Project Zomboid

Project Zomboid

182 ratings
AIZ Enhanced 2
Mod: Mod
Map: Map
File Size
1,863.753 MB
Oct 4, 2017 @ 1:11pm
Sep 9 @ 8:22pm
20 Change Notes ( view )

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AIZ Enhanced 2

***AIZ Enhanced 2 = AIZ Enhanced updated to support 38.x and new vanilla map, also included all extra maps from AIZEnhanced SP/SPlitscreen version. St Lamb and Drayton Rebuild moved + more connecting roads added***

Adds community maps to default map as All in One, also connects them better with new roads, adds vehicle spawns to custom map areas, fixes TWD Prison door crashes, fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP and both ND:RP maps, since they have very low (or no) zed spawns at the moment.

Supports Survivors! & Super-Survivors! mods as well. When playing with these mods, you will also find a ton of special survivors all around the map areas, both friend and foe. NOTE: When using either mod above, delete the 'maps' folder in it, since there can be overlap with this mod's maps.

NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work.

This mod is essentially Atlas1205's 'All in Zomboid Map Pack' mod but with even more community maps, combined with my 'All in Zomboid Map Pack Enhancer' mod.
So there are also new roads to connect all the custom maps with the base map and each other better, as well as fixing TWD Prison door crashes (and similar crashes in any other map).
It also includes New Denver 'fixed' and working with Rosewood Prison (not overcovering it anymore).
Also fixes Grove Beach crash due to a PZ bug with the custom tileset. It also fills Grove Beach and 'Knox County MP' maps up with more zeds, since they have extremely low counts otherwise.

See the text and png files at the root of the mod folder 'AIZ Enhanced' for configuration, usage and detailed information.
Multiplayer Compatible (see below)

New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon),
South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf[300z]),
Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb & Sirenville (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard)
Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren), Brandenburg (Woldren),
[Harrison memorial hospital and cdc,Tavern,Hershels farm, Woodbury, Prison, Terminus, Alexandria, Sanctuary, Hilltop, Oceanside, The Kingdom, Trading Post Area + Arena](Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone), Chaparral (VikiDikiRUS), CaliforniaExt (GuiGuiK), Eerie County (AtoxWarrior), Fort Knox (Woldren), The Island (Woldren), Red Valley (MantoanR), Mir dla boev (fowtek), BarcoAbandonado (sadness)

Increase allocated memory from the default 1G (1024M), to whatever is reasonable for your system. I have 16G of RAM. So I set this to 8G (8192M) . Go into your Project Zomboid install directory find ProjectZomboid64.json and change it there. Disabling VOIP in audio settings also helps performance.


!!!!!!!!BE AWARE!!!!!!!!
'Downtown' map spawn points have caused problems, so are removed (in MP & SP).
California, (and maybe Louisiana and maybe Dreadwood) does have problems with some of the stairs on the map, where you can fall through and fracture a leg. See
When the author updates the map, I will add the update. For now when playing in California, (and maybe Louisiana and maybe Dreadwood), I would recommend staying only on ground level in a serious game, and only use California, (and maybe Louisiana and maybe Dreadwood), for raiding/exploring, not base building or anything else really. Or have Cheat Menu mod enabled just in case.
Also South Muldraugh airfield and Kaputt military base both have the same bad building, that has some game-broken doors on the outside, and a stairs you can fall through. In those areas, if there are some outside doors that do not work, then beware of the stairs inside.
New Denver had map lot data removed for cell 25x39 which overlapped Rosewood Prison.
I playtested spawning there and played in SP & MP and it seemed stable and OK, along with Rosewood Prison.
I have included the 3 removed files in another folder within the mod if you want to put them back (but cover the prison).

This was built for myself to play, but figured I would share whilst I have some time to mod and play PZ at the moment.
This was built with PZ builds 35 & 36, newer builds *may* break maps, like they did with TWD Prison, which this mod fixes at the moment.

For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder.
Or see here:
From runtheball:
"I re-read the posts here and got it working. Here is a summary of all the steps I took to get it working (and I'm starting the game in Host mode):
Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today [when I saw it only had the three default map spawn points, I backed out]. Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following:
I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical.
Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!"

in server ini have:
WorkshopItems=1158053757 (etc...)
Mods=amhghk2 (etc...)
Put your mods in C:\Users\<myusername>\Zomboid\mods
Run it with -nosteam flag and have -modfolders mods set as well.
Also you may want to increase -Xms & -Xmx values for memory. Ironically GOG version may have problems running it as well. I have ran steam version dedicated with the above values fine

OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher, runtheball for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image.
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PPanda421 Sep 17 @ 5:09pm 
Thanks for looking into it! :).
ddraigcymraeg  [author] Sep 17 @ 12:12pm 
OK, thanks, I will re-add the zones from the current bedford falls to end of the objects.lua and see if that fixes it. Will also add a spawn point in Alexandria.
PPanda421 Sep 17 @ 8:45am 
@ddraig, Just created a new world and spawned in new denver. Yes I can forage in New denver. I then copied over my current game's character who is bedford falls. Still cannot forage there/outside of town.
ddraigcymraeg  [author] Sep 17 @ 7:38am 
not sure, something in objects.lua. Can you forage in any other custom map area?
PPanda421 Sep 16 @ 11:46pm 
Hi ddraigcy, I got back into PZ, started a new game in the stable 39.xx.x version with the survivors mod and hydrocraft. Is foraging broken? I spawned in bedford falls and the areas outside of BF cannot be foraged. It used to work waay back when so I don't know what changed. Any ideas?
ddraigcymraeg  [author] Sep 14 @ 8:27am 
@Dwarden: That map is still barren.
@Turtleshroom & Kuma: So a bug maybe in PZ40IWBUMS? Or maybe how the building was built by the mapper if it is a custom building. This is not something to do with this mod.
@cocoayac: Sure, when I get some time will add one.
cocoayoc Sep 14 @ 8:21am 
can you make a spawn point for Alexandria?
🅺🆄🅼🅰 Sep 14 @ 4:27am 
seems like the detection range of the Glassless wall is bugged

so if you turn around to see it the game thinks that you are too far away to see the wall
TurtleShroom Sep 13 @ 6:44pm 
OP, I think that I found a graphics bug in the Mod: . I filed the issue with Indie Stone because I thought it was a Vanilla rendition texture, but I think it is relevant to your interests as well.
Dwarden Sep 12 @ 10:52pm 
Erie, PA got updated but afaik it also changed the size of it