Project Zomboid

Project Zomboid

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AIZ Enhanced 2
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Mod: Mod
Map: Map
File Size
Posted
Updated
2,368.814 MB
4 Oct, 2017 @ 1:11pm
24 Oct, 2019 @ 4:19pm
67 Change Notes ( view )

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AIZ Enhanced 2

Description
All-In Zomboid Map Pack Enhanced 2

**Please check out the new utility mod 'Cheat Menu AIZ Editor' added to this item, which allows people to add their own custom roads, and vehicle spawns. Instructions on how to use it as well as how to add new custom maps here:
These instructions are in a txt file under \AIZ Enhanced2\Contents\mods\Cheat Menu in the mod as well
**

Adds community maps to default map as All in One, also connects them better with new roads, adds vehicle spawns to custom map areas, fixes TWD Prison door crashes, fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP and both ND:RP maps + others, since they have very low (or no) zed spawns at the moment.


Supports Survivors! & Super-Survivors! mods as well. When playing with these mods, you will also find a ton of special survivors all around the map areas, both friend and foe. NOTE: When using either mod above, delete the 'maps' folder in it, since there can be overlap with this mod's maps. OR in loaded.txt make sure this mod is loaded AFTER Survivors or Super-Survivors mods

NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work.

This mod is essentially Atlas1205's 'All in Zomboid Map Pack' mod but with even more community maps, combined with my 'All in Zomboid Map Pack Enhancer' mod.
So there are also new roads to connect all the custom maps with the base map and each other better, as well as fixing TWD Prison door crashes (and similar crashes in any other map).
It also includes New Denver 'fixed' and working with Rosewood Prison (not overcovering it anymore).
Also fixes Grove Beach crash due to a PZ bug with the custom tileset. It also fills Grove Beach and 'Knox County MP' maps up with more zeds, since they have extremely low counts otherwise.

See the text and png files at the root of the mod folder 'AIZ Enhanced' for configuration, usage and detailed information.
Multiplayer Compatible (see below)

***FOR THOSE HAVING MAP_ZONE.BIN PROBLEMS, SEE THE IMAGE ATTACHED TO THIS WORKSHOP ITEM***

MAP LIST (AND AUTHOR CREDITS):
New Denver, Silverton, Rosebery (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon),
South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf[300z]),
Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb & Sirenville (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard)
Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren), Brandenburg (Woldren),
[Harrison memorial hospital and cdc,Tavern,Hershels farm, Woodbury, Prison, Terminus, Alexandria, Sanctuary, Hilltop, Oceanside, The Kingdom, Trading Post Area + Arena](Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone), Chaparral (VikiDikiRUS), CaliforniaExt (GuiGuiK), Eerie County (AtoxWarrior), Fort Knox (Woldren), The Island (Woldren), Red Valley (MantoanR), Mir dla boev (fowtek), BarcoAbandonado (sadness), Fort Redstone (Neutz), Riverside Gunstore (Snake), Factory (Snake), Military Complex (Snake), Parkwest Medical ([FR|RP]PaxCruentus), Lobii City (AtoxWarrior), DeadCruise (Arguntav), Ranger Farmstead (Pop), Firewatch Overlook (Pop), Lakewood Cabin (Pop), Camp Hill (Pop), Stonehill Apartments (Pop), Twinlakes Taproom (Pop), Hashima Island (Woldren), Lake Ivy ([D-FENS]),BunkerOZ(Catbread), Astoria/Meadowbrook (El Cid),Odintsovo and Silent Hill (MAWIHA), Tiny House in the Forest, Corn Farm + Gas Station (Matrioshka), Xonic's Mega Mall (Xonic),Base Astaroth (imopssi)


**HOW TO FIX PERFORMANCE ISSUES**
Increase allocated memory from the default 1G (1024M), to whatever is reasonable for your system. I have 16G of RAM. So I set this to 8G (8192M) . Go into your Project Zomboid install directory find ProjectZomboid64.json and change it there. Disabling VOIP in audio settings also helps performance.

TONS OF NEW CONNECTING ROADS

!!!!!!!!BE AWARE!!!!!!!!
'Downtown' map spawn points have caused problems, so are removed (in MP & SP).
California, (and maybe Louisiana and maybe Dreadwood) does have problems with some of the stairs on the map, where you can fall through and fracture a leg. See http://steamcommunity.com/sharedfiles/filedetails/?id=522891356
When the author updates the map, I will add the update. For now when playing in California, (and maybe Louisiana and maybe Dreadwood), I would recommend staying only on ground level in a serious game, and only use California, (and maybe Louisiana and maybe Dreadwood), for raiding/exploring, not base building or anything else really. Or have Cheat Menu mod enabled just in case.
Also South Muldraugh airfield and Kaputt military base both have the same bad building, that has some game-broken doors on the outside, and a stairs you can fall through. In those areas, if there are some outside doors that do not work, then beware of the stairs inside.

