rFactor 2

rFactor 2

284 ratings
File Size
728.438 MB
Oct 21, 2017 @ 10:15am
May 18, 2020 @ 2:50pm
4 Change Notes ( view )

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The NGTC mod is brought to you by the Next Gen Mod Team. Updated to v0.99 introducing IBL shaders, new physics, new tyres and much more, see the changelog for all details..

Cars are fully DX11 compatible and feature IBL shaders, rain/damage effects, working wipers, new CPM tyres. We have also started to update the car skins to 4K resolution but this will be a rolling project. Thus far the 2019 and 2020 cars have been done plus any older that feature chrome textures.

Please note due to the new physics and tyres aimed at better replicating the current NGTC performance, Old setups may not work and the cars are tricky on cold tyres but far better to push hard once temps are up. These cars may no longer be on a competitive par with the S397 2013 Honda Civic also due to the changes and the 7 year gap in performance.

**This mod and car models are free to use for personal use only. No part of the mod or its content may be re-distributed nor used for commercial purposes without express permission from the NGMT team. Nor may this mod or any part of it be altered, converted or used in any other means, this includes modelling, physics and car skins. On-line leagues are permitted to create their own custom skins for use within their private league use only. **

Many thanks to Thomas, Andy, Matt, Chris, Tyrone, and the rest of the test team for the hard work in the NGMT team as well as the BVTCC series run by World Series Racing for putting the mod through its paces in extensive competitive conditions.

If anyone wishes to donate to the teams efforts and future work, details on how to do so via the Worldseriesracing.com website or the following PayPal link

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StrawmanAndy  [author] 19 hours ago 
Just update, we've made a public post on Facebook and s397 forum regarding new changes coming. These include new FFB, new FWD physics and fixing some aggressive behaviour with them. We've equally updated regarding new projects, like the ST. We'll be aiming to get a new physics update out before March time. Thanks for your patience
Pitou78 Dec 14, 2020 @ 12:45pm 
la physique de ses voitures est a revoir , la direction a la sortie des courbes ce durci quand on redresse la direction .
DOBERMAN Dec 6, 2020 @ 1:09am 
RWC Needham Nov 23, 2020 @ 11:46am 
@StrawmanAndy any chance that gloves could be added to the extras so we can paint them? or if anyone knows of a way to get them to work? I've tried all EXTRA0-9 but no luck. Got helmet and suit working in mas and would be great to get the gloves changed from the default light grey (using VR!) - thanks and keep up the fantastic wok guys
say my name Nov 3, 2020 @ 5:20pm 
I went in with default settings for Thrustmaster TMX and it also feels like the FFB is sort of "reversed". I feel like the FFB is making things more difficult instead of helping to understand what the car is doing.. I'm sure if I delved deep into the FFB settings I could adjust this, but out of the box it doesn't really work well. Just my 2 cents, no hate on the mod.
wanandvan7783 Oct 21, 2020 @ 3:42am 
Am i doing something wrong can i get more than 220kph ?
wanandvan7783 Oct 21, 2020 @ 3:41am 
This car feels like it needs another gear, wow sounds and drives great
trbrownuk Sep 30, 2020 @ 1:28pm 
being able to select AI by year rather than type would be good. Other than that, fun mod.
BeGee Sep 20, 2020 @ 1:57pm 
These are awesome. Would make sense to have the opponents filter by year instead of car. Being BTCC, users are more inclined to run a mixed grid with with ai performance dictated by a talent file per season rather than by car type. My workaround right now is making a race event series instead of manually adding ai each session.
saminator175 Aug 3, 2020 @ 11:43am 
can you do jason plato and rob colard vauxhall astra from 2019 please