Transport Fever

Transport Fever

129 ratings
Precision Planner
 
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Station: Train Station
Track/Street: Track
File Size
Posted
0.508 MB
Oct 13, 2017 @ 12:16am
1 Change Note ( view )

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Precision Planner

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Description
There is now a version of this mod adapted for imperial measurements:
https://steamcommunity.com/sharedfiles/filedetails/?id=1168120249

The mod is now also available at TFnet for the GOG crowd. Both variants in one zip file:
https://www.transportfever.net/filebase/index.php/Entry/3393-Precision-Planner/
- temporarily, there's also a Deutsch language version on the TFnet page, until I get around to properly integrating multiple languages into the mod.
________________________________

Please watch my tutorial video posted above, or at: https://youtu.be/3WejxoLCgGw
- for full details of how to use this mod, as it's fairly complex. I may create a written guide at a later date.


This mod contains two separate track planning tools, which can be used as a two-stage process to build complete routes, or used individually in whatever way you find useful.

They allow you to plan out an entire route without spending any money, and easily convert those plans to functioning track.

The two tools are:

The Rough Planner tool, for quickly roughing out the intended path of a route.

The Precision Planner tool, for constructing accurate, piecewise track segments. This can create track segments directly, or be set to "Planning" mode, where it will create self-snapable planner segments which can later be upgraded to track.

Once upgraded, the planners will remain, but can be bulldozed to leave the functioning track segments behind.


If you find any confirmable, reproducable bugs with the mod, please leave a message on the workshop page here, and I'll try my best to get to the bottom of them in a reasonable time.

Feel free to leave general feedback too.
Popular Discussions View All (2)
2
Mar 7, 2018 @ 12:09pm
Mod does not appear in the game after instal
prefeller
2
Nov 8, 2017 @ 6:06pm
Crash reports
GordonDry
< >
76 Comments
Pressure Line Jan 7 @ 3:38am 
A different part of the main line, doing more or less the same thing...

https://steamcommunity.com/sharedfiles/filedetails/?id=1617663203
Grimdanfango  [author] Jan 3 @ 4:33pm 
@Pressure Line
Ah right. Thanks for posting! Always fun to see what people get up to with it :-)
Pressure Line Jan 3 @ 1:11pm 
Only celebration. It really is a fantastic tool!
Grimdanfango  [author] Jan 3 @ 10:53am 
@Pressure Line
Looks neat! Apologies, but I'm not quite following whether you're posting to celebrate the result, or asking for advice to improve it? :-P
Pressure Line Jan 2 @ 11:37pm 
@Grimfandango: I had been teaaring my hair out trying to get this wee section built. It's part (most) of a 3.2km UpUp/DownDown main line section with a 110m total change in elevation, which goes through a 180 degree turn over 2km (50m elevation change) I had spent about half a day trying to get the part on the RHS of the screenshot to work without becoming a massively expensive viaduct or tunnel.

https://steamcommunity.com/sharedfiles/filedetails/?id=1612731062

Muchas gracias mi amigo!
Grimdanfango  [author] Dec 18, 2018 @ 11:51am 
Just a quick note. I've noticed that under the new patch, the mod *sometimes* fails to display the gradient and speed-limit text correctly on the floating placards. Looks like they changed something with the rendering offset code.
I'm busy with work for a while, but I'll look into it as soon as I can and hopefully work out a fix.
jvp Oct 15, 2018 @ 2:45am 
This is a great mod, ty. I don't really use the planning, but being able to place a bridge the way I want is priceless. One request though: CommonAPI support, there are quite a few cool bridges on the workshop that would be nice to have available :-D
go112 Aug 22, 2018 @ 12:30am 
oh thanks! Disnt know about the Shift bulldoze thing. And yep i had too many "stations" lol. After deleting all the rough planners i didnt need anymore it worked again ^^
Grimdanfango  [author] Aug 21, 2018 @ 2:50pm 
@go112
Ah... well I've never done a full-on stress test. Probably had ~50 in play at one time, so there could conceivably be issues I'm not aware of. Might be best to plan one or two routes out at a time, fully convert them, then clean up before placing more.
<Shift>+click bulldozing helps, as you can skip having to click the "Confirm" prompt every time you bulldoze.

Still, shouldn't be anything in there that's *too* heavy, the poly count on the planners is kept fairly tight.
go112 Aug 21, 2018 @ 12:44am 
i think i have to many planners at one time. my game rashes lol