Arma 3
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INDEP FIA Overhauled [NIA]
 
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Data Type: Mod
File Size
Posted
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19.908 MB
Nov 5, 2017 @ 4:30pm
Sep 1 @ 3:27pm
3 Change Notes ( view )

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INDEP FIA Overhauled [NIA]

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In 1 collection by (4SFG) jarrad96
Arma 3 Faction Overhauls
25 items
Description
This mod is a total replacement of the INDEP FIA forces, bringing them more in line with modern day equipment, weapons and uniforms.
It works in the official Arma 3 Campaign and custom scenarios that use the INDEP FIA faction will be using the new faction as well.

The Faction-

The FIA (Freedom and Independance Army) draws it's origins and name from the 1985 anti-Soviet resistance movement of the same name that fought in the Malden and Everon conflicts.
The modern FIA was established out of civilians and Altis Armed Forces defectors following a coup d'etat in the capital city of Kavala, causing a civil war between the FIA and AAF to break out.

These INDEP FIA forces are irregular fighters who have remain loyal to the AAF Government during the Civil War, and they have been supplied and supported by the AAF military.

The INDEP FIA are armed with the G3 and HK33 carbines as primary weapons, with the compact HK53 used in some roles. The standard support weapons are the M249 SAW, G3/SG-1 for Marksman, with the rarer PSG-1 for snipers and sharpshooters, and the primary AT weapon is the RPG-32. Standard sidearm is the same as the host AAF forces, the M1911. The fighters wear a mix of Lizard camo mixed and civilian/geurilla clothing.

Supports-

The FIA is supported primarily by re-purposed and camouflaged civilian vehicles, including technicals, Jeep's, vans and trucks, but also has access to mortars. A Cessna TTX is available for recon from the air.


Faction has full Editor, Zeus and ALiVE support (faction name IND_G_F ) Also supports ACE3 Medical system.
It totally replaces the INDEP FIA faction in editor, Zeus, ALiVE and all scenarios played when the mod is enabled.

https://forums.bistudio.com/topic/200555-special-forces-factions/
Discussion page and updates/ WIP logs will be posted here before they hit the Workshop.
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11 Comments
(4SFG) jarrad96  [author] Sep 1 @ 3:32pm 
Major Update for the INDEP FIA Overhauled [NIA Edition]-
-New custom AAF Lizard Camo for all units with camo uniforms instead of using Apex Lizard.
(4SFG) jarrad96  [author] Nov 24, 2018 @ 12:52am 
That was intended- the NIA M249 could not carry enough ammo for the AI units to really use it without being overencumbered as the belts are much heavier in NIA compared to the Apex M249.
Burak Nov 23, 2018 @ 8:38pm 
Thank you for uploading this mod, but i have a problem with the MG class every time i spawn a machinegunner he spawns with a LIM85 from APEX DLC MG instead of the M249 from the NIArms.
(4SFG) jarrad96  [author] Jan 21, 2018 @ 2:45pm 
Bug fix update- Fixed troop transport Technical cargo bay.
Aklis Jan 8, 2018 @ 9:43am 
After looking into it, it seems that this mod (INDEP FIA) is bugged with regards to the offroad vehicles. It creates a "no entry bin\config\cfgvehicles" error.
(4SFG) jarrad96  [author] Dec 6, 2017 @ 1:42pm 
Notice- For ease of use the dependency list on Steam has changed to use the NIA All-In-One. The mod does not require every NIA weapon pack, and the individual weapons used can be found in the text for those who would rather use each pack individually.
(4SFG) jarrad96  [author] Nov 11, 2017 @ 3:57pm 
They can't speak Czech, it's not an available language in the game, only French, English, Greek and Farsi are?
Geoffry [Hk] Nov 11, 2017 @ 3:48pm 
Yes they work perfectly , Can you tell me what class I put them to speak in Czech?
(4SFG) jarrad96  [author] Nov 11, 2017 @ 1:52pm 
It can work yes as OPFOR yes, but if you have both INDEP and OPFOR FIA loaded the OPFOR FIA will have the OPFOR kit, rather than the INDEP kit.
Geoffry [Hk] Nov 11, 2017 @ 11:47am 
Works in OPFOR FIA?