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Tons of Guns - Weapon Guide
By [DEV] Blammo
An overview of the new Tons of Guns arsenal, plus any miscellaneous changes to existing weapons.
   
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Tech Tree
Flak


This Anti-air weapon is great for clearing the skies of enemy projectiles. As well as the ability to auto-fire, the range can also be set manually to take out hidden weapons, such as clearing mortar pits.

Pros

  • Great Anti-Air
  • Auto-defence
  • Timed-fuse air burst
  • Great Anti-Mortar emplacement

Cons
  • Fragile
  • Easily baited
  • Tall

*Requires Armoury

Shotgun
Upgraded from the Flak, the Shotgun is great for punishing the enemy for building weapons in the open. Primarily an offensive weapon, it lacks the auto-fire feature of the Flak, but the spread of projectiles can be dictated by the distance the cursor is from the weapon in the fire arc, meaning it is great for defending attacks from above, in a pinch.

Pros
  • Variable projectile spread
  • Great multi-target destruction
  • Offensive and defensive capabilities
Cons
  • Fragile
  • Tall
*Requires Armoury & Upgrade Centre
EMP

Releasing an electromagnetic pulse on impact, this weapon can disable enemy tech, halting resource production, paralysing weapons and stalling bconstruction. Great for powering down troublesome weapons or interrupting building of the enemy base.

Pros
  • Disables enemy tech
  • Velocity acceleration

Cons
  • Tall
  • Destruction disables local tech

*Requires Armoury
Rocket

Exchanging the subtleties of the EMP for pure destructive power, the Rocket launcher releases two explosive projectiles, doubling the chance of impact. Grouped up, a salvo of rockets can turn the tide of a battle.

Pros
  • Multiple projectiles
  • Devastating en masse

Cons
  • Tall
*Requires Armoury & Upgrade Centre
20mm Cannon

Coming in at around half the price of the classic cannon, the 20mm fires a burst of destructive shells, great for taking out multiple enemy targets and softening up the oppositions fort. Use in a battery, it's effects can be devastating, while staggering fire from multiple 20mm means the enemy recieves a seemingly unending stream of projectiles.

Pros
  • Attritional burst fire
  • Projectile spread destroys multiple weapons & structure

Cons
  • Large
  • Destruction causes splash damage

*Requires Munitions Plant
Firebeam

The Factory has been repurposed in Tons of Guns. With the classic Cannon now being built in the Munitions Plant, the Factory now produces not only the classic Plasma Laser, but also the new Firebeam. This incendiary weapon can be used to bypass enemy armour and ignite anything that lies behind it. It can also be used to set fire to projectiles, increasing their potency and granting them incendiary qualities while shortening their lifespan. Skillful use means that it can be used to defend from enemy weapons, including cannons, or igniting friendly projectiles shortly before impact for increased firey carnage!

Pros
  • Penetrates Armour
  • Causes widespread fire
  • Ignites and powers up friendly projectiles
  • Destroys enemy projectiles
Cons
  • Large
  • Destruction causes huge fire
  • Requires care to avoid igniting incoming projectiles just before impact.

*Requires Factory
Miscellaneous Updates
Various balance and stat edits have been made to the classic weapons, tech and commanders. They include:

  • Warhead: Takes two hits. First hit causes dark smoke and erratic flight path
  • Laser: Destruction causes splash damage
  • Cannon: Projectile can be destroyed by two rockets or a few swarm missiles
  • Swarm Missiles: Incendiary increased to a radius to ignite background bracing, even when hitting armour
  • Flaming Projectiles: ~25% damage or splash damage bonus
  • Reactor: Damage taken from fire reduced to 50% (Tons of Guns)
  • Armourdillo: Can see enemy armour and shields during active
  • Eagle Eye: Explosive shotgun rounds (Tons of Guns)
  • Warthog: 20mm damage increase (Tons of Guns)
  • Firebird: Flak, Shotgun, and 20mm Cannon are incendiary. Firebeam is longer & wider (Tons of Guns)
  • Firebird: Active mortars, cannons, missiles ignores armour
  • Fast Build Mod: Reduces material build/scrap times
8 Comments
Guideman Apr 16, 2023 @ 11:08am 
fire beam burn all progectiles
dunesblue8 Sep 4, 2022 @ 10:20am 
THANK
loranzoroundtree Apr 14, 2022 @ 4:55pm 
NEVER GONNA GIVE YOU UP NEVER GONNA LET YOU DOWN
General_Spazzz Mar 22, 2022 @ 2:35pm 
Where did you get those images? How are they so large in a high resolution?
Gonb Jan 18, 2022 @ 11:11am 
how tall is tall
flak is only very slightly more than two squares tall
RoboRogue Sep 30, 2020 @ 5:28am 
n i c e
ilyazybarev909 Jul 30, 2018 @ 11:42pm 
ок
Relentless Bee Fighter Apr 15, 2018 @ 1:36pm 
Thanks for the info!