Cities: Skylines

Cities: Skylines

221 ratings
District Service Limit 3.0
File Size
0.330 MB
Oct 26, 2017 @ 9:32am
Dec 11, 2018 @ 3:59am
7 Change Notes ( view )

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District Service Limit 3.0

In 1 collection by cambrium
Independent Districts Playstyle
4 items
Update for the "District Service Limit", originally written by gsteigert.

This version updates it to work with C:S 1.9 Green Cities, and provides the full functionality of the original version (extra districts panel per service), as well as fixing several bugs and incompatibilities.

Description from the original mod:
Restricts the service buildings to serve only the surrounding district + additional districts defined by you. Also control where the citizens of a given district are allowed to work, do shopping, attend schools and hospitals/clinics.

No matter where you plop service buildings, the spawned vehicles may eventually travel long distances to fulfill the citizens' needs. This results in increased traffic and lower service efficiency, forcing you to plop additional service buildings and spending more money.

This mod works in a simple way: if your service building is part of a district, it will only serve the buildings within that same district. In case it's outside a district it will work as usual, servicing everybody. If the service building needs emptying (landfill, cemetery, etc), then it may use either buildings of the current district or buildings that do not belong to any district. On top of that, additional districts may be configured per building in case you think it can handle the demand.

-- 2018-12-11: Harmony update. Code rewritten & tested by egi and t1a2l. Should fix a lot of problems/incompatibilities with other mods. Big thanx to you guys!!--
-- v3.0, build 6719, date 2018-05-25 (Parklife update)--
-- v3.0, build 6513 (performance optimization) --
-- v3.0, build 6510, date 2017-10-28 --
* improved taxi depot/stand/vehicle passenger pick-up
* enabled coverage panels on education and park building, if corresponding citizen restrictions are enabled in the settings
-- v3.0, build 6508, date 2017-10-26 --
* made functional under C:S 1.9 Green Cities
* fixed all service dispatch problems (garbage, health, ...)
* compatibility with MOM, SubBuildingTabsEnabler, and other mods that modify the service panel

This mod is licensed under GNU General Public License (GPL), version 3.
The source code is provided as-is below on github.

Soure code:

Idea and original coding for "District Services" by gsteigert .
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HopeDoggo 15 hours ago 
Fix this please, this is necessary
Mask-ff Mar 23 @ 4:47pm 
After the update, ambulances and fire trucks are not spawned anymore. Cims are ended up sick and dead, and buildings are burnt down
Overlord Mar 20 @ 2:32pm 
@MARX yes and no. You will have issues with some vehicles like garbage service trucks. Scroll few pages back and read comments.
MARX Mar 20 @ 11:27am 
exactly what i needed, but is this compatible with TMPE?
longbaugh01 Mar 8 @ 10:14pm 
@cambriem Another humble request for adding Industries DLC features like Postal Service. Thanks.
Oldhip Mar 8 @ 2:34pm 
Causes errors since industries.
raybap Mar 5 @ 2:07pm 
@Failer, the mod was updated to parklife DLC, but not yet to industries DLC. It does not take into account mail of warehouses. That would be a much welcome upgrade.
Failer Mar 4 @ 2:51pm 
One more question. Would it be possible to add warehouses into the mod? I hate when my warehouse is delivering across the city, when there is a warehouse next door.
longbaugh01 Mar 1 @ 8:42pm 
@cambrium Would it be possible to exclude Parking Lot Roads mod's parking space markers from having to set the coverage? I didn't realize until many hours into my current game and many parking lots created that it was necessary and it''s been quite a tedious pain to set every marker I've placed to "All Districts" :/
Failer Feb 26 @ 3:37am 
Post offices do not have the coverage toolbox, is it intended?