Divinity: Original Sin 2

Divinity: Original Sin 2

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Level Up Table
By PrettyTerrible
This guide shows you the rate at which player characters earn attribute points, combat ability points, civil ability points and talents when leveling up. Useful if you want to plan out a build or make an NPC in Game Master mode that has about the same power as players.
   
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Starting Bonuses
Racial Skills
(The player character will have two. One of them is determined by race. Dome Of Protection is not available in Game Master mode.)
  • All Races: Dome Of Protection
  • Living Dwarves: Petrifying Touch
  • Living Elves: Flesh Sacrifice
  • Living Humans: Encourage
  • Living Lizards: Dragon's Blaze
  • All Undead: Play Dead

Racial Talents
(The player character will have two. Both of them are determined by race. Racial talents of other races cannot be chosen when leveling up.)
  • All Dwarves: Sturdy
  • Living Dwarves: Dwarvern Guile
  • All Elves: Corpse Eater
  • Living Elves: Ancestral Knowledge
  • All Humans: Ingenious
  • Living Humans: Thrifty
  • All Lizards: Sophisticated
  • Living Lizards: Spellsong
  • All Undead: Undead

Starting Skills
(The player character can have up to three. The player character must qualify for them by having at least one point in the appropriate combat ability.)
  • Warfare: Crippling Blow, Battle Stomp, Battering Ram, Bouncing Shield
  • Huntsman: Elemental Arrowheads, First Aid, Pin Down, Ricochet
  • Scoundrel: Adrenaline, Throwing Knife, Backlash, Chloroform
  • Pyrokinetic: Searing Daggers, Peace Of Mind, Haste, Ignition
  • Hydrosophist: Hail Strike, Armour Of Frost, Rain, Restoration
  • Aerotheurge: Shocking Touch, Electric Discharge, Favourable Wind, Blinding Radiance
  • Geomancer: Fossil Strike, Fortify, Contamination, Poison Dart
  • Necromancer: Raise Bloated Corpse, Mosquito Swarm, Blood Sucker, Decaying Touch
  • Summoning: Conjure Incarnate, Dimensional Bolt, Elemental Totem, Farsight Infusion
Level Up Table (Levels 1-25)
(Player characters start with 10 points already invested in every attribute and 0 points already invested in every combat ability and civil ability. Through leveling up they can invest up to 30 points into any attribute, up to 10 points into any combat ability and up to 5 points into any civil ability. More points can be invested through various talents and equipment with seemingly no hard cap. Player characters in Game Master mode get an extra two attribute points to spend at level 1. Other than that they seem to follow the same table below when leveling up.)

