Legend of Grimrock

Legend of Grimrock

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Jan 9, 2013 @ 4:15am
Apr 19, 2013 @ 9:34pm
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First and last level from Episode 1 in Doom. No it doesn't use and textures/assets from Doom. As for more levels, it depends, I'll see what I cna do.

**I HIGHLY recommend using a party from a completed game.**

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Deimosian Jan 1, 2014 @ 4:59am 
I like how the secrets are integrated. Everything I know from Doom seems to be paying off in your mod. But I think the mosters and pickups aren't translated very well. I found the flow of equipment and enemies to be very unbalanced. I think you could use some tweaking in that department. I really like the secrets though, I think that aspect is done very well.
Obie ron pierogi Dec 9, 2013 @ 9:21pm 
Sshock22  [author] Apr 22, 2013 @ 8:30pm 
No, I won't be importing any assests from Doom into this. For one, I have no idea what I'm doing, this is my first time making levels for anything, ever. Second, I like how it is with using the LoG assets. Kinda like how the Classic Doom mod for Doom 3 used Doom 3 stuff. Or when people did it with the original Unreal, Quake 2 and Max Payne. Sorry.
Plaid Apr 22, 2013 @ 2:42pm 
yes, bug away!
Firestorm Apr 22, 2013 @ 7:55am 
Unfortunaitly no Plaid. But if you want I can bug him about it.
Plaid Apr 21, 2013 @ 10:15pm 
Oh, that wasn't exactly what I was thinking for a screenshot (though it's nice to show the layout).
Still haven't tried it but, did you use textures from Doom and all that?
Sshock22  [author] Apr 19, 2013 @ 3:14pm 
I am currently finishing a second level and will polish the 2 levels.
El Taco Bandito Apr 19, 2013 @ 1:56pm 
Make the full game man
Firestorm Apr 17, 2013 @ 5:12pm 
Shock shock shock... Make the whole game man... you gotta aim for the sky man... you got to be the guy.
Physicsdummy Apr 16, 2013 @ 6:58pm 
Make the full game now faggot