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Platforms: PC
Languages: English
Jan 10, 2013 @ 6:27am
Feb 11, 2015 @ 9:32am
Recent Announcements View All (3)
Work continues
version 21
Play through Greek mythology on a black-figure vase.

Hellas is a platform/action game about Greek mythology that takes place on the surface of a black-figure vase. Explore the ancient myths and fight legendary monsters, or each other, with the help of the gods.

  • singleplayer
  • local multiplayer (co-op and versus)
  • heroes and monsters
  • ancient pottery
  • divine powers: GRAB, LIGHTNING, BLIND (+ more to be added)

Think of lines in ancient texts like Zeus gave him strength or Athena guided his spear and take those completely literally. Play as a Greek hero and offer sacrifice to the gods in exchange for their favour. This is an attempt to recreate these famous stories as a game.


Currently working on: singleplayer levels

At this point the game has one single/co-op arena (basically a test level) and split-screen Versus.
Versus is played with two players: P1 on keyboard + mouse, P2 on gamepad... OR both players on gamepad.

I started working on this in July 2011 and have been making slow but steady progress since then. I've also kept a devlog on TIGSource since September 2011 where I post regular videos of the latest updates and various early art and other things as the game takes shape.

There is a playable demo here.
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ND  [author] Nov 18, 2016 @ 12:59pm 
@ スター狙撃兵 : No. This game started development in 2011. Apotheon was first announced in 2012. I was already publicly developing the game (with this art style) long before that other game existed.
☹ スター狙撃兵☹ Nov 17, 2016 @ 6:01pm 
looks like you ripped the art from Apotheon
ND  [author] Mar 19, 2016 @ 3:21am 
@Rishiness Progress continues slowly. Check twitter (@greekvasegame) or YouTube for the latest, or the TIGSource devlog.
Chef Boyardee Mar 18, 2016 @ 9:57pm 
Is progress still continuing on this? It seems interesting to say the least
ND  [author] Dec 30, 2014 @ 6:52am 
@PokemonTrainerWaluigi: Probably nothing that elaborate... but more subtle things, like going all the way around a vase and ending up in the same spot (which is already in the demo). A lot of that stuff isn't set in stone yet though so can't really promise anything specific.
PokemonTrainerWaluigi Dec 30, 2014 @ 3:46am 
What in one level the vase is rolling down something and that makes the level a scrolling stage?
ND  [author] Dec 30, 2014 @ 2:49am 
@Mazereau: Thanks for the kinds words! The game will remain 2D throughout but I do plan to play around some with its vase-based nature in places. ;)
Mazereau Dec 22, 2014 @ 2:08am 
Playing on a vase, what a great idea ! (Let you in the future thinking about the use of 2,5D or FEZ-like gameplay in order to follow the curve of the vase)
Could definitly be the next must-have platformer ! Good luck !
PokemonTrainerWaluigi Mar 28, 2014 @ 7:17am 
I'm in! I could totally test it whenever you want :)
ND  [author] Mar 27, 2014 @ 4:00pm 
Thanks. :) Not looking for help with development itself, but might be looking for testers later.