Level
Experience
Attribute Points
Combat Points
Civil Points
Talent Points
1
+0 (0)
+3 (3)
+2 (2)
+1 (1)
+1 (1)
2
+2000 (2000)
+2 (5)
+1 (3)
+1 (2)
+0 (1)
3
+6000 (8000)
+2 (7)
+1 (4)
+0 (2)
+1 (2)
4
+12000 (20000)
+2 (9)
+1 (5)
+0 (2)
+0 (2)
5
+20000 (40000)
+2 (11)
+1 (6)
+0 (2)
+0 (2)
6
+30000 (70000)
+2 (13)
+1 (7)
+1 (3)
+0 (2)
7
+42000 (112000)
+2 (15)
+1 (8)
+0 (3)
+0 (2)
8
+56000 (168000)
+2 (17)
+1 (9)
+0 (3)
+1 (3)
9
+72000 (240000)
+2 (19)
+1 (10)
+0 (3)
+0 (3)
10
+100000 (340000)
+2 (21)
+1 (11)
+1 (4)
+0 (3)
11
+139000 (479000)
+2 (23)
+1 (12)
+0 (4)
+0 (3)
12
+193000 (672000)
+2 (25)
+1 (13)
+0 (4)
+0 (3)
13
+269000 (941000)
+2 (27)
+1 (14)
+0 (4)
+1 (4)
14
+374000 (1315000)
+2 (29)
+1 (15)
+1 (5)
+0 (4)
15
+519000 (1834000)
+2 (31)
+1 (16)
+0 (5)
+0 (4)
16
+722000 (2556000)
+2 (33)
+1 (17)
+0 (5)
+0 (4)
17
+1003000 (3559000)
+2 (35)
+1 (18)
+0 (5)
+0 (4)
18
+1395000 (4954000)
+2 (37)
+1 (19)
+1 (6)
+1 (5)
19
+1939000 (6893000)
+2 (39)
+1 (20)
+0 (6)
+0 (5)
20
+2695000 (9588000)
+2 (41)
+1 (21)
+0 (6)
+0 (5)
21
+3746000 (13334000)
+2 (43)
+1 (22)
+0 (6)
+0 (5)
22
+5206000 (18540000)
+2 (45)
+1 (23)
+1 (7)
+0 (5)
23
+7237000 (25777000)
+2 (47)
+1 (24)
+0 (7)
+1 (6)
24
+10059000 (35836000)
+2 (49)
+1 (25)
+0 (7)
+0 (6)
25
+13982000 (49818000)
+2 (51)
+1 (26)
+0 (7)
+0 (6)
Level Up Table (Levels 26-50)
Level
Experience
Attribute Points
Combat Points
Civil Points
Talent Points
26
+19435000 (69253000)
+2 (53)
+1 (27)
+1 (8)
+0 (6)
27
+27015000 (96268000)
+2 (55)
+1 (28)
+0 (8)
+0 (6)
28
+37550000 (133818000)
+2 (57)
+1 (29)
+0 (8)
+1 (7)
29
+52195000 (186013000)
+2 (59)
+1 (30)
+0 (8)
+0 (7)
30
+72551000 (258564000)
+2 (61)
+1 (31)
+1 (9)
+0 (7)
31
+100846000 (359410000)
+2 (63)
+1 (32)
+0 (9)
+0 (7)
32
+140176000 (499586000)
+2 (65)
+1 (33)
+0 (9)
+0 (7)
33
+194844000 (694430000)
+2 (67)
+1 (34)
+0 (9)
+1 (8)
34
+270834000 (965264000)
+2 (69)
+1 (35)
+1 (10)
+0 (8)
35
+376459000 (1341723000)
+2 (71)
+1 (36)
+0 (10)
+0 (8)
*36*
+523277000 (1865000000)
+2 (73)
+1 (37)
+0 (10)
+0 (8)
37
+727356000 (2592356000)
+2 (75)
+1 (38)
+0 (10)
+0 (8)
38
+1011024000 (3603380000)
+2 (77)
+1 (39)
+1 (11)
+1 (9)
39
+1405324000 (5008704000)
+2 (79)
+1 (40)
+0 (11)
+0 (9)
40
+1953400000 (6962104000)
+2 (81)
+1 (41)
+0 (11)
+0 (9)
41
+2715226046 (9677330046)
+2 (83)
+1 (42)
+0 (11)
+0 (9)
**42**
+3774164046 (13451494092)
+2 (85)
+1 (43)
+1 (12)
+0 (9)
43
+951120725 (14402614817)
+2 (87)
+1 (44)
+0 (12)
+1 (10)
44
+2997094746 (17399709563)
+2 (89)
+1 (45)
+0 (12)
+0 (10)
45
+1546031425 (18945740988)
+2 (91)
+1 (46)
+0 (12)
+0 (10)
46
+1204091125 (20149832113)
+2 (93)
+1 (47)
+1 (13)
+0 (10)
47
+2403828846 (22553660959)
+2 (95)
+1 (48)
+0 (13)
+0 (10)
48
+1078824479 (23632485438)
+2 (97)
+1 (49)
+0 (13)
+1 (11)
49
+3477925671 (27110411109)
+2 (99)
+1 (50)
+0 (13)
+0 (11)
***50***
+1054744450 (28165155559)
+2 (101)
+1 (51)
+1 (14)
+0 (11)
Notes
*36* - Level 36 is the level cap for player characters due to a bug. The value for experience in this game is saved as a signed 32-bit integer meaning the maximum possible value for experience is 2,147,483,648. A single point of experience beyond that will cause the value to overflow to -2,147,483,648 and start increasing again from there. This presents a problem as getting to level 37 requires 2,592,356,000 total experience. All attribute points, combat points, civil points and talent points beyond level 36 on the table will be estimates based on patterns from previous levels.

