The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

37 ratings
New Spells: Stronger Sparks, Flames, Frostbite
Category: Books, Magic
File Size
0.003 MB
Jan 9, 2013 @ 10:33am
Feb 4, 2013 @ 1:33pm
2 Change Notes ( view )

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New Spells: Stronger Sparks, Flames, Frostbite

Note: The pictures are out of date, and the spell will do slightly less damage then displayed.

This mod adds 3 new spells to the game: Electricity, Flame Spout, and Frost Beam. These spells are essentially Sparks, Flames, and Frostbite, but with 30 base dammage rather than 8, thus, making them stronger. So, without any perks or buffs, these spells will do 30 dammage per second.

I made these to give the game a mid to high mid-game spell that was just as cool and had the same effects as Sparks, Flames, and Frostbite (because I wanted an Altmer that dual wielded magic and weapon).

The spells can be bought from Faralda or Enthir at the College of Winterhold, or simply open up the console and type: Help "spell name" (with the quotes if the spell name has two words), then add the spell using the spell ID and: player.addspell

They need the expert perk in destruction (level 75) to be cost at half magicka (without armor and such). I did this because I found the only spell I used was Electricity (because it was decently powerful) when they were under the level 50 perk.

For the screen shots, the Flame Spout damage is from the first augmented fire perk, and the Electricity damage is from both the augmented shock perks.
Popular Discussions View All (1)
Mar 19, 2013 @ 5:26pm
Any changes?
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Bapador  [author] Jan 27, 2015 @ 10:12am 
I'm glad you like them, @ravenwolf2
Qalona The Ravenant Jan 25, 2015 @ 10:54pm 
these are my favourite spells in the game, i'm glad to find a stornger version of them.
dudeman Feb 19, 2014 @ 4:27pm 
j.fergal Feb 7, 2014 @ 11:40am 
Great Mod Thx Dude Helped
Bapador  [author] Feb 7, 2013 @ 4:08am 
You guys should also check out my mod for the "skinnier" elven armor: "Suck It In."
Green Raven Feb 5, 2013 @ 6:10am 
Huge improvement. Thanks for your work.
Bapador  [author] Feb 4, 2013 @ 1:43pm 
I've beaten it with the nerf stick. Tell me what you think.
Bapador  [author] Feb 4, 2013 @ 12:27pm 
Playing on master with mods that make it more difficult kinda makes me oblivious to anything that's op. And I only used it on a level 15ish Mage. Thanks for the feedback
Green Raven Feb 4, 2013 @ 10:52am 
I cant promise that everyone wants you to tone it down. But we have dozens of overpowered mods that make the player invincible;your mod has the potential to actually add something to the game.
iF'z - Feb 4, 2013 @ 6:07am 
well i had this same discussion with freyzor when he made his mod, but only cause he wanted balanced spell. if you don't care about balance, don't read, if you do, I'd say your solution is there.

Test is simple. IF you can shot down a dragon your level with the dual cast version of this spell without depleting all your magicka before he's dead, it's over powered. it means you can run in any dungeon, happily dual cast forever and a day anything to death with no retaliation. No tactic, no challenge, no fun ^^