ARK: Survival Evolved

ARK: Survival Evolved

383 ratings
Dino Patrol V1.75
File Size
18.125 MB
Oct 29, 2017 @ 8:03am
Jun 14 @ 5:16am
11 Change Notes ( view )

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Dino Patrol V1.75

MOD ID=1184763409
The ARK Waypoint System
This mod implements a waypoint system for patrolling tamed dinos.
This mod is the winner of the Ark modding contest in december 2017
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Hotfix for waypoints very far away. This should work now, but in SinglePlayer the "follows:" message is always empty.
In Multiplayer the "follows:" message is shown, if the dino is in visible range to the waypoint.
Fix for missing rope after coming out of stasis.
  1. Totally Rebuild waypoint system (i hope there are no issues with existing routes from older mod versions)
  2. Removed waypoint distance check to other waypoints.
  3. Very large creatures should now reach each waypoint, like wyvern, titanosaurus
  4. Waypoints can be set in water at every height.
  5. New graphics for underwater waypoints added.
  6. New radial option to set the dino to go round trip instead of looping.
  7. Better height waypoint handling.
  8. Waypoints can also be set to invisible individually or all together.
  9. Prevent Stasis Handling updated (optionally in GameUserSettings.ini see mod description):No need to set waypoints to prevent stasis anymore. But is still needed to be set on patroling dino.
  10. Many other improvements!
  11. Christmas GFX removed.
  12. Several Bugfixes.
  1. Each waypoint can be switched to a height waypoint with 7 different heights.
  2. Stasis prevention: you need to enable this in ini (see below)
    Each tamed dino assigned to this route can be set to prevent stasis.
    What does this mean? Dinos are patrolling without a player in range.
    To enable the stasis prevention add this to your GameUserSettings.ini
    [DinoPatrol] AllowNoStasis=True
    If AllowNoStasis is enabled, each tamed one assigned assigned to a route has a new radial menu option: Prevent stasis/Allow stasis
  3. Radial menu cleaned up:
    Submenus for behaviour, visuals and type.
    • Behaviour menu:
      1. Stop here: The dino will stop at this waypoint. Let the dino continue its patrolling by switching to Start on the dinos radial menu.
      2. Pause Time: 6 different pause times. The dino will stop at this waypoint as long as the pause is set.
      3. Enable wandering: Only available if a pause time 10 seconds or higher is set. The dino will be wandering as long as the pause time is set.
    • Visuals menu:
      1. The appearance of each waypoint can be set to one of five different meshes:
        Stone, flower, mushroom, shell and flag. The height waypoint is a nice red balloon or a box kite.
        Waypoint placed in water can only be set to the underwater meshes: the flag, a sea mine, a crate, or a dead piranha. This underwater waypoint can also be set as a height waypoint.
      2. Show/Hide waypoint: option to set the visibility of the waypoint. The HUD text is always be shown while standing near to the waypoint.
      3. Show/Hide route: the complete trailing route can be hidden or shown.
      4. Trail color: each trail part can be set to one of five colors.
      5. Visible to Tribe/All: the complete route can be hidden to non tribe players.
      6. Hide/Show all waypoints: All waypoints of this route can be hidden/shown at once (but the waypoints set individually hidden won't be shown)
        An assigned dino also has a radial menu entry to Show/Hide the complete route.
    • Type menu:
      1. Change to height waypoint: The waypoint visual changes to a red balloon with a initial height of 500.
      2. Change height: The height waypoint can be set to one of seven different heights.
Example scenarios:
1. Place the START waypoint and set it to STOP and rename it to START or what ever you want.
2. Add a new waypoint near some rocks to harvest. On this waypoint set the PAUSE TIME to let's say 5 minutes and then set active ENABLE WANDERING (this option is only visible, if a pause time other than standard is chosen).
You may rename the waypoint to HARVEST POINT (example).
3. Move your tamed doedicurus to the START waypoint and on the dino choose START PATROLLING.
4. The doedicurus will walk to the first waypoint and then begin his harvesting while wandering around. After 5 minutes the doedicurus returns to the START waypoint and stops his patrol. Empty his inventory and choose again START PATROLLING on the dinos radial menu.

First place the start waypoint.
From the waypoint you add one sub waypoint and place it everywhere you whish.
There is a distance check, the next waypoint may not placed too far away from the previous waypoints.
Add and place more waypoints for a patrol route.

To add a dino to this route bring the dino near a node of the route.
Using the dinos radial menu, you will see two new menu entries:
"Start patrolling" and "Remove from Patrol".
Choose "Start patrolling" and the dino follows the next waypoint and continues his patrol endlessly.
If you want to set a "Start waypoint" and the dino is already set to another "Start waypoint", remove the old using the radial menu.

When placing the waypoints be sure that your patrolling dinos are able to reach the placed waypoints.

By removing the "START" waypoint (can be picked up) all connected waypoints are also removed.

The waypoints cannot be damaged by other player or dinos. The waypoints should not block any resource spawn.
The waypoints do not have any collision, they are only visuals structures.

The waypoint engram costs are: Player Level 1 1 wood 1 fiber

Admin command:
cheat giveitem "Blueprint'/Game/Mods/DinoWaypoints/Item_Waypoint.Item_Waypoint'" 1 0 0
Hide Engram (Game.ini)


If you have any issues please write them down in the BUGS discussion.
I will delete and issues and error written in the mod comments section.

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Popular Discussions View All (7)
Jun 14 @ 5:23am
PINNED: You found any BUGS?
Mar 11 @ 3:07pm
Apr 15 @ 12:21pm
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Toves Jun 16 @ 12:22pm 
Is there anyway to get a patrol to go along a zipline?
AArdwolf_Phi Jun 15 @ 6:18am 
I love the new trails! Thank you :)
..Sin.. Jun 14 @ 5:03am 
Thanks for updating!! <3
Monkeypuzzle Jun 13 @ 1:56pm 
Thank you for continuing to work on this awesome mod and making all those great changes!
tcajero Jun 6 @ 1:38am 
hey grebog you shuld make a small 2 min movie about this like a jaws parady or other
B@LT@Z@R Jun 4 @ 1:11am 
cool, +10
Haakon May 27 @ 3:36pm 
Haakon May 24 @ 4:25pm 
When I set a waypoint to pause and enable wandering, the dino just stands there until it goes to the next paypoint. Am I doing something wrong or have the ARK devs changed the wander mechanic somehow?
Gank May 17 @ 1:26pm 
This is such a great mod, TY so much for your in making it. No matter how your playing or what kind of sever, this a "for all" mod :D Smashing them buttons in respect for the mod and your skillz.
grimwold May 17 @ 8:45am 
So essentially they still follow the waypoint system when your riding. Similar to the bronto video above although he is taking a back seat.
Sorry should have made my self more clear and not tried to invent new words. :)