203 ratings
(WOTC) Adam Jensen Arm Prosthetics
File Size
36.845 MB
Nov 4, 2017 @ 2:13am
Nov 8, 2017 @ 4:48am
3 Change Notes ( view )

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(WOTC) Adam Jensen Arm Prosthetics

War of the Chosen version of my mod, Adam Jensen Arm Prosthetics.

Link to the Vanilla/LW Version here:

A new prosthetic arm, purely cosmetic, for both male and female soldiers!
Created with Blender and GIMP, based off of Adam Jensen's arms from Deus Ex: Human Revolution (and its sequel, Mankind Divided).

Simply go into Soldier Customization->Body and you'll find it in the Left and Right Arm categories!

NOTE that I've heard there's weirdness involved with the Resistance Warrior set (not the recently released Legacy DLC, but the pre-order kevlar set). You may want to avoid that when using this mod.

If you want more, please let me know, and what type of gear you want!
Variations of existing? New stuff entirely? Make sure it doesn't already exist, first! ;)

Contents (fit both male+female, as well as the hero classes - they're cosmetic props usable with any tier):
-Jensen Prosthetic
=Left Arm
=Right Arm

=Ten Kevlar-Armored Variants
=Two Warden (tier 3) Armored Variants

+Buff version of Female Prosthetic (female only)

Recommended other mods:
Jensen's Glasses by Old Spice Odor Blocker (works with WOTC - tested myself. Ignore the error):

Adam Jensen Voicepack, by mosa8013 (also works with WOTC):


=Warden Shipment!
=Adds Warden (tier 3, powered armor) variants of the Prosthetics - there are two.
=Additionally adds a buff-version of the Female prosthetic (to females only).

=Kevlar Shipment!
=Adds Kevlar-armored variants of the Jensen Prosthetic - 10 of 'em, to be exact! (A, B, C1, C2, D1, D2, E1, E2, F1, and F2)

=Release Build! Includes Left and Right Arm for Jensen Prosthetic.

(potentially) FAQ
Q. "The arm clips a bit with some torso(s)!
A. The arm was built based on the Kevlar-tier Anarchy's Children "Bare Arm" props, which themselves may clip with some torsos (even kevlar tier vanilla stuff!).
Due to mods and even different armor tiers, no single arm prop will fit everything, even with just official content installed: I cannot make it fit everything perfectly.

Q. "Why are female Warden arms differently sized/why is there a buff version of the female prosthetic?"
A. Multiple reasons!
-Warden-tier vanilla arms and torsos are differently sectioned (torsos in Kevlar+Plated have the shoulders, but in Warden the arms have the shoulders)
-The female version of Warden-tier arms have the elbow differently positioned (slightly higher up)
-The female version of Warden-tier arms are more buff (I guess Warden armor is good for your arm workout)

I made the buff version of the female prosthetic because when I match the regular female prosthetic to the position and dimensions of the female Warden arms, it made for an easy opportunity to just make an unarmored version of the buff arms, too.

Q. "There's too many options!"
A. You can comment out options you don't think you want to use.
Go to ...\steamapps\workshop\content\268500\1190827510\Config, and open XComContent.ini (Notepad will do).
The lines are commented to mark each arm's section. Simply add a semicolon to the beginning of a line to comment it out.
(there are two lines per "class" - XCOM Soldier, Reaper, Skirmisher, and Templar, with each line being for the male then female
To completely prevent one arm variant from showing up, simply comment out all 8 lines in a category.)
As a visual Cue
This Line and the line above are not Commented Out
;But this line is

Please note two things if you do this:
#1. If the mod updates, XComContent.ini will lose any changes you made. You can simply go back and re-comment out whatever you didn't want.
#2. You can do this for other mods that add cosmetic props, too. May help reduce clutter in your menus, if that bothers ya.

Known Issues
-Nothing major reported!

-None known yet. Should be none, since this is a purely cosmetic mod.


-Font for image created from the following website:

(settings - style: Gradient Gold H, color: 57445)

-Various texture maps used as brushes from Textures.com (only used free textures)

-Normal Map Online

Other Stuff:
  • You may utilize this mod and assets from this mod to create other mods, IF YOU GIVE ME CREDIT. Link back here (or to another site where I am the person who uploaded the mod), please, as well!

  • You do NOT need permission from me to create patches for this mod (for overhauls, etc.). Go nuts!
    But still, give me credit for the initial mod. :p

  • As of now, I will be the only person to upload this mod, and it will be available on the Steam Workshop. Please do not download from other sources, as they're not from me, unless it's part of a modpack!

  • I may build upon this mod. I spent a long time on it, and I have ideas for additional goodies - guess it depends on response and how I feel about it. :p

Like my work? Feel free to donate![paypal.me]
Up to you, of course. The mod's free! :)

Thank you for your time - I praise the Lord Jesus for the opportunity to do this!
Colossians 3:23
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Arkhangel Oct 15 @ 12:26am 
@Dere: yeah, i've noticed it with a few cosmetic mods, due to something in their code, they override the stock look of an armor, and completely block out any other cosmetc, including the base ones. thusfar from what i've seen (and used) it's been the non-Halo Reach Halo mods, this one, Grim's Kevlar, and the MGS Charon Corps stuff. Addly for some reason it's JUST that, and not the Diamond Dogs stuff in the same mod. maybe there's a Quote missing or something that causes it.

oh, also the Sangheli halo stuff
Derejin  [author] Oct 14 @ 7:57pm 

Well, thank you for the tip. I don't even have the XCOM 2 Modding Tools installed at the moment, but if I get back into modding this (which may be likely, just not for awhile) it's something to consider. :)
Arkhangel Oct 14 @ 12:54am 
@derejin: not a dev's mistake, it's more likely a coding diff. odd thing is it happens with a few customization mods, but not all of 'em. probably a missing parentheses or line or something. would be fixed it it was just set to work on vanilla armors and hero armors, and nothing else (since you can't really modify the looks of any of the other armors anyways, since they're "torso-one-pieces")
Derejin  [author] Oct 13 @ 6:26pm 
@Arkhangel - Sorry you don't like it. At the moment been working on other stuff and don't even have XCOM 2 installed, so fixing an XCOM 2 dev's mistake no priority for me.

Have a good one. :)
Arkhangel Oct 13 @ 12:51pm 
@Derejin: because i also have the same complaint, which is making me unsub, since this and Grim Syle Armors broke my templar's customization.
Arkhangel Oct 13 @ 12:50pm 
@Derejin: I think CapRum meant having them NOT show up on armors that don't have options to swap.

just have them show up on Vanilla or Hero unit armor, not resistance, not AH, not TLP armor.
Derejin  [author] Jun 14 @ 12:11am 

Thank you!
Snipe Jun 13 @ 11:34pm 
Very nice mod.
Derejin  [author] May 5 @ 10:39pm 

Thanks - sorry, draggy at the moment.

And yes, we can blame official devs, since their arms in the different tiers (in vanilla, no less) don't match their other torsos. Technically speaking, you cannot match arms from Tier 1 to Tier 3 armor without missing shoulders, because apparently they didn't design a standard. :P

This said, sorry about not supporting that DLC, but not up to making versions of the arms for Resistance Warrior right now [if at all].

As for posting it, it was already covered in the Q&A section. ;)
CapRum May 5 @ 10:36pm 
I am talking about official DLC called Resistance Warrior Pack.
It adds a new armor- Resistance Kevlar Armor, which you can select in loadout. It doesn't include arms or legs only torso like you suggested.
I don't think we can blame official developers for these clippings but I undersand your point.
Just keep it in mind, maybe add it to mod description for other people to be aware of it.