Cities: Skylines

Cities: Skylines

897 ratings
Cubemap Replacer (Read description!)
File Size
10.561 MB
Oct 28, 2017 @ 3:15pm
Oct 31, 2017 @ 5:03am
5 Change Notes ( view )

Subscribe to download
Cubemap Replacer (Read description!)

In 1 collection by BloodyPenguin
Penguin's Eye Candy
32 items
Replaces daytime skybox & reflections in windows and water surfaces. Photorealistic clouds without Photoshop, yay!

To see sky texture change like on screenshot you must have Daylight Classic installed with 'Classic fog effect' option enabled! That mod allows to switch between 'modern' and 'classic' sky &fog effects through its options entry. So you can use it only for taking screenshots if you don't use it otherwise ;)

You may also want to disable edge fog with Clouds & Fog Toggler + enable minimize horizon option that this mod provides. But beware that because of how skybox shader works, it will not render the skybox below horizon (and I can't change that)

This mod replaces cubemap that affects how reflection on water surface and in windows looks like and also how sky with classic fog effect looks like.

This mod supports two formats of cubemap:
- Single piece (a cross shaped texture, like on mod's preview image)
- 6-piece split texture (1 per cube face)

The mod supports cubemap packs and itself functions as one (containing two replacements as examples - 6 and 1 piece versions). Cubemap pack is defined by CubemapReplacements.xml file. To make your pack upload CubemapReplacements.xml and the cubemaps next to your mod's dll (which only has to extend IUserMod, with name and description)

Note that cubemaps are loaded on demand which means that no more than 1 cubemap will be loaded into memory at any given time, so it's safe to subscribe to as many packs as you want without blowing RAM.

Note to pack makers:
Map pack code must be globally unique! Filenames, on the other hand, are not required to be unique. If you need to have multiple packs in one CubemapReplacements.xml, just specify different prefixes, for instance, if your files are named night_cubemap.png and day_cubemap.png then prefixes should be night_ and day_, respectively

Check out my Pastel pack for example!

I provided example for each format based on this image I found on imgur[]. Each exaple has size at approx. 4.5 MB, hence mod's upload size of ~10 MB. The mod itself is very lightweight.
The examples, as well as vanilla cubemap have resolution of 1024p but you can use a different resolution (including really high-res). Just don't forget to set resolution in mod's options.

It would be really cool if somebody could make a cubemap with mountains in background!

Latest update:
UPDATE 4 (10/31/2017)
Added: Cubemap packs support
Changed: Redesigned options to support day & night cubemap packs (Night cubemap replacement support will be added in following updates)

GitHub repository[]

Feel free to comment

Note: if you have any errors/exceptions, please, don't paste them or output_log.txt into comments. Use pastebin, dropbox or whatever.

If you like this mod and/or want to support me you can donate here:
You don't have a PayPal account? You can use link in 'Don't have a PayPal account?' section at the bottom of donation page to donate using your credit card information.
Popular Discussions View All (1)
May 11, 2020 @ 7:27am
Cubemap gallery
< >
Invoker Jun 12 @ 2:01am 
Just discovered this, and I was going crazy trying to find an incompatible mod which was not making the cubemap replacement work. But turns out that if the day/night cycle is on, cubemap does not display. Maybe the corresponding day/night option in daylight classic needs to be turned on?
Anyway, going to re-subscribe all the mods now, had to do a fresh re-install...
hillfanthomlike10 Jun 4 @ 6:15am 
thank you
Lenskha May 23 @ 2:29am 
Does anyone have an issue where the cubemap are way too dark, darler than the vanilla sky ? i've been trying to fixed this issue by subscribing and unsubscribing a few atmosphere mods but no combination resolve the issue :( Disabling Sky ToneMapping makes the sky brighter but then everything else looks bad
Charlie May 22 @ 6:06am 
I don't know why it doesn't work for me.
Thevastatorr May 20 @ 10:55pm 
@BloodyPenguin Is there possibility to have an option to rotate the cubemap?
Thevastatorr May 20 @ 9:41pm 
@Napalm Axolotl you mentioned horizon not rendering below some level - are you working on some solution for this? Also maybe it could be somehow done by extending map infinately with some extra terrain?
asterisk11231 Mar 4 @ 9:22pm 
You can find some cubemaps here for example:

This is just a mod to enable them.
LeichterAlsLuft Jan 8 @ 1:49pm 
When will the support for night cubemaps be there?
Napalm Axolotl Dec 10, 2020 @ 12:03pm 
Found source from Sparks' pack, so I'm set now. You're all fantastic to provide this stuff! I'll be sharing new cubemaps within a few days.
Napalm Axolotl Dec 10, 2020 @ 5:02am 
Ok, I'm sure this is painfully obvious to someone who codes Skylines mods, but I don't know what code is needed for just a cubemap pack. If you could provide the source for your Pastel pack, that would be a big help.