The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

50 ratings
Godly Familiars
File Size
0.003 MB
Jan 9, 2013 @ 9:38pm
Jan 29, 2013 @ 3:42am
2 Change Notes ( view )

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Godly Familiars

Sick of that pathetic excuse of a summon you call a familiar?

Introducing the Godly Familiars mod. Cast that spell and unleash the dogs of war!

Summon your ethereal companions and watch them kill everything in your path! Take a quiet stroll through falmer infested caves whilst under the heavy protection of your guard-dogs. Attack an NPC in any city. take a seat and watch it become a ghost town.


A very simple mod, it make familiars amazingly overpowered.

-It sets their level to 200, giving them around 1000 health.

-It also makes their attacks deal massive damage, 100 times what their original damage was. This is more than enough to one-shot many enemies, including mammoths.


My first Skyrim mod. Feedback would be appreciated!

This mod is definately not intended to be balanced. This was brought about because I love how the familiars look and was very dissapointed when I realised how pathetically weak they are.

This mod will likely not affect all familiars in the game, just player summoned ones.

The magicka cost to summon and thier lifespan remian the same.

This mod will conflict with others that alter the familiar spell tome. Load this mod last to prevent this.

There should be no bugs, but if you do find any bugs or have any suggestions please leave a comment!

PLEASE NOTE: This is a very early version of this mod, intend to refine and develop it. This is more of an experiment to gain expirience in creating and maintaining my own mod. Please take that into account.

Possible Future Updates:

-A revamp of the flaming familiar.

-A more balanced version (if requested)

-Changes to summoning times and costs (if requested)
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Munday  [author] Dec 4, 2016 @ 11:02pm 
> Comments on a nearly 4 year old mod
> Asks for changes, calls it boring
lmao here XD
Yojimbo808 Dec 4, 2016 @ 11:55am 
It would be nice if the familiars just leveled with the player. OP is boring. Also a longer duration on familiars would be nice
Themistocles Oct 16, 2016 @ 6:31pm 
can you make a balanced version
huntgrem Dec 11, 2015 @ 3:30pm 
ok, where is it?
Shock Bot Nov 8, 2015 @ 9:59am 
Lol Wish it set it for longer But I gusses i can cheat for only so much LOL Unless I go get that god armor and ring....
Shock Bot Nov 7, 2015 @ 7:54am 
So dose this set it to Last longer or????
Xrow Nov 2, 2015 @ 5:30pm 
Thanks for getting back to me. It turns out I can have the same spell twice, I can learn it a second time from the tome, which is interesting. Thanks for the help.
Munday  [author] Nov 2, 2015 @ 3:19pm 
Munday  [author] Nov 2, 2015 @ 3:17pm 
I would remove the spell from your spell list usign the console, and then relearn it using a tome.Its been quite a long while since I made this and it was my first ever mod, so im not 100% sure what the problem is lol.
Xrow Nov 2, 2015 @ 10:59am 
Ok, I have reinstalled this mod several times and it doesnt seem to be working. As a Breton, my starting conjuration spell (summon familiar) doesnt change at all. I have no mods that alter the spell. I even load it last. What could be the problem?