Total War: WARHAMMER II

Total War: WARHAMMER II

574 ratings
Better AI 2 - Outdated
   
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Tags: Mod, Campaign
File Size
Posted
Updated
0.585 MB
14 Oct, 2017 @ 5:04am
7 Oct, 2019 @ 5:36am
108 Change Notes ( view )

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Better AI 2 - Outdated

In 2 collections by ✠ M I N O S ✠
MINOS Mods for Total War Warhammer 2
35 items
Better AI 2 - SUBMODS
16 items
Description
This Mod is an AI Overhaul/Tweak, which makes it harder to beat and more "clever" in the Campaign.



Use the shown as required, but >>>
OPTIONAL SUBMODS
<<< for the best Experience!

They are not needed, but recommended!



Additional, HIGHLY recommended Mods:

- Hard Personalities for the AI on every Difficulty Level
(NOT compatible with my Diplomacy Submod!)

- Loreful Empires: Great Leader Bonuses

- Better Autoresolve

- Improved AI Skill Selection

- NNOBBs - Never Obsolete AI Lords

- Cataphs Less Rebel Rebels

- No Line of Sight Penalty

-Loreful Diplomacy customized by Minos
(already included in my Better Diplomacy Submod)









What this Mod does:

– The AI will:

– colonise more often
– spend more Money
– spend its Money more for Armies and Buildings
– occupy more often
– more aggressive on the Campaign Map (Attacking, Defending. Retreating)
– better Threat and Strength Detection
– smarter Retreats
– act better regarding Sallyout while Sieges
– build more Walls
– build slightly better Buildings
– Less Men lost for Colonisation, which helps the AI, cause it doesnt know it loses Men
– balanced Dwarfen – Greenskins
– tweaked Climate Handling for AI for unsuitable and uninhabitable Climates
– better Strategic Decisions based on Attacked/Defender Ratio
– higher Item Drop Chance for their Lords and Heroes
– with the Script from CeltiK’s Advanced AI, poor Bretonnia, Empire, Loremasters, Kislev, Karak Kadrin, Naggarond and some Skavens will get a needed Boost in Upkeep Reduce and Recruitment Slots

Additional Tweaks had to be made, because the AI just cant use many Features effectively, unlike the Player:

Difficulty Tweaks for AI:

Recruitment-Costs, Growth, Building Costs, Waaagh Animosity, Public Order, Construction Time, Agent Costs, Plague Modifier, Ritual Currency, more Exp for Battles, additional Chevrons for new Recruits, extra Level for new recruited Lords and Heroes, forbid AI to choose Immortality, cause of "Bugs"

Several other Tweaks have been made, but too many to list them all – just ask me, if there is still something unclear.



Savegame compatible.



No Radious or SFO or Boyz will be Boyz Support, but i made it modular, so that you maybe can use them together.



PS:
I wish to thank "Radious" for "[WARHAMMER] Radious Total War Mod" and mainly "Junaidi83 de Bodemloze" for his Mod "Better Aggresive CAI" for different Total Wars, from http://www.twcenter.net, for giving me ideas for this Mod and the one for Attila, as many Elements are based on their Mods.

Big Thanks to CeltiK http://steamcommunity.com/profiles/76561198044828487 for including some Parts of his Mod called "Advanced AI" https://steamcommunity.com/sharedfiles/filedetails/?id=1326805764 into mine.

And a big Thanks to Crynsos https://steamcommunity.com/profiles/76561198001056290/ – for his fantastic Community Mods!

Check out their Mods, too, if you can!



If you like this Mod, pls subscribe and mark as Favourite:



Thank you!
< >
1,125 Comments
captainducko 15 Aug @ 9:48pm 
thanks for all your hard work. must be so disheartening to tweak and test the AI only for CA to release a patch and roll back all your effort. While I don't blame you for not updating this just yet, I am looking forward to your eventual update
✠ M I N O S ✠  [author] 31 Jul @ 12:59pm 
Next Dlc will be Woodelves Enhancement - hell yeah!
Elitewrecker PT 26 Jul @ 5:37am 
Where did you get November, we don't have any news about the next DLC.
lee.hong 26 Jul @ 3:39am 
@MINOS no the next dlc is not coming until november... and with the covid-19 and TROY maybe later for the next dlc and warhammer 3...
✠ M I N O S ✠  [author] 25 Jul @ 4:17am 
It got toned down for economical Reasons in the next Update.
Although im currently not leaning against playing the Game, as it took them so long for the current Patch, that i guess the next DLC is already incoming...
adesrin 24 Jul @ 9:08pm 
thats actually a positive thing lucky_dutch as even 1 minor settlement conquered by player makes u snowball let alone more
✠ M I N O S ✠  [author] 24 Jun @ 6:32am 
@ lucky_dutch :

Use the Mod no walls for minor settlements .
lucky_dutch 24 Jun @ 12:18am 
I wish I could have this mod without it causing the AI to build walls in every minor settlement. It turns any campaign past turn 40 into a constant grind of sieges.
Pinch1 21 Jun @ 2:19pm 
A valid point
✠ M I N O S ✠  [author] 12 Jun @ 10:34pm 
@ Nihulistic99th :

The Point is, i dont have to update my Mods after every Patch, when i release them, AFTER all the Patches got released.