RimWorld

RimWorld

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[KV] Animal Costumes
   
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Mod, 1.0, 1.1, 1.2, 1.3
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Posted
Updated
1.507 MB
Oct 25, 2017 @ 1:35pm
Jul 11, 2021 @ 9:31pm
16 Change Notes ( view )
You need DLC to use this item.

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[KV] Animal Costumes

Description
Just in time for Halloween: Animal Costumes!

Included are Ears, Tails, and Hooded Costumes of Tanooki, Cats, and Dogs.

Consider using Change Dresser - http://steamcommunity.com/sharedfiles/filedetails/?id=1135400593 - for custom colorations and quick gear switching!

Each accessory/costume imbues the wearer with aspects of the animal.
The Tanooki is sly and wise - bonuses to work-related tasks like research, growing, crafting and negative combat stats.
The cat is agile a fierce - bonus to melee combat and negative ranged combat.
The dog is loyal and ready to retrieve the kill (still working on this description...) - bonus to ranged combat and negative melee combat.

The tails and ears give small bonuses - 1% in most cases - whereas the costume and hood give larger bonuses - 5% in most cases.

4 new research tasks.
-Animal Tails and Ears: Requires Complex Clothing. Allows crafting of Tanooki Ears and Tails.
-Combat Animal Tails and Ears: Requires Machining and Animal Tails and Ears. Allows crafting of Cat/Dog Ears and Tails - these have roughly the same armor as plate helm and plate armor with the addition of small stat bonuses.
-Animal Costumes: Requires Animal Tails and Ears and Microelectronics. Allows crafting of Tanooki Costume and Hood.
-Combat Animal Costumes: Requires Animal Costumes, Combat Animal Tails and Ears, and Powered Armor. Allows crafting of Cat/Dog Ears and Tails - these have roughly the same armor as power helm and power armor with the addition of stat bonuses.

For Cat/Dog armor, cat armor has equal protection from blunt and sharp whereas dog armor has higher sharp protection and lower blunt. In all cases the sum of the two (sharp+blunt) are the same between cat, dog, and the armor which they are comparable to (armored helm/chest or power helm/armor)

Make sure to farm cotton as these do require large amounts of leather/cotton to make.

Undergarment - unlocked with "Animal Costumes" research - is apparel with the slightly better protection than a t-shirt (it covers both shirt and legs). This was added to get more freedom with color combinations.

AI Raiders from Tribal and Outlander groups will uses these.

Do not use with Animal Ears - http://steamcommunity.com/sharedfiles/filedetails/?id=1101938667. Please disable that mod prior to loading this one.

P.S. Yes the actual name of the animal is Tanuki (not Tanooki) which is a japanese raccoon dog. This is homage to SMB3.


Ludeon Thread: https://ludeon.com/forums/index.php?topic=36189.0

Direct Download: https://github.com/KiameV/rimworld-animalcostumes/releases/download/1.3/AnimalCostumes.zip



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Thanks to 斯坦石 for the "My Cute Ear" mod from which the ears came from (with permission) - http://steamcommunity.com/sharedfiles/filedetails/?id=931408176
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48 Comments
TechieHugs Jul 1 @ 9:17pm 
Any way to get this to work without DLC? The 1.0 version linked in the comments doesn't work. :'(
Kiame Vivacity  [author] Jul 11, 2021 @ 9:31pm 
Updated for 1.3
sormly500 Mar 21, 2021 @ 12:58pm 
ok thanks
Kiame Vivacity  [author] Mar 21, 2021 @ 12:48pm 
@sormly500
You can also use the 1.0 version which does not require the DLC. It still works w/ 1.2 - https://github.com/KiameV/rimworld-animalcostumes/releases/download/1.0v2/AnimalCostumes.zip
Kiame Vivacity  [author] Mar 21, 2021 @ 9:14am 
For the cat jump ability. The dlc is well worth getting too.
sormly500 Mar 21, 2021 @ 9:11am 
bruh why do you need dlc
Camarade Carter Oct 10, 2020 @ 6:07am 
furry costumes.. well that's original. Everything you see now on the workshop are just guns that break the geneva conventions lol
Kiame Vivacity  [author] Aug 13, 2020 @ 9:07pm 
Updated for 1.2

Cat tail and Cat Costume now allow the wearer to "leap" at their target at the cost of 5% of the pawn's energy (rest). Due to this new addition, this mod requires the dlc Royalty.
shadowk May 23, 2020 @ 2:51pm 
Is it bad that I want to put my prisoners in these?