Space Engineers

Space Engineers

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Decoy Launcher
   
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Type: Blueprint
File Size
Posted
Updated
433.507 KB
Oct 15, 2017 @ 12:44am
Oct 16, 2017 @ 1:33am
4 Change Notes ( view )

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Decoy Launcher

Description
Continuously launches decoys that move in random swirling paths.

Useage
Trigger "Decoy Launcher Start" to start
Trigger "Decoy Launcher Stop" to stop launching

Stage 1:
Decoys can thrust out (towards zero mark on rotor) first and then forward. Use the rotor to change the launch direction.
To have them do this delete "noS1Thrust" from the arguments field of the Programmable Block (located on top of the rotor)

They can also use an artificial mass block so you can launch them using a gravity generator.
Add "grav" to the arguments field of the Programmable Block (located on top of the rotor)

Stage 2:
The decoys will fly around in spiral paths, making them harder for turrets to hit, if you'd rather they spin and float slowly along a straight path add "noS2Thrust" to the arguments field of the Programmable Block (located on top of the rotor)
7 Comments
Slagman21 Sep 25, 2021 @ 8:45am 
where is the scripts?
Valac Apr 1, 2020 @ 6:15am 
i cant projekt it to build it on survival
Junebug Feb 18, 2020 @ 10:10pm 
Possible to have multiple on same ship or is Fastmine's issue still a thing?
Syntak  [author] Aug 22, 2019 @ 2:18am 
It might just need a little longer to finish building, try adding more time to the "DecoyLauncher Start" timer block.
Dirk Aug 21, 2019 @ 11:08am 
Finding that it disengages the merge block prior to welding the onboard timer block. Happens intermittently, probably a timing issue? Any advice?
Fastmine[NOR] Jul 23, 2019 @ 8:22pm 
I tried putting 2 of these on my ship, and then only 1 will fire its thrusters after being built.
CTH2004 Jan 10, 2018 @ 6:14pm 
Ok, this is amazing!