Total War: WARHAMMER II

Total War: WARHAMMER II

162 ratings
Supply and Demand
   
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Tags: Mod, Campaign
File Size
Posted
Updated
0.198 MB
28 Oct, 2017 @ 3:58pm
11 Nov, 2018 @ 3:25am
7 Change Notes ( view )

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Supply and Demand

Description
“The line between disorder and order lies in logistics…” – Sun Tzu

This mod is simple but adds complexity. By implementing a rudimentary supply Meta-game into the campaign, it adds a new layer of depth that promotes a more strategic way of thinking. Depending on the "Stance" "Situation" and "Location" of your army you will now pay different upkeep costs and recruitment costs as a direct result. With careful management of forces you can now save money on your stacks to help support the building of more stacks to better stop the AI from back capping all game. If "Garrisoned" or "Encamped" for Horde factions, upkeep and recruitments costs are reduced. Raiding your enemies lands to steal income now also helps to sustain the army doing it resulting in a bigger net income for the action. To compensate, armies in enemy lands cost more to upkeep (unless pillaging) with sieges being even more expensive. This makes raiding, camping, garrisoning etc an essential part of your economy, now the Stance system can properly reward or punish you for army positioning in the way that matters most. Your Treasurey. This adds a sense of urgency to conflicts that they didnt have before. Sustained wars with multiple sieges and forces out of country can easily outpace your capacity to fund it. With this mod your income will never be static or predictable. Every movement of every army changes your current perspective budget. Every dollar counts. Therefore every move matters. It gives decisions more weight. This really ties the game together for me, with Mortal Empires massive map, this helps break up the tedium of army management. It makes you carefully evaluate each option available in an attempt to maximize profit. And thinking is why I play these games. The mod also adds a few additional quality of life changes to the defensive stances I felt made sense. The biggest being the "Encamped" stance now provides passive Exp to units in the army to simulate drilling them. Below is the full list of changes added to all "Stances" and "Situations" and their corresponding effects. No existing effects were changed in the making of this mod, so this should work with any mod you throw at it. Examples pictures are above. Built for Mortal Empires. Built with love. Built for you. Enjoy.

SPECIAL NOTE: WORKS WITH SAVED GAMES. ADD AT ANY TIME.

Stance: None
+10% to Upkeep for all units in this army while in foreign territory

Stance: March
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Worldroots
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Underway
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Underway
+10% to Upkeep for all units in this army while in foreign territory

Stance: Use Beast-Paths
+5% to Upkeep for all units in this army while in foreign territory

Stance: Ambush
+10% to Upkeep for all units in this army while in foreign territory

Stance: Ambush (Beastmen)
+5% to Upkeep for all units in this army while in foreign territory

Stance: Stalking
+10% to Upkeep for all units in this army while in foreign territory

Stance: Channelling (Basic)
+10% to Upkeep for all units in this army while in foreign territory
+15% to magic resistance for all units in this army

Stance: Channelling (Vamps)
-15% to Upkeep for all units in this army while channelling in foreign territory
-10% to Raise the Dead recruitment for this army

Stance: Channelling (High Elf) Lileath's Blessing
+10% to Upkeep for all units in this army while in foreign territory
+15% to magic resistance for all units in this army
+2 to Untainted in local region

Stance: Raiding
-10% to Upkeep for all units in this army

Stance: Raiding (Beastmen)
-5% to Upkeep for all units in this army

Stance: Raidin' Camp (Orcs)
-10% to Upkeep for all units in this army
-10% to Recruitment Cost for this army

Stance: Hidden Encampment
-10% to Upkeep for all units in this army
-10% to Recruitment Cost for this army

Stance: Encamp
-10% to Upkeep for all units in this army
-10% to Recruitment Cost for this army

Stance: Entombed in the Sands (Tomb Kings)
+10% to Upkeep for all units in this army while in foreign territory

Situation: Mustering
+10% to replenishment for all units in this army

Situation: Laying Siege
+15% to Upkeep for all units in this army

Situation: Garrisoned
-15% to Upkeep for all units in this army
-15% to Recruitment Cost for this army
+100 Exp to all units in this army each turn (Doesnt effect Lords or Heros)

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117 Comments
Gricken 12 Dec, 2019 @ 6:10pm 
LOVE the concept behind this mod, but keep getting CTD's every few turns with it.
Victor 30 Nov, 2019 @ 1:10am 
Yeah the mod is pretty cool to use, but I had to disable it since it is causing some random and frequent CTD between turn times.

Despite that, this is great work! it makes marching much more important.
Victor 25 Nov, 2019 @ 1:02pm 
Fair enough, I'll give it a try then :)
Windwalker 25 Nov, 2019 @ 4:46am 
That's a great mod. I also love your Garrison Duty mod : 10/10 for both
Fundayz 24 Nov, 2019 @ 8:03pm 
It still works. It causes a CTD on some turns but its not too common and you can get around it.
Victor 23 Nov, 2019 @ 6:56pm 
Will this receive any update or is it dead?
Shatilov 20 Oct, 2019 @ 2:58pm 
Same thing, CTD during Strygos turn at 86. disabled the mod, and then enabled it at turn 87.
Fundayz 20 Oct, 2019 @ 4:33am 
I can confirm this Mod is sometimes causing End Turn crashes.

I was having CTD during the Vampire Count AI turn dafter turn 40.

After turning off this mod, I was able to get to turn 41.
Shatilov 16 Oct, 2019 @ 12:38pm 
@Wiid and anyone using this mod.

While playing a Norsca Campaign, during turn 39 the game started crashing when it was time for Green Skin.

Disabling mods checking the problem, the game kept crashing at this turn and during Green Skin turn until i disabled this mod, I was able to finish the turn to start turn 40. Then I enabled this mod and continued the game.


While continuing my Norsca Campaign, during turn 79 the game started crashing when it was time for Har Ganeth.
Again disabling mods, that I might have added or installed newly, the game kept crashing till i disabled this mod.
I was able to finish turn 79, and start turn 80. I enabled this mod again. and it is working.

Just a little info that i think you guys might need it incase game crashed at a certain enemy turn..


Wiid  [author] 14 Oct, 2019 @ 8:44pm