This is a concept or project early in development

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Train Fever
Platforms: PC, Mac, Linux
Languages: English, German
Players: Single-player
Dec 27, 2012 @ 9:31am
Jul 1, 2014 @ 2:35am
Recent Announcements View All (3)
Train Fever will be released in Q3 2014
Train Fever campaign goes into the home stretch
Update July 2014: Please note that this concept page is outdated and won’t be updated in future. The game will be released on Steam in Q3 2014. Please find more information on the game here: Best regards, Urban Games team.

Train Fever is a railroad-focused business simulation game with role-playing elements. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.

"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.

Classical role-playing elements let you identify with your game character. Earn achievements and collect experience points, then use them to train your skills. Four basic skills directly affect game-deciding parameters such as access to infrastructure and vehicle market, maintenance rates, access to statistics and intelligent organization, and much more. Devise your own strategy!”

Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.

  • Randomly generated, modifiable terrain with realistic dimensions
  • Advanced passenger simulation
  • Dynamically simulated urban development
  • Procedurally generated buildings
  • No grid - that is, the game world is not limited to 90 (or 45) degree angles
  • Vehicles from more than 150 years of transportation history
  • Four distinct characters
  • Comprehensive skill system
  • Detailed 3D graphics
  • Freely adjustable zoom factor

Train Fever was funded by crowdfunding on March 20 2013. It is the first successful project funded on the platform

The game will be released in Q3 2014.

More information about the game can be found on our website, where you can also find newsletter registration and official forums. We kindly invite you to discuss everything related to the game in the official forums.
Popular Discussions View All (8)
Aug 26, 2013 @ 11:12am
How much Transport Tycoon / OpenTTD is there?
Jun 1, 2014 @ 7:23pm
Multiplayer, I only want to buy if this shall be included.
Apr 24, 2014 @ 1:52pm
TrainFever can be better than 80 euros SimCity 5 in few steps
Andy SVK
< >
Zuccc Boi Oof Papa Johns Jun 15, 2017 @ 12:55pm 
Just another carbon copy of all the existing and terrible train sims.
Neko Aug 22, 2016 @ 4:03am 
Looks like your going to get this on steam now! Good job (and good luck for the last stretch!) I'll defiently buy it!
学伟 Oct 12, 2014 @ 10:03pm 
很不错的游戏 希望打折后入正
Phat Oct 10, 2014 @ 2:33am 
Trains, I'm surrounded by trains!
HARMFUL3000🍒 Aug 31, 2014 @ 1:32am 
please russia langvich
Lakahs Jul 15, 2014 @ 5:09am 
:retreat:Release an early access for beta/alpha testing now and I'll buy it at full price:retreat:
Skifans Jun 22, 2014 @ 1:49am 
Well may 2014 has passed but his looks like a realy good game. Hope you can get it avalible on steam soon
Grek Jun 18, 2014 @ 3:24pm 
early acess please
Mansoon Jun 13, 2014 @ 11:37am 
Two important questions:
1// Can we timetable these trains? I refer here to A-train, which has some very nice choices in that regard.
2// Is there a specific signalisation? In other words, are there adjustable red/green signs before swithes, crossings, junctions, etc.?
Ron Jun 12, 2014 @ 7:28am 
Really looking forward to this, hope it's released for SteamOS/Linux!