XCOM 2
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[WotC] I'm the Commander here Extension
 
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0.007 MB
Oct 6, 2017 @ 2:44am
Oct 7, 2017 @ 6:11am
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[WotC] I'm the Commander here Extension

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Description
Ability Extension-mod for [WotC] I'm The Commander Here:

This is a pure INI-mod (at the moment) which utilizes functions from the base-mod to add things like
  • new TC choices for herosoldiers as well as removing some
  • Adding abilities to the eligable crossclass-list or remove existing ones
  • I'm working on adding the Longwar Perk Pack abilities as TC talents

Templars
  • Phantom, added
  • Fan Fire, added
  • Conceal, added
  • Blastpadding, added
  • Fortress, removed (This is way to OP for Templars imho, feel free to deactivate it in the config)
  • Implacable, removed (was previously added by myself, but caused wierd behaviour with Momentum)

Reapers
  • Serial, added
  • Death from Abvoe, added
  • Run and Gun, added
  • Ever Vigilant, added
  • Killzone, removed

Skirmishers
  • Shadowstrike, added
  • Rupture, added
  • Demoliton, added
  • Suppression, added
  • Volatile Mix, removed
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79 Comments
José Jun 15 @ 2:40pm 
C'est la vie, I guess, but thanks for reading our feedback.
Dare  [author] Jun 15 @ 9:13am 
I thnk I came up with an idea finally. I will make a bool which lets you add the normal AWC perks to the herosoldier selection. In doing so one can choose LW2 perks for herosoldiers. But it will render this extension mod pretty useless.
José Jun 11 @ 11:06am 
@Dare: if there's anything that his mod does need to do it's that it needs to unrestrict the skill pools. What I mean is that the WotC classes need to use the general perk pool rather than have four of them that need to be modded individually. Now as for support for LW2 perk pool, I propose you add a general enabled/disabled section through the .ini files so it's manually enabled by those with that mod.
Dare  [author] Jun 11 @ 6:09am 
José is right. This mod doesn't need any fixing to add LW2 compatibility but someone adding those Abilities to the decks via the *.ini interface I provided. Thing is what about people without LW2. I'm still unsure on how to approach this issue.
xɐʇso⅂ Jun 10 @ 10:46pm 
I too, would appreciate the compatibility for the LW2 to be fixed, as VoidInsanity pointed out. God I would love to have a default skirmisher with some of the LW2 class abilities.
José Jun 10 @ 10:06am 
@VoidInsanity: You could make this addition yourself if you have the LW2 Perk mod, as Dare made areas you could add and remove perks from other mods through the .ini file. It's as a pain in the ass as it sounds, tho'.
Dare  [author] Jun 7 @ 2:10pm 
Hmm - that's not done easily. I would have to add every LW2 ability to hero class deck. I think about it.
VoidInsanity Jun 7 @ 11:17am 
Could you add support for the LW2 Classes and Perks mod skills to work on hero classes? The base mod works with the mod just fine (they show up fine on soldiers just not on heroes).
baguda Jun 6 @ 5:53am 
Roger that guys, thanks. It was just an odd interaction that I was making note of. The mod is great.
Dare  [author] Jun 6 @ 1:58am 
I looked at Richards Hero Class Rework and it is as Coback pointed out. This extension mod will not work with that rewor.k The base mod should be fine if he removed the deck from the classes (guessing here), but if he kept the deck that would be problematic.