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A Better Everything
There are quite a lot of different "A Better X" mods going around these days, so it's no surprise that people have been asking me for a sample modlist. Luckily, this is actually a lot easier than it seems at first, provided the following are given:

1 - You have War of the Chosen. It's required for my current breed of mods.

2 - You are willing to accept the Better series of mods as your centerpiece. ABA, ABB and (in a smaller capacity) ABC are mods that are impactful and change a lot of stuff. By running the complete package, you will limit your options with regards to other mods, but in exchange you get almost a complete overhaul out of it (work in progress :P). Leave your 20 extra classes and Grimys Loot mod out of this, they will either conflict or not fit in with my mods, especially ABB.

The mods in this list are the core you can build the rest of your list around, with the usual mix of QoL, dressup and voice mods.

A few words about each of them:

**The modular overhaul**
A Better ADVENT: Overhauls the enemies and their AI.
A Better Barracks: Overhauls the player classes and their items.
A Better Campaign: Changes to the strategy layer and mission/pod generation.

**Essential prerequisites**
Missing Packages Fix + Resource: WotC forces modders to include some of the vanilla assets into their mods to work correctly. This fix includes many of these assets, so other modders don't each have to include them. It's a prerequisite for many mods, you should always have this subscribed.
X2WOTCCommunityHighlander: This fixes many bugs with the base game and provides hooks for modders to do things they wouldn't be able to do just with the base game. This is going to be a requirement for some features in A Better Barracks.
Mod Config Menu: Many mods allow easy configuration when you have this installed. Squad Select is the most important one and on its own enough reason to have MCM installed permanently.

**Strongly recommended QoL mods**
Robojumper's Squad Select: Does two important things. One, it makes the squad select screen so much better. You can see all the things your soldiers carry and change them fast. You can display perks, stats and all kinds of good stuff. Two, you can use it to increase your own squad size, if you want to use A Better Campaign PLUS instead of the regular one.
Additional Icons: Has one very important feature that other healthbar mods don't have: Nametags. Seeing the names of enemies displayed right there is a huuuuge deal when you have A Better ADVENT throw dozens of new enemies at you.
Yet Another F1: Not as important as Additional Icons in my opinion, but this is a very useful mod to check the abilities of unknown enemy variants and the like.

Finally, a note on A Better Campaign PLUS:

If you want to play with bigger squad and pod sizes, that's something you can do. Just use ABC PLUS instead of the regular ABC. This will increase pod sizes. You can increase squad sizes with Squad Select, i suggest +2 soldiers. I want to mention that i consider the vanilla podsizes the 'default' 'official' way of playing A Better Everything, but it shouldn't be a big deal.
Items (11)
A Better ADVENT: War of the Chosen
Created by DerBK
-- A Better ADVENT --
-- Enemy Overhaul for War of the Chosen --
-- by DerBK --

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none

FAQ, General Info and Troubleshooti...
A Better Barracks
Created by DerBK
-- A Better Barracks --
-- Class and Item Overhaul --
-- Mod by DerBK --
-- 2D art by .vhs --

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: X2CommunityHighlander, New Promotion Screen By Def...
A Better Campaign
Created by DerBK
-- A Better Campaign --
-- Plugin for A Better ADVENT --
-- Mod by DerBK --

Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: A Better ADVENT:WotC

FAQ, General Info and T...
A Better Militia
Created by DerBK
-- A Better Militia --
-- Mod by DerBK --


Requires XCOM2 version: War of the Chosen
Requires DLC: none
Requires other mods: none

FAQ, General Info and Troubleshooting for my mods can be found here:
Missing Packages Fix + Resource
Created by ∑3245
For some reason unbeknowest to us, some packages (FX_, dev packages, clearcoat) are not loaded in WotC, or rather, do not exist at all, breaking a lot of mods that use Particle Systems. This is intentional to reduce the size of WotC.

This ...
Created by x2communitycore
Note: this version of the Highlander is for Windows ONLY. If you're on MacOS/Linux, we maintain a separate workshop entry for your version, found here: http://steamcommunity.com/sharedfiles/filedetails/?id=1184500704

What IS the X2CommunityHighlande
[WotC] Mod Config Menu
Created by guby
This mod (MCM) is a shared settings menu. Some mods require this mod in order for you to use the in-game configuration menus.

For full details on using this mod, troubleshooting, or even building your own mods to use this menu, visit: https://github.co...
WotC: robojumper's Squad Select
Created by robojumper
My personal take on a vanilla Squad Select Screen! Completely built from the ground up!

The very basic idea is that all slots are arranged on some kind of ellipse and you can scroll (infinitely in either direction) when you have more than 6 soldiers to ...
[WOTC] Additional Icons
Created by Alketi
This mod is solely a port of Grimy's "Additional Icons" mod to work with WOTC. ALL credit for its creation goes to the original author (Grimy). If Grimy returns to XCOM modding and wishes to resume ownership of this mod, then t...
Yet Another F1
Created by robojumper
This mod is compatible with War of the Chosen.

Adds an XCOM EU/EW/LW style unit information screen to the game. Stats. Equipment. Equipment Stats. Abilities, Passives, Buffs, Debuffs!

How do I use it?
Press F1 (or press the left cont...
[WOTC] New Promotion Screen by Default
Created by MoonWolf
This will only work with War of the Chosen!

War of the chosen has two promotion interfaces. The old and trusted two column one and the slick new horizontal one that you get for Resistance Heroes and from the Training Centre....
Popular Discussions View All (1)
Oct 6, 2017 @ 5:57pm
Mod recommendation for Beta Strike ABC+
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tobias599 Aug 7 @ 4:43am 
Thanks :D
DerBK  [author] Aug 7 @ 3:39am 
Well, A Better Militia is also my mod, so it fits right in.

I was going to let it run for another week or two, to see if there are any issues reported by people using it. If there aren't, i will add it to the collection for sure :)
tobias599 Aug 7 @ 3:05am 
Hi, I love your mods and this modpack!
I want to ask if you could add an interesting mod, that I found.
It's called A Better Militia, I'm not sure if you want to add it and I heard it shouldn't cause any trouble, if someone is in mid-campaign!
It doesn't feels right, if you don't add A Better Militia into A Better Everything, but I can understand your decisions :)
DerBK  [author] Jul 16 @ 10:44pm 
Not 100% sure, but i think they upgrade over time with forcelevel, just like enemies do. I literally did not change a thing about them, they are completely vanilla.

Paradox Song Jul 16 @ 4:50pm 
Great! And they will upgrade even if I skip laser and coil? I just reasearched plasma IMC, so should they deal 6 damage now?
DerBK  [author] Jul 16 @ 3:15pm 
I don't know what you mean by "normally" since there are no laser weapons in vanilla.

My mods do not include the LW Laser Pack or something, ABB only uses the visuals for my own version of lasers, pulselaser, coilguns and railguns. Which doesn't include resistance fighters.

Resistance fighters get better guns as the campaign goes on, just in vanilla. So no laser guns, but their ballistics will upgrade from 2 to 4 to 6 damage over time.
Paradox Song Jul 16 @ 2:28pm 
Normally when you're on mag weapons resistance units have a chance to spawn with laser if you have it researched. You sure they won't get better guns?
DerBK  [author] Jul 16 @ 12:04pm 
Nope, my mods don't interact with the resistance guys.
Paradox Song Jul 16 @ 11:16am 
Is there any benefit to unlocking laser/coilguns for the *resistance* ? If i'm on mag weapons and unlock lasers, will Resistance units populate with them as normal?
TanithFIRST&ONLY Jun 15 @ 2:01pm