Divinity: Original Sin 2

Divinity: Original Sin 2

372 ratings
Void Knight Class (OUTDATED)
Type: Add-on
Game Mode: Story, GM
File Size
2.519 MB
Oct 6, 2017 @ 5:12pm
Oct 26, 2017 @ 6:33pm
41 Change Notes ( view )

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Void Knight Class (OUTDATED)

In 1 collection by Zrexin
Void Knight Pack
4 items

If you want fancy new skills and to feel like an absolute beast, this mod is for you.

Currently adds 22 skills in total including 4 Starter (lv.1), 4 Novice (lv.4), 5 Adept (lv.9), 3 Master (lv.13), 1 Summon and 5 Dragon Form skills.

Version 1.94.8

There are new void traders across the world so this also works on pre-existing saves, but obviously you will need to buy the skillbooks.

The traders will appearently run away if they see combat and end up in one of the corners in their spawn area. If they disappeared, this is a possibility.


Void Knight Free Pet Pal Add-on

An Auspicious Beginning Add-on

Free Source Skills Add-on

Void Knight Magical CC[www.nexusmods.com]
I will no longer be updating magical CC as it takes too much time and effort
Last version of Magical CC add-on is going to work with 1.88 without bugs, you can find this version on the nexus.
Maybe I'll update this add-on once I am fully done making the mod.

  • Obviously if you are using mods that allow multiple summons or something that edits original skills, it won't affect this mod as it's an entirely seperate thing.

  • Compatible with everything else as far as I know.

  • If you are using any mod that changes status effects, put them after this mod in the load order.(Penetrating Debuffs for example. You need to do this because I changed weak to be resisted by physical armor and back to magical armor for the "Magical CC" add-on. I also changed disarm to go through armor, but this will be reverted once the editor allows me to make a new working disarm status.)

  • If you want this mod to work with X mod that edits class presets:
    1. Extract my mod's pak
    2. Find the ClassVoidKnight.lsx file
    3. Edit the variables you want (Guide[docs.larian.game])
    4. Make a new project and put the .lsx file under Divinity Original Sin 2\Data\Mods\*YOUR MOD*\CharacterCreation\ClassPresets
    5. Local publish it and enable it in-game
    Sorry, I can't make a new optional file for every mod out there. This will work even if I make updates to my mod.

If you like the mod, consider dropping a few coins for the effort <3 Donate[www.nexusmods.com]

Void Knight is available in GM mode, you have to enable it in the Prepare Campaign screen
Popular Discussions View All (3)
May 6, 2018 @ 6:07pm
PINNED: Bug reports
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Moori Feb 11 @ 1:10am 
i loved this mod
Zrexin  [author] Sep 25, 2018 @ 12:09am 
Definitive Edition version: https://steamcommunity.com/sharedfiles/filedetails/?id=1522325692

Didn't make any new changes to the mod as I wanted to get this out as soon as I could. Sorry for the wait.
Frankenllama Sep 17, 2018 @ 6:11am 
man i loved this mod... just waiting for it to be ported to DE. i refuse to play it until i have this mod!
Zeddy Sep 16, 2018 @ 1:47pm 
Even though it felt weak in some areas, I still loved the class and the style it offered and would love to see it updated to DE if possible.
Peregry Sep 15, 2018 @ 4:28pm 
Add another person wishing for it to be updated to DE.
nords21 Sep 12, 2018 @ 7:24pm 
This was my favorite mod in vanilla, would love to have it in DE. I am not very savvy to do it myself.
Agonox Sep 12, 2018 @ 4:52pm 
Would like to see this mod in DE too. Love the class and its design.
Terminus Sep 12, 2018 @ 3:02am 
@Ser Tristesse Think you could upload the file? I tried to convert it myself but I couldn't get the animations to work
Tristesse Sep 11, 2018 @ 1:22pm 
@Demiurgus Sure, I'll add you.
Arennond Sep 11, 2018 @ 11:57am 
please update for defintive edition. I cannot play this awsome game without it!