Divinity: Original Sin 2

Divinity: Original Sin 2

372 ratings
Void Knight Class (OUTDATED)
 
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
2.519 MB
Oct 6, 2017 @ 5:12pm
Oct 26, 2017 @ 6:33pm
41 Change Notes ( view )

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Void Knight Class (OUTDATED)

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In 1 collection by Zrexin
Void Knight Pack
4 items
Description



If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.


Version 1.94.8


There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.

TRADER LOCATIONS:
The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.


OPTIONAL FILES

Void Knight Free Pet Pal Add-on

An Auspicious Beginning Add-on

Free Source Skills Add-on

Void Knight Magical CC[www.nexusmods.com]
I will no longer be updating magical CC as it takes too much time and effort
Last version of Magical CC add-on is going to work with 1.88 without bugs, you can find this version on the nexus.
Maybe I'll update this add-on once I am fully done making the mod.

Compatibility:
  • Obviously if you are using mods that allow multiple summons or something that edits original skills, it won't affect this mod as it's an entirely seperate thing.

  • Compatible with everything else as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on. I also changed disarm to go through armor, but this will be reverted once the editor allows me to make a new working disarm status.)

  • If you want this mod to work with X mod that edits class presets:
    1. Extract my mod's pak
    2. Find the ClassVoidKnight.lsx file
    3. Edit the variables you want (Guide[docs.larian.game])
    4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
    5. Local publish it and enable it in-game
    Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.


If you like the mod, consider dropping a few coins for the effort <3 Donate[www.nexusmods.com]


Void Knight is available in GM mode, you have to enable it in the Prepare Campaign screen
Popular Discussions View All (3)
66
May 6, 2018 @ 6:07pm
PINNED: Bug reports
Zrexin
< >
227 Comments
Moori Feb 11 @ 1:10am 
i loved this mod
Zrexin  [author] Sep 25, 2018 @ 12:09am 
Definitive Edition version: https://steamcommunity.com/sharedfiles/filedetails/?id=1522325692

Didn't make any new changes to the mod as I wanted to get this out as soon as I could. Sorry for the wait.
Frankenllama Sep 17, 2018 @ 6:11am 
man i loved this mod... just waiting for it to be ported to DE. i refuse to play it until i have this mod!
Zeddy Sep 16, 2018 @ 1:47pm 
Even though it felt weak in some areas, I still loved the class and the style it offered and would love to see it updated to DE if possible.
Peregry Sep 15, 2018 @ 4:28pm 
Add another person wishing for it to be updated to DE.
nords21 Sep 12, 2018 @ 7:24pm 
This was my favorite mod in vanilla, would love to have it in DE. I am not very savvy to do it myself.
Agonox Sep 12, 2018 @ 4:52pm 
Would like to see this mod in DE too. Love the class and its design.
Terminus Sep 12, 2018 @ 3:02am 
@Ser Tristesse Think you could upload the file? I tried to convert it myself but I couldn't get the animations to work
Tristesse Sep 11, 2018 @ 1:22pm 
@Demiurgus Sure, I'll add you.
Arennond Sep 11, 2018 @ 11:57am 
please update for defintive edition. I cannot play this awsome game without it!