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Squaddie XCOM Skills
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3.376 MB
Oct 21, 2017 @ 1:12pm
Dec 4, 2017 @ 1:01pm
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Squaddie XCOM Skills

In 1 collection by kregano
Kregano's Mods
14 items
Warning: When using this mod for the first time, load into the main menu, exit, go to Documents/My Games/XCOM 2 WOTC/.../Config, open XComModOptions.ini, and move SquaddieXCOMSkills to the top five mods. This should prevent the game from creating soldiers with incorrect skill trees.

Leverage the full power of the new Training Center facility and the XCOM skill tree with this mod, which gives all classes an XCOM skill once they hit Squaddie rank. These skills, mostly from the LWS Perk Pack, shore up weaknesses or boost the strengths of each class.

Also included is a rebalanced Ranger and Grenadier skill tree. Rangers gain Implacable as a Squaddie skill in the Scout path, with Slink Master, a 50% detection radius reduction skill, taking its normal place. Grenadiers gain Suppression as a Squaddie skill in the Heavy Gunner path, with Holotargetting moving down a rank and Cone of Fire, an AOE Suppression ability, taking its old place. For WOTC, Cone of Fire gains a higher hit chance for the reaction shot if an enemy moves.

Only use this mod on new playthroughs, as the game will not accommodate changes to Squaddie level skills after your first soldiers are promoted.

Some classes have two options, which can be changed via editing the mod's XComClassData.ini file. To switch between options, CTRL+F ";replace" for the instructions.

Ranger: Close and Personal/Infighter
Close and Personal - Confers +30 critical chance against adjacent targets. The bonus declines with distance from the target.
Infighter - Gain 25 dodge against attacks within four tiles.

Specialist: Interference/Sentinel
Interference - GREMLIN cancels overwatch on targeted unit. Use three times per battle.
Sentinel - When in overwatch, you may take two reaction shots.

Grenadier: Traverse Fire
Traverse Fire - After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action.

Sharpshooter: Snap Shot/Precision Shot
Snap Shot - You may take standard shots and enter standard overwatch with your sniper rifle after moving, but you suffer severe range penalties beyond 5 tiles of squadsight range on all shots.
(NOTE: Implemented differently than in Long War mods. Snap Shot and Snap Shot Overwatch are separate skills from normal sniper fire and overwatch, allowing you to pick between long range accuracy or the ability to move and shoot.)
Precision Shot - Take a special shot with +30 bonus to critical chance and 33% bonus critical damage. Three-turn cooldown.
(Precision Shot exists as an alternative to Snap Shot if you prefer single action cost sniper rifles/DMRs from mods.)

Reaper: Lone Wolf
Lone Wolf - Gain +10 aim and +10 defense when 7 or more tiles distant from any ally.

Skirmisher: Aggression
Aggression - Gain +5 critical chance for each enemy you can see, up to a maximum of 30.

Templar: Cutthroat
Cutthroat - Your melee attacks against biological enemies ignore their armor and have a +10 critical chance.

Special thanks to:
-Parvonis Interactive for the use of their code and assets.
-FXS_ArcticPyre for explaining how the Faction Heroes get their XCOM skills.
-Everyone who helped develop the original Cone of Fire and Slink Master mods.

If you like this, try out some of my other mods:
-Faction Hero GTS Perks - A set of defensive passives you can buy through the GTS.
-WOTC: Ranger and Grenadier Rebalanced - If you think this mod is too much, try the Ranger and Grenadier rebalance without the extra XCOM skills.
-Exclude Same Class Skills - avoid rolling your base game class' own skills in the XCOM skill tree.
-Rapid Fire Reverted - gets rid of the unmentioned cooldown on the WOTC version of Rapid Fire.
-Pistols Rebalanced - feel pistols are too weak to be of value? Try this out! Has experimental support for Primary Pistols.
-Suppression Weapons - get Suppression on base game, DLC/WOTC, and some mod guns.
Popular Discussions View All (1)
Oct 23, 2017 @ 1:03am
GTS perk?
< >
DerpMaster.USA Jun 25 @ 8:02am 
Well I mean with this [WOTC] LW2 Classes and Perks
DerpMaster.USA Jun 25 @ 7:34am 
wanna know if you got this going with LW2 WOTC perks and the other one?
Zetacius May 9 @ 5:29am 
Does this work with M.I.N.T. classless?
Theobald Mar 24 @ 6:16pm 
Marvelous news anyway ^^
kregano  [author] Mar 23 @ 3:25pm 
I'm working on using the LW2 WOTC perks to fix the problems, but I'm not sure if I'll get results this weekend.
Theobald Mar 18 @ 3:14pm 
With the release of the LW2 classes port, can something be done to fix this here ?
Favid Mar 6 @ 2:16pm 
Not that I know of. If you load a game from before you brought a Sentinel or Traverse Fire user onto a mission, and then never deploy them, I don't think it will crash. But if you're past that point then I don't know what you can do.
Insufferable Smartypants Mar 6 @ 12:36pm 
Is there a way to fix this crash from a user's side?
Favid Mar 5 @ 9:54am 
@kregano I've been working on porting the LW2 classes and abilities to WotC and have run into the same crashing problem as you. I believe I have tracked down the cause, how to reproduce it, and how to fix it. It has to do with your XComGameState_Effect_EffectCounter not unregistering its events properly at the end of a mission.

My guess is that these crashes are happening when players are loading a mission that follows a mission where they were using a soldier that had either Sentinel or Traverse Fire.

See this issue for more details: https://github.com/X2LongWarOfTheChosen/LongWar2AbilitiesForWotC/issues/49
Theobald Feb 22 @ 4:24pm 
Any good news on the crash front ? :)