XCOM 2
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[WotC] CX UA 571-C Automated Sentry Gun
 
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12.121 MB
Oct 23, 2017 @ 3:28am
Nov 25, 2017 @ 9:37pm
2 Change Notes ( view )
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[WotC] CX UA 571-C Automated Sentry Gun

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Description
-- Mod by CreativeXenos --
-- Texture optimization, Blender, Substance Painter: Sacred Soul69
-- Modbuddy, SDK, Blender: ObelixDk --
-- Coding, AI, SDK, Particle effects: -- Fireborn ---

For vanilla version go here : http://steamcommunity.com/sharedfiles/filedetails/?id=877495949
And needless to say, do NOT try and run both versions together.. will conflict!


ATTENTION!!! READ THIS BEFORE ASKING FOR MAJOR CHANGES!!!!
This mod will NOT get tier based versions, will NOT get a major workover to make it possible to pick it up after being deployed. Please stop asking for it, as it has been made entirely as a tribute to the Aliens movie, and we wish to keep it as true to that as possible.
We ARE working on something else that gets some of the things you guys requested in this one, but nothing will be revealed yet :)
Please understand this simple little thing guys :)


"But the good news — we got four of these robot sentries with display and scanners intact. They really kick butt, I think they'll come in handy."
―Cpl. Hicks to Ripley, regarding four sentry guns (from Aliens Special Edition)


The UA 571-C Automated Sentry Gun known colloquially as the "Robot Sentry", is a tripod-mounted automated perimeter defense system employed by the United States Colonial Marine Corps to deliver pre-set automatic fire to any hostile within range or area targets. They are equipped with M30 Autocannons and automatic thermal and movement actuated AI targeting capabilities. In 2179, the Colonial Marines on LV-426 used them successfully to keep Xenomorphs from flanking their position while waiting for rescue.



Requirements : Turret autopsy

Price : 40 supplies 10 Alloys
Ammo count : 10
Hp : 15
Armor : 3
Armor Shred : 4


These are changeable in the ini files XcomGameData_WeaponData.ini and XComGameData_CharacterStats.ini
(SteamLibrary\steamapps\workshop\content\268500\1178479904\Config)


Features
Remote sentry gun that has high aim and 4 armor shredding.. to compensate for the high aim (100) and armor shred the sentry is a 1 time use and has a limit of 10 rounds (configurable via ini) without reload option.

The sentries will not break stealth when deployed and are fully automated (= you cant control what they shoot at) and will fire at the end of your turn but before the hostile actions.


If you like this mod, please dont forget to press that like button :)

Changelog
V2
WotC compatibility

V1.1
Changed shredding down to 2 from 4
Fixed an animation bug when Sentry consume set to "False"
Added new firing sound (higher quality) due to popular demands



Credits:
Fox for creating the Aliens universe


Disclaimer:
Aliens (Xenomorphs) and its universe is the property of Fox(tm) and all rights belong to them.

FAIR USE NOTICE
This mod may contain portions of copyrighted materials the use of which has not always been specifically authorized by the copyright owner(s). As this mod is distributed for nonprofit and noncommercial purposes, and transform in some way the original copyrighted works and use them for a different purpose than the original ones I believe this constitutes a 'fair use' of any such copyrighted materials as provided for in section 107 of the US Copyright Law.

Everything in this mod has been gathered from free public access sites for modders and is made under fair use.
Popular Discussions View All (1)
1
Nov 25, 2017 @ 9:23pm
Chinese translation
zxc2008
< >
83 Comments
ObelixDk  [author] Mar 27 @ 6:20am 
if you can add this to the discussions tap instead it would fit better ;)
独角兽 Mar 27 @ 5:51am 
Character limit. You're the author. You should understand.
独角兽 Mar 27 @ 5:48am 
[sentry_WPN X2WeaponTemplate]
FriendlyName="哨戒机枪"
BriefSummary="哨戒机枪"
TacticalText="<Bullet/>哨戒机枪"

[laydownsentry X2AbilityTemplate]
LocFriendlyName="部署哨戒机枪"
LocLongDescription="在战场上部署一个哨戒机枪。"
LocHelpText="选择部署区域"
LocFlyOverText="可调度的炮台"
LocPromotionPopupText="<Bullet/> 一个自动的可部署的哨兵炮塔,它会自动攻击敌人。<br/>"
独角兽 Mar 27 @ 5:48am 
HELLO,GAY,Chinese CHN file, please add
;Place localized text in this file

[alienssentrygun X2CharacterTemplate]
strCharacterName="哨戒机枪"

[sentryitem X2WeaponTemplate]
FriendlyName="可部署的哨戒机枪"
BriefSummary="“自动哨兵”无人机是一种三位一体的自动防御系统,它可以在射程内对任何敌方进行预先设定的自动射击。此项目是一次性使用,将在部署时从库存中删除。"
TacticalText="<Bullet/> “自动哨兵”无人机是一种三位一体的自动防御系统,它可以在射程内对任何敌方进行预先设定的自动射击。此项目是一次性使用,将在部署时从库存中删除。"

Simps Feb 22 @ 7:19pm 
Very nice )
melkiy Feb 12 @ 11:47am 
mod is excellent, but please add a recharge for the turret. For example, at the cost of all cartridges the character can re-arm the turret. There is a big problem with the codecs
DOODL38UG Jan 27 @ 10:46am 
Great mod. Saved my ass a few times! :)
Wise Pirate Jan 22 @ 11:55am 
Lampros, if you mean reusable per misson, just check out Xcomgamecore.ini file.
Lampros Jan 13 @ 8:34pm 
Sigh, I wish this were re-usable. If you don't want to do it, then would it be easy for a modding newb like me to do so?
ObelixDk  [author] Jan 9 @ 5:17pm 
you are welcome :) glad you got it working