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[WOTC] Celatid Alien
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127.131 MB
Oct 29, 2017 @ 4:33am
Jun 29 @ 10:07am
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[WOTC] Celatid Alien

In 1 collection by MrShadowCX
CreativeXenos WOTC mod collection.
22 items
-- Mod by CreativeXenos --
-- Modeling, Texturing, Animations, Concept: Stenchfury --
-- Modbuddy, Photoshop: ObelixDk --
-- Modbuddy: fireborn --
-- Coding: Ashlynne_Lee --
-- Coding, Photoshop, Concept lead: Shadow 79 --
-- Reveal Animations: robojumper--

NOTE: Stenchfury and Ashlynne_Lee are not officially members of CreativeXenos but I Shadow79 have worked with each of them very close on this mod and Ashlynne_Lee has helped out with a few other mods, I personally consider both as close members of the unit so its only fitting to credit them both for their fine work! Also, without Stenchfury who created this throwback Alien from the ground up, this mod would not have happend. So a VERY BIG THANK YOU from CreativeXenos to you sir!!

CONCEPT VIDS BY: Stenchfury --
Celatid https://youtu.be/rNy6_kRklYc
Celatid Turret https://youtu.be/DdHBmANanps

As you can all see, the Celatid Alien is a re-imaging of the CLASSIC CELATID for the CLASSIC XCOM UFO DEFENSE!

The Celatid will show up in 3 versions.

Celatid Grub:
The Celatid Grub is just that, a newborn that looks white in color (like a grub). It shows up early in the game has 6 to 7 HP depending on Diff level. Can spit a deadly corrosive acid. This acid is shot much like a weapon, in that its a % based to hit abiltiy unlike the Vipers poison spit that hits all the time. So IT CAN AND WILL MISS. BUT... if it does hit, it will SHRED ARMOR because of its corrosive nature. If hit, you will take a small direct some of damage but also take acid damage.

The Celatid Grub can also do a direct close combat attact called poison Cloud. It will move in close and dispence a poison cloud attack that will poison the target if hit and can add stun or disorient the target.

Celatid Pupa:
The Celatid Pupa is pink in color (based off the classic look) and does everything the Grub does except it has more HP. Is the general form of the Celatid, can heal 2 HP a turn like the Facelss. Is more of a Mid-game unit.

Celatid Adult:
The Celatid Adult is Brown/Purple in color to show its age with the darker coloring. Does everything the first 2 Celatids can but also has increased HP, can heal 2 HP a turn like the Faceless and can (IF IN TROUBLE) call in reinforcments in the form of more Celatids and or Faceless. In our new lore, the Celatid and Faceless are from the same world and the Celatid can also be used as a Terror unit.

Once Autopsied, youll be able to use corpses to build a new type of sword called the Scimitar. 3 versions with each having an inate ability to cause poison damage as well as a slight base damage increase. These Swords are built on a PER SWORD bases. And youll need the tier 1 sword to upgrade to tier 2 and so on. These ARE NOT squad wide built. Each sword has additional abilities as you upgrade them.

Tier 1 Scimitar is unlocked with Hybrid Sword Tech after the Celatid Autopsy. The tier 2 Scimitar upgrade is unlocked with Muton Autopsy (not lancer) so the player doesn't end up unlocking the first 2 tiers too quickly. And tier 3 Scimitar upgrade is unlocked with the Archon Autopsy.

You will also be able to use a Celatid Corpse with resources to build (DEPLOYABLE CELATID TURRETS) these look like a mimic becon that you throw. But once thrown, youll deploy a flying turret that is a Celatid grafted to a turret. They have a good amount of HP and 1 armor. If you do not move them, they can fire twice and overwatch fire twice if needed.

The Celatids are immune to poison. They can be disoriented, panic and mind controled/dominated and can take damage from acid. They cant be stunned. The same immunities apply to the Xcom Celatid Turret. It IS AN ALIEN with an attached turret.

NEW ADDITIONS: The Celatid Turrets now START OUT as a base line turret. Thier HP has been lowered a bit and they now have a Conventional weapon. They no longer have unlimited ammo (was too OP with lost). The Celatid Turret can now interact with elevators in Shens Last Gift DLC. They can also call in Evac points and Evac themselves if needed. Can also lift off with Avenger in Base defense missions.

The Celatid Turret Mk2 needs to be upgraded from the base version (just like you do with Scimitars in this mod). The Mk2 is the Mag version. More HP, better stats, can be deployed 1 space farther and can use the Demolition ability. Great for enemies in cover that you can not get a high % chance to hit. Use Demolition, remove its cover and let your other troops take the enemy out ;)

The Celatid Turret Mk3 is the upgraded Beam/Plasma version. Again, more HP, better stats, has Demolition and also has high Cover Generator. If its sitting in place shooting and doing its job, why not use it as high cover for your soldiers?

Popular Discussions View All (5)
Jan 31 @ 4:07pm
Nov 1, 2017 @ 1:29am
Celatid Alien - Celatid Turret: Artwork, Concepts and Marmoset Scenes.
Nov 2, 2017 @ 7:19pm
French translation
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p6kocka Jul 12 @ 8:21am 
Ok. Seems it has something to do with Quick soldier info. After tweaking its settings I've finally managed to make it work without bugs.
p6kocka Jul 12 @ 3:12am 
Hmmm. Very annoying bug. You know this strange bug when all of a sudden you can´t see through walls and ceilings? Like the walls aren´t transparent and you can´t see into buildings anymore. This happens EVERYTIME I throw deployable celatid turret. Everytime. It´s so annoying. (I started a new campaign with this mod.) How to solve this pls?
p6kocka Jul 4 @ 4:58am 
You should install it BEFORE new game. Mid campaign gives you all items without autopsing
NVM as wierd as it sound i din't have to make any autopsie to have the items... is that normal??
Is there any prerequirement for the autopsie when installing the mod "mid-game"?? (have the power armor and plasma research)
MrShadowCX  [author] Jun 27 @ 11:33am 
Glad you're excited, because there is a lot more coming :). Keep an eye on my YouTube channel. I'll be posting more there too.
GUA Jun 27 @ 8:13am 
@Shadow, ya got me excited with your statement about A LOT more on the way!!!
Dragon32 Jun 22 @ 3:25pm 
@Ohmu Cuddles:
Yeah, that bugged me too with the original. I did correct typos and the like and also suggested some re-writes of the original (non-WotC) text, neither were brought into that version and whilst the text in this is better I'd suggest drafting your own and edting the localisation files yourself.
Ohmu Cuddles Jun 22 @ 1:01pm 
Any chance of improving the writing on the research projects? It's simple and out of sync with how the rest of the research is written, and the random CAPITALIZED WORDS are really out place.
MrShadowCX  [author] Jun 22 @ 11:36am 
thats because the scimitars are single build items and the template on how they were added, isnt the same as squad wide weapons