Divinity: Original Sin 2

Divinity: Original Sin 2

117 ratings
Auto Identify - Classic Edition
   
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Type: Add-on
Game Mode: Story
File Size
Posted
0.002 MB
Oct 24, 2017 @ 6:58am
1 Change Note ( view )

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Auto Identify - Classic Edition

In 1 collection by fireundubh
fireundubh's Mods - Classic Edition
7 items
Description
Link: UPDATED FOR THE DEFINITIVE EDITION

With Auto Identify, at Loremaster 5+, items will be auto identified when you add an unknown item to your inventory or open any container, eliminating the need for an Identifying Glass and time spent identifying items. Unknown items sold to Loremaster 5+ traders will also be identified.

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16 Comments
Nier Aug 31, 2018 @ 7:45am 
Please, update for Definitive Edition
Drunsy Jun 17, 2018 @ 2:44pm 
@SirAtomos the mods are installed into the normal workshop folder first and when the game launches it copies them into your documents-larian-divinity-mods folder.. but then the game treats them as normally installed mods which you need to delete manually (this can also cause your active mods to reset)
SirAtomos Jun 9, 2018 @ 2:02pm 
Used your mod for a few months. Recently I decided to slim down my mod list, removing your mod in the process. Though I disabled your mod within game before deleting it entirely it still shows your mod in the modlist... Any ideas you may have as to why this may be, would be greatly appreciated.
ImmortalZodd May 23, 2018 @ 7:54am 
how does this mod work not sure I fully understand
fireundubh  [author] May 15, 2018 @ 9:42pm 
@autodidakto: Based on the scripting functions available to us, I don't think so.
autodidakto Apr 4, 2018 @ 2:16pm 
Is it possible for this to work in any bag, with the item being identified when someone in the party has a high enough level (not just 5)? That would be the ultimate QOL. Thanks for your work.
Frizzeldian12 Mar 27, 2018 @ 3:31pm 
wait so I have to put it in the bag with the person who has loremaster? GOTCHA was a misunderstanding relax lol
fireundubh  [author] Mar 27, 2018 @ 12:12am 
Tested and working with the latest patch. If the mod is not working for you, you have a mod conflict, or you're transferring items between party members, which is not supported.

Any further "it's not working" posts lacking any details will be deleted.
Shade Dec 22, 2017 @ 7:06am 
I use my necro/warfare deathknight fane as my loremaster/loot whore specifically cause of this mod. /Bless you saving me like 50 hours of scanning crap. ; - ;