Due to the way leveling is handled this also resets player characters back to level 1. All attribute points, combat points, civil points and talents will still be fine, however, anything that takes character level into account such as vitality or spell power will be greatly weakened.

Non-Player characters can be manually adjusted past this cap in Game Master mode with no negative side effects as they do not rely on experience to gain levels.



**42** - Level 42 is the point at which the amount of experience needed to get to the next level counter rolls over. The value for it is saved as an unsigned 32-bit integer meaning the maximum possible value for it is 4,294,967,295. Unlike experience the minimum value is only 0. At this point onwards, the value for experience and amount of experience needed to get to the next level roll over so frequently that it becomes nearly impossible to calculate the correct values for either. Experience values beyond level 42 on the table will use the rolled over values instead of the correct values.



***50*** - Level 50 is the level cap for non-player characters unless the game is modded in some way that removes this cap. Non-Player characters cannot be manually leveled beyond 50 in Game Master mode. It's possible that there are levels beyond 50 as the amount of experience needed to get to the next level counter continues to display a number.

The theoretical level 51 would take 91,707,975 experience to reach due to the overflow bug. This would net a total of 28,256,863,524 experience. It would reward the player character with 2 attribute points, 1 combat point and 0 civil points and talent points.
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13 Comments
B00ja Feb 24 @ 11:22pm 
I got to level 31 by the end of Fort Joy by using a Monster Leveling mod. So people would use that to level the NPCs to their level. I would use it to level the NPC to +3 to +5 my level. They are harder, drops better loots and gives tons of exp. However, can't get the NPCs to go pass level 35. The game would freeze.
3D.Hins Feb 3 @ 12:10pm 
I got 36 level, then when i got some exp, it will show level up and become level 1..... is there anyway to go level 37?
UncleDrake Sep 23, 2020 @ 12:34pm 
There's no bug here. It's impossible to get higher than lv 25, even on a solo kill everyone, do everything challenge run, you'll end up at lv 25, halfway towards lv 26. There is no way of gaining any more exp then that in the campaign, unless you mod exp gain up
SS Sep 22, 2020 @ 8:48am 
If anyone knows, where I could find the file where this formula is located? I want to edit this :steamhappy:
Mr. Disapprove Dec 9, 2018 @ 4:35am 
Thanks mate, used this table for my campaign. Took the liberty of referencing you :). Cheers, Awesomo-3000
cool skill Jun 20, 2018 @ 9:23am 
I don't understand this. Is there any increase in character stats while leveling up? Like I mean without points into attributes. Say all of them stay at 10. Does base damage and hp by level ever go up without increasing stats?
Delphi Sultinate Main Apr 18, 2018 @ 10:31pm 
I know im a bit late on this but when you say it's easy to fix the level 36 bit problem, do you mean it's easily fixed by using the Divinity Engine or some other mean? If its done by engine or any way really, could you share in detail?
Rick Jan 18, 2018 @ 9:38am 
thx for ur work bro!
wld be grate if u are add memory point in ur table.
Qtica Oct 18, 2017 @ 9:24am 
Finished @lvl24 on Tatician mode maybe three or four side quests missed through the entire playthrough but I killed every NPC in every act and city.
A Big Hairy Monster Oct 8, 2017 @ 7:24pm 
This was an interesting read, but im curious how you even attempt to GET that much XP. I mean I suppose in a game mastered mod or something, so it could be useful even so, so i guess I answered my own question? :P