. This makes this mod useless. Why is this happening?
SimoG  [author] Jan 24 @ 10:35am 
@Sir Sheikhspears Thanks. I've never been 100% satisfied with this bridge. For now I'm experimenting on the 4-lane road that has the same problem and I like the result. As soon as it is completed, I transfer the model here, which will be a very quick step to do.

alongside I will remove 1 of the tracks :-D
Sir Sheikhspears Jan 24 @ 5:48am 
Good job SimoG!
I'm guessing you haven't free time now, but I have to ask you.
When are you planning to release a single-track version of your Eleveted Train Tracks (using the BloodyPenguin One-Way Train Tracks mod maybe?)
I imagine a mountain single railway track and your arched bridges and walls - somewhere in the Alps, maybe the Andes? :steamhappy:
Qusso Nov 10, 2018 @ 7:29am 
Wow , amazing , I think ill continue my current project for atleast next 6-12 months :) Im already in this project for like 6 months so :) I have time no rush :)
SimoG  [author] Nov 10, 2018 @ 5:00am 
@Quasso Perhaps the prop is also too dark. However, I think that I modify this, without creating a second. So I just have to change the brightness of the texture. However it will take some patience, due to little free time. :-)

Qusso Nov 10, 2018 @ 4:30am 
I made comparison : https://imgur.com/a/v1REtk6
Problem is with that prop I cant make it any higher couse prop is designed to be pretty much maxed height at this level :P I have no idea about assets / mods customization but is it possible to maybe upload 2nd version of your amazing network but with darker texturex XD ?
Qusso Nov 9, 2018 @ 1:23pm 
I did try , yeah looks bit better . Ill test more and think about it . Thanks for your afford Buddy !
SimoG  [author] Nov 9, 2018 @ 1:07pm 
@Qusso try RealLUT by BlaXta I really like it. I think it has a natural rendering and works well with practically all the themes. I combine it with the Daylight Classic mod
Qusso Nov 9, 2018 @ 12:38pm 
Wow , very appriciate , but maybe will be easier if I will change my lut to different , but this one imho looks very realistic still I might find new one ;)