Supraball

Supraball

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12 things you wish you knew earlier! (Official)
By DavidM
Helps you git gud!
 
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#1 The Shield
The shield does not increase your radius. Actually it makes you a little smaller at the front.


So it should never be used for keeping. Because it simply prevents you from catching the ball

The main use for the shield is to activate it when you want to volley-kick a ball, because:
  • the shield prevents that you accidentally catch the ball.
  • it gives you up to twice the time to volley-kick the ball, because you can also still kick it after it deflected.
#2 Reading Aiming
As a keeper you should focus on the aiming of the opponent. If you look at his gun, you see where he will shoot.
As an attacker however you have to fake your aiming to mislead the keeper. So quickly change your aiming to fool him.
#3 Keeper Hide Names
As keeper it is useful to temporarily hide the name tags of all players. Hit F (default key) to turn them off. You can now see the aiming of the opponent players better.
Now hit F again to show the names again.
#4 Kick Range
The middle circle in the middle radar shows the range for the kick and pull.
  • Use it to keep the right distance to opponents or friends.
  • When you are about to receive a pass, but you're looking the other way, use the middle radar to see the ball coming, so you can time your volley right.



#5 Keeper Dash Distance
When you dash as a keeper and then jump before you land, you can fly very far. You can jump twice after the dash. If you time it right, you can get nearly to the middle line.
#6 Boost efficiency
For efficient boosting it is important, that the boosted player is running into the direction he will be boosted into, because his running speed will be added.

The speed of the boosting player however does not matter. He can stand still.

For beginners:
Boosting is a key mechanic in Supraball. New players don't use it at all. If you use it, the game becomes about 5 times faster and your team will be much more efficient in defense and offense.
It requires at least 2 players to work together. They kick each other to get fast across the field to the ball, to attack, to a person that needs marking or to defense.

In order to boost, a player gets kicked and he has to jump 3 times before he hits the ground. If he times his jumps right, he gets across half the pitch in just 2 seconds. Watch this video for a quick display:

#7 Harder shots
If you are moving towards the direction you are shooting into, your own speed will be added to the shot.
  • Walk forward to shoot harder
  • Run forward and dash into a volley-shot to make it much harder
  • Receive a pass while being boosted to release a super hard shot. In this example you get quad-boosted for a super duper hard shot:

Note: to pass to a boosted player simply use the Pass button. If you try to charge you are much more likely to fail. The auto-pass will work great!
#8 Momentum
When you receive the ball it will push you. If you immediately jump after catching it (or right before catching), and jump two more times after that with good timing, you can fly very far with added speed. Use it to fly past a defender.
The harder the ball comes at you, the faster and farer you can fly.
Try to charge the ball with full power into a friend to make him fly very far.

#9 Stealing
When the opponent ballowner is on low health (red health) you can take the ball away from him without knocking him out by pulling him.
#10 Keeper double boost
A keeper can single handedly double boost a player, getting him from the own goal right to the opponent box.
By dashing out of the box, in the back of a friend who is running away from him, kicking him twice while using both multijumps, and that boosted player of course also using his 3 multijumps once he takes the first kick.

By dash-flying into his back you touch him for long enough to kick him twice.
#11 Slingshots
You can boost yourself by using other players to slingshot yourself.
There are 2 ways: Pull and Suck.

The Suck slingshot is easier to perform, the pull is harder but more efficient.

The Suck slingshot requires you to just run into other players and keep sucking (default buttons: right mouse + Ctrl). When you grapple them, jump. If you do it right, you will fly past them by using all your 4 jumps.

The Pull slingshot requires you to walk towards them, but walk slightly at their side. If you pull them at the right angle, you can get a significant boost and fly past them. You have to use your 3 multijumps after liftoff to cover a good distance.

In this video go see the Pull-Slingshot at 1:37:
#12 How jumping makes you run faster
It doesn't ****ing making you any faster! So stop jumping around like a bunny for no reason, it just makes all the passes miss you! :)
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11 Comments
k@|\|-_- Oct 24, 2017 @ 12:57pm 
and btw this was helpfull bucause in most game jumping make u go faster so thats what i did lol
k@|\|-_- Oct 24, 2017 @ 12:56pm 
k thx
DavidM  [author] Oct 24, 2017 @ 12:38pm 
Hey SafO, in North America you will find enough people to play with in the evening. If you try to play between about 7-10pm in your timezone.

Ranked is not yet there, it will come with one of the next updates.
k@|\|-_- Oct 24, 2017 @ 12:34pm 
how many people play this game anyways, i just got it because it looked cool but all i do is play bots, but in the website it says you can play ranked but i cant??
CiD Oct 18, 2017 @ 8:59am 
I wish I knew this earlier because I thought this was a golf game. :steamsalty: :steammocking:
Sgt. Doggo Oct 17, 2017 @ 9:36am 
Last time i was this early Supraball was a mod
16BitBlaster Oct 16, 2017 @ 7:14am 
I wish I knew this earlier because I thought this was a golf game. :steamsalty:
Venezzo Oct 16, 2017 @ 6:30am 
I wish I knew this earlier, but now I can defeat the worst player alive named Silw :v :supralovely:
DavidM  [author] Oct 11, 2017 @ 2:54pm 
Toto, we wrote that on the Steam page. We can't do more than write it there.
Toto Oct 11, 2017 @ 2:47pm 
I wish I knew you wouldn't have south american servers before buying the game...