RimWorld

RimWorld

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VGP Soylent Production
 
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Mod, 1.0
File Size
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0.550 MB
Oct 29, 2017 @ 3:03pm
Apr 14 @ 9:43am
10 Change Notes ( view )

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VGP Soylent Production

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In 1 collection by dismarzero
Vegetable Garden Project
14 items
Description
Adds Soylent Production... (Does not require Vegetable Garden)


Wanna support the mod? Buy me a Coffee! [ko-fi.com]
Large news will be on the Collections top page.

A more advance version of the mod.

- There aren't Soylent Cola and Soylent Medicine anymore. You can produce "Soylent Blue" (Animal Meat), "Soylent Purple" (Insect Meat), "Soylent Red" (Fruits Vegetables) and "Soylent Yellow" (Animal Products) instead.
- You can only process five pieces of ressource per action. So production time has been gone up quite a lot.
- Additionally "Soylent Products" aren't that OP anymore: one junk of meat / fruit / vegetable will be one piece of Soylent; Nutrition was reduced from 0.15 to 0.05.
- "Soylent Products" will rot eventually. But before they will last very long - even longer than pemmican (50% longer). And if you refrigate them, they will theoretically last forever.
- Research costs have been increased and electricity has been integrated as a research prerequesition.

But I also integrated some simplifications (and so raised the OPness of this mod):
- All "Soylent Products" will stack up to 500 items per tile.
- There is an additional research step: "Advanced Soylent Production". After researching that, you can mass produce all "Soylent Products" (100 pieces instead of five, at a 35% reduced production time). Also you will be able to produce "Survival Meals" out of "Soylent Products" and/or pemmican (at a higher ressource cost than regular "Survival Meal" production).


Orignal Mod made by master modder JuliaEllie. Maintain By dismar. Remastered by PhileasFogg!
https://ludeon.com/forums/index.php?topic=5450
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38 Comments
tuxibear Jul 9 @ 10:36am 
no problem, just thought i should ask :)
dismarzero  [author] Jul 6 @ 2:19pm 
I do have this up for a balance check. the nutrition of a corpse changed in the 1.0 update and i need to check this. thanks for the reminder!
tuxibear Jul 3 @ 2:33pm 
I LOVE this, thank you! The only thing that seems a little off is that shouldn't you get more than 5 Soylent green for each corpse? you can get way more than 5 meat or so from one if you butcher it, so shouldn't you get more like 50 per batch of "High Energy Plankton"?
Ynnel?! Jul 1 @ 9:49am 
So, uh, where's the ability to make it from people?

IT'S PEOPLE!
Chodaboy Mar 30 @ 8:47am 
i have noticed that there has been no nonsensical posts for several months so i shall be "that guy that necros a dead meme".

soyyyyboyyyyy

Than k you for your time, and...

thanks for the mod :papyruswacky:
Ego Ludos Dec 25, 2018 @ 11:31am 
SOOOYYBOOOOYYYYY



im sorry
Trippy Nov 30, 2018 @ 6:26pm 
Ah, plankton, right. Did I say people, Dwarves, Elves, and Anroids? Typo, my bad. Thanks for the answer. Back to plankton de-boning.
dismarzero  [author] Nov 30, 2018 @ 5:42pm 
short answer is yes.
Here at Garden industry, we have found many many ways to process High Energy Plankton into the delicious tasting Soylent.
Trippy Nov 30, 2018 @ 5:37pm 
To be more clear, can I make soylent green out of people? For that matter, if I'm using a mod with alien races like Jecs Dwarves, Elves, or the Androids mods, will I be able to make soylent green out of them as well.
Trippy Nov 30, 2018 @ 5:35pm 
Hahaha holy shit, these comments.

Anyways, maybe this is a dumb question, but is "animal meat" the same thing as human meat? In your description human meat is not mentioned, which is odd considering what this is based on.