1,662 ratings
[KV] RimFridge - 1.0
Mod, 1.0
File Size
0.494 MB
Oct 25, 2017 @ 1:36pm
Dec 17, 2018 @ 7:10pm
24 Change Notes ( view )

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[KV] RimFridge - 1.0

Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labour from feeding prisoners, or keeping food on hand for cooks.

Comes in a 1x1, 2x1 and 2x2 versions as well

New for B19: Wall refridgerators in 1x1 and 2x1 sizes
Note: Prisoners are too stupid to use the wall refrigerators

Research Required: Air conditioning
Build Menu: Temperature

Thing Categories that can be stored in the fridge:
Or if the item includes CompProperties_Rottable

Direct Download: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.0/RimFridge.zip

Use ModSync RW to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

GitHub: https://github.com/KiameV/rimworld-rimfridge

Ludeon Thread: https://ludeon.com/forums/index.php?topic=32980.0

Body parts do not need to be stored in cold areas; therefore fridges do not allow them to be stored. If you're looking for medical/body part storage you can consider Infinite Storage - https://steamcommunity.com/sharedfiles/filedetails/?id=1233893175

Kown Mod Conflicts
- Realistic Power will cause fridges to read -3000 C. To fix this use "Turn It On and Off" https://steamcommunity.com/sharedfiles/filedetails/?id=1530276152 instead of Realistic Power

Thanks to everyone who's helped translate this mod!
Dragomano - Russian
53N4 - Spanish
duduluu & Schr0d - Chinese
phmalu - Portuguese
Breakyt - French
Ɲơɴɑɱɛ - German
KondenEinenShizainoLaw - Japanese
WebsterBolek - Polish
Firty - Portuguese

Original Author: Vendan
Other Contributes: Xen, historic

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Popular Discussions View All (1)
Jun 10 @ 4:47pm
Pawns 'Hauling back and forth' constantly
< >
Sethfcm Jun 21 @ 10:34am 
Korby, you can always try putting the dogs into an area restriction, just zone the fridges, then click the area and 'invert' so that they can go across the whole map but not the fridge tiles. Viola, no more meal theft.
moss__piglet Jun 17 @ 10:30am 
honestly at this point i don't know what i would do without this mod. i especially love the wall fridges--genius.
Green Arrow Jun 16 @ 5:50pm 
Ok, So i can keep anything in the fridge, but i cant direct a cooking bill to check the fridge and count its stock and deliver food directly to the fridge. This needs to be updated so the fridge can be selected on the cooking bill details screen.
pgames-food Jun 9 @ 11:38am 
hi gariba, i actually keep my nutrient paste dispenser and hoppers in a large room which is refrigerated so food doesnt go bad - but it makes people a bit cold :)
Gariba Jun 9 @ 10:40am 
Any chance you could add a refrigerated hopper for nutrient paste dispensers?
Korby Jun 9 @ 2:18am 
I don't suppose you could make it so that the fridge contents are not pet accessible. My dogs are eating all my meals.
Stanley Paper Jun 9 @ 12:45am 
What is the difference between wall fridges and normal fridges?
ThatFawker Jun 6 @ 8:32pm 
My Cooks can't cook when all my food are stored in fridges.
pgames-food Jun 3 @ 8:55pm 
greets to blindcoder - cool zomboid modder :)

have you put uninstall everything, or minify mods near the end of the modlist?
lilwhitemouse Jun 3 @ 5:13pm 

I had someone ask about a compatibility patch for this mod with my Deep Storage, to allow multiple stacks of food in the freezers. Do you have any thoughts about what sorts of requirements there might be? I have generally been requiring more resources for Deep Storage buildings, and have a time-cost for putting things in (time spent organizing, etc).

I might be tempted to add a unit that costs some extra component or two to represent a mechanical method of pulling forward whichever meal the colonist wants. Anyway, I haven't used your mod, so I'm not sure what would be best.