Project Zomboid

Project Zomboid

198 ratings
AIZ Enhanced 2
Mod: Mod
Map: Map
File Size
1,971.872 MB
Oct 4, 2017 @ 1:11pm
Dec 8 @ 2:50pm
38 Change Notes ( view )

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AIZ Enhanced 2

All-In Zomboid Map Pack Enhanced 2

Adds community maps to default map as All in One, also connects them better with new roads, adds vehicle spawns to custom map areas, fixes TWD Prison door crashes, fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP and both ND:RP maps + others, since they have very low (or no) zed spawns at the moment.

Supports Survivors! & Super-Survivors! mods as well. When playing with these mods, you will also find a ton of special survivors all around the map areas, both friend and foe. NOTE: When using either mod above, delete the 'maps' folder in it, since there can be overlap with this mod's maps. OR in loaded.txt make sure this mod is loaded AFTER Survivors or Super-Survivors mods

NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work.

This mod is essentially Atlas1205's 'All in Zomboid Map Pack' mod but with even more community maps, combined with my 'All in Zomboid Map Pack Enhancer' mod.
So there are also new roads to connect all the custom maps with the base map and each other better, as well as fixing TWD Prison door crashes (and similar crashes in any other map).
It also includes New Denver 'fixed' and working with Rosewood Prison (not overcovering it anymore).
Also fixes Grove Beach crash due to a PZ bug with the custom tileset. It also fills Grove Beach and 'Knox County MP' maps up with more zeds, since they have extremely low counts otherwise.

See the text and png files at the root of the mod folder 'AIZ Enhanced' for configuration, usage and detailed information.
Multiplayer Compatible (see below)


New Denver, Silverton, Rosebery (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon),
South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf[300z]),
Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb & Sirenville (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard)
Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren), Brandenburg (Woldren),
[Harrison memorial hospital and cdc,Tavern,Hershels farm, Woodbury, Prison, Terminus, Alexandria, Sanctuary, Hilltop, Oceanside, The Kingdom, Trading Post Area + Arena](Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone), Chaparral (VikiDikiRUS), CaliforniaExt (GuiGuiK), Eerie County (AtoxWarrior), Fort Knox (Woldren), The Island (Woldren), Red Valley (MantoanR), Mir dla boev (fowtek), BarcoAbandonado (sadness), Fort Redstone (Neutz), Riverside Gunstore (Snake), Factory (Snake), Military Complex (Snake), Parkwest Medical ([FR|RP]PaxCruentus), Lobii City (AtoxWarrior), DeadCruise (Arguntav), Ranger Farmstead (Pop), Firewatch Overlook (Pop), Lakewood Cabin (Pop), Camp Hill (Pop)

Increase allocated memory from the default 1G (1024M), to whatever is reasonable for your system. I have 16G of RAM. So I set this to 8G (8192M) . Go into your Project Zomboid install directory find ProjectZomboid64.json and change it there. Disabling VOIP in audio settings also helps performance.


!!!!!!!!BE AWARE!!!!!!!!
'Downtown' map spawn points have caused problems, so are removed (in MP & SP).
California, (and maybe Louisiana and maybe Dreadwood) does have problems with some of the stairs on the map, where you can fall through and fracture a leg. See
When the author updates the map, I will add the update. For now when playing in California, (and maybe Louisiana and maybe Dreadwood), I would recommend staying only on ground level in a serious game, and only use California, (and maybe Louisiana and maybe Dreadwood), for raiding/exploring, not base building or anything else really. Or have Cheat Menu mod enabled just in case.
Also South Muldraugh airfield and Kaputt military base both have the same bad building, that has some game-broken doors on the outside, and a stairs you can fall through. In those areas, if there are some outside doors that do not work, then beware of the stairs inside.

This was built for myself to play, but figured I would share whilst I have some time to mod and play PZ at the moment.
This was built with PZ builds 35 & 36, newer builds *may* break maps, like they did with TWD Prison, which this mod fixes at the moment.

For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder.
Or see here:
From runtheball:
"I re-read the posts here and got it working. Here is a summary of all the steps I took to get it working (and I'm starting the game in Host mode):
Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today [when I saw it only had the three default map spawn points, I backed out]. Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following:
I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical.
Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!"

in server ini have:
WorkshopItems=1158053757 (etc...)
Mods=amhghk2 (etc...)
Put your mods in C:\Users\<myusername>\Zomboid\mods
Run it with -nosteam flag and have -modfolders mods set as well.
Also you may want to increase -Xms & -Xmx values for memory. Ironically GOG version may have problems running it as well. I have ran steam version dedicated with the above values fine

OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher, runtheball, [TCEG] Eciah for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image.
Popular Discussions View All (1)
Nov 27 @ 6:19pm
lots of road no towns? MP server
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MissNatcula TTV 16 hours ago 
I found a sorta fix. If I spawn on one specific map spawn it works. Just sucks that Mul is the only map I can spawn on for some reason and not get a connection time out. I tried and tested this with a completely fresh install of my game and unless unsubbed from a bunch of mods even though they are not being used. I don't think just being subbed to a mod can effect it but if its working now so I'm not going to ask questions.
ddraigcymraeg  [author] Dec 8 @ 2:55pm 
added map: Camp Hill by Pop. Also added recently: Ranger Farmstead (Pop), Firewatch Overlook (Pop), Lakewood Cabin (Pop), Camp Hill (Pop) .

If this breaks your save game see wfraknlin's post below...

"Create a new game move the map_ver.bin to your old game and it will load fine."

Have not tested this myself.

ddraigcymraeg  [author] Dec 8 @ 9:18am 
I tested with this mod and lastest version of Hydrocraft on both latest build and build 39, and it worked. I ran the local server as dedicated.
ddraigcymraeg  [author] Dec 7 @ 8:08pm 
what is the error in the log file? I take it that it works in SP? Really odd, since I cant think of anything that would conflict with hydrocraft. Has the mod ever worked with hydrocraft for you?
MissNatcula TTV Dec 7 @ 8:52am 
I'm having an issue where hydrocraft and this mod don't work. I try to run them both on a server and right after character creation I get connection lost. Anyone know why this is happening and if there is a fix? I've looked all over for some one having this issue combination but I can't find some one with a fix that has yet to work for me. I've tried completely deleting everything and reinstalling, loading them in a different order, different map spawns on the odd chance it was that particular spawn location but no luck. My game runs fine as soon as I remove either. BTW I've tested this JUST with these two mods running so I know its the combination of these two and not the other mods I also have.
DemonBabe Dec 2 @ 12:10pm 
Don't worry about it, I have an imense respect for modders because you give me the chance to play the game how I want to and for free. I know nothing at all about modding but I do know it's not easy and a lot of work. So thank YOU dear sir.
ddraigcymraeg  [author] Dec 2 @ 8:00am 
crap, sorry about that guys. see my post below about how fix steam map updates breaking save games.
wfranklin Dec 1 @ 8:08pm 
Create a new game move the map_ver.bin to your old game and it will load fine.
wfranklin Dec 1 @ 7:44pm 
Yep, broke all my save game since 11-22
Waveflower Dec 1 @ 7:26pm 
I don't know if is thie mod or the identity of the game make my existing save update the map.However,when I update the map zombies spawn in my safe house.It's really terrible,can you tell me how can I fix it?