This was built for myself to play, but figured I would share whilst I have some time to mod and play PZ at the moment.
I DO NOT PLAN TO MAINTAIN THIS, BUT I WILL BE WILLING TO TRY AND RESOLVE ANY PROBLEMS, IF I HAVE TIME AND MOTIVATION.
This was built with PZ builds 39 + 40, newer builds *may* break maps, like they did with TWD Prison, which this mod fixes at the moment.

SERVER INSTRUCTIONS
For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder.
Or see here: https://pastebin.com/vP957igi
LOCAL/LISTEN:
From runtheball:
"I re-read the posts here and got it working. Here is a summary of all the steps I took to get it working (and I'm starting the game in Host mode):
Opened C://users/myname/Zomboid/Server and looked for a server that I had started earlier today [when I saw it only had the three default map spawn points, I backed out]. Opened the servername_spawnregions file and confirmed that all the maps were listed. There is also a servername configuration settings file - in that file I changed a few settings to the following:
Mods=amhghk2
Map=Kentucky
WorkshopItems=1158053757
I'm pretty sure thats all I changed in the configuration settings. The process of 'start your game, then edit the config file, then come back in and start again with the changed settings' does seem to be critical.
Of course when starting the game, in the Mods menu item in the lower left of the screen you need to actually have the mod enabled!"

DEDICATED:
in server ini have:
Map=Kentucky
WorkshopItems=1158053757 (etc...)
Mods=amhghk2 (etc...)
Put your mods in C:\Users\<myusername>\Zomboid\mods
Run it with -nosteam flag and have -modfolders mods set as well.
Also you may want to increase -Xms & -Xmx values for memory. Ironically GOG version may have problems running it as well. I have ran steam version dedicated with the above values fine

OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher, runtheball, [TCEG] Eciah for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image. Nimgaard for his objects.lua fixes and tidy up!
Popular Discussions View All (4)
3
9 May @ 4:07pm
There is no texture for an item filling a shelf or bookcase(41 build)
vannanim228
4
1 Oct, 2020 @ 8:17am
im trying to add this to my bluefang server but its not working
Cptmouse
1
4 Jan, 2020 @ 9:38pm
I don't understand how to apply this to multiplayer?
U.S.A. Yakuza
< >
1,151 Comments
ddraigcymraeg  [author] 28 Jun @ 11:12am 
what broken maps?
ActuallyHaruto 25 Jun @ 1:08am 
how to remove the broken maps?
[DP]18Bravo 20 Jun @ 4:20pm 
Yes, Eris' Mini map was what I was referencing. I simply didn't know if it would work with b41 because that build doesn't run too well on my pc.
Space_Lettuce_OG 20 Jun @ 3:18pm 
*facepalm*
PPanda421 20 Jun @ 1:53pm 
@Space_Lettuce_OG Since you're not smart enough to figure it out. I only replied because you said 'Thank you for being civil about this' which means YOU'RE the one who couldn't move on.

I was giving you more advice to get better answers/replies in the future but again you took it the wrong way.

Get it now Einstein?
PPanda421 20 Jun @ 1:39pm 
@Space_Lettuce_OG You're the one who stuck around and continued posting. I thought you were leaving?

I'm helping others in this mod's comments section. What is your excuse?
Space_Lettuce_OG 19 Jun @ 5:57pm 
@PPanda421
It's time to move on bro.
PPanda421 19 Jun @ 3:05pm 
@[DP]18Bravo Are you talking about Eris Mini Map mod? They have a plugin for AIZ 2 and it appears to work fine in b41. I mainly use it to mark locations so I'm zoomed in pretty far. Haven't used other features that much but so far BF seems pretty accurate.
PPanda421 19 Jun @ 2:53pm 
@Space_Lettuce_OG If you had talked like that in the first place you would've gotten better replies from other people. I tried to help you in the beginning but you came off as someone who was just ranting. You even admitted yourselfy you were pissed off - why take it out on others?
Gives a bad impression.

Yes I know it can be frustrating when things don't work out like you expected but calm down first then explain what happened without dissing someone else's work.

Most of us are here to help because we enjoy the mod ddraig made and he has helped us. So we're just passing it forward. That's all.
[DP]18Bravo 18 Jun @ 1:46pm 
If you're still having trouble finding ways out, I believe there is a mini-map mod that works with AIZ2, though I do not know if it works